#2544: True's NES Somari in 24:14.09 - Originally rejected for Optimization so that won't change from then to now. Rather it probably is worse now since it has been 14 years since this was submitted and new tricks were probably found.
#6774: Baddap1's NES Extra Mario Bros. "bad ending" in 05:26.78 - Not sure about this one. The reason for rejection was "entertainment", and entertainment for alternative tases (besides playaround) was removed with newer rules. However there is a question about whether this is "bad ending" is an actual ending or not. Worth a re-judge.
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In summary these ones below are probably good to re-judge. However a lot of these are dated and they may just result in an "un-optimized" result. Copying lines from above just to keep the ones to judge and the notes I wrote together.
#3556: Brandon's NES Super Mario Bros. "minimum presses" in 05:48.04 - We do have some minimum some button presses, but this seems kind of different and seems strange. Goal might still be an issue, but the question for this could be raised. Can look at re-judging. Edit: Accepted. Entertainment rule no longer applies.
#6774: Baddap1's NES Extra Mario Bros. "bad ending" in 05:26.78 - Not sure about this one. The reason for rejection was "entertainment", and entertainment for alternative tases (besides playaround) was removed with newer rules. However there is a question about whether this is "bad ending" is an actual ending or not. Worth a re-judge. Edit: Incomplete. Agree with judge's original reasons.
The author asked me to use one of my movie as a verification file. I assume they stopped playback at returning to mushroom kingdom after beating bundt, cake boss. Then, they unlocked beetle mania from kid npc in the inn. I should have a DM about it.
The author asked me to use one of my movie as a verification file. I assume they stopped playback at returning to mushroom kingdom after beating bundt, cake boss. Then, they unlocked beetle mania from kid npc in the inn. I should have a DM about it.
Cool, let us know.
I found their DM from November, 2011. They didn't state which movie they used but given date of DM, https://tasvideos.org/1900M should be the one.
The author asked me to use one of my movie as a verification file. I assume they stopped playback at returning to mushroom kingdom after beating bundt, cake boss. Then, they unlocked beetle mania from kid npc in the inn. I should have a DM about it.
Cool, let us know.
I found their DM from November, 2011. They didn't state which movie they used but given date of DM, https://tasvideos.org/1900M should be the one.
I don't know that game at all so I would really just need to be given the file used for verification. Might have to see if this person is able to be contacted and has a file that will sync with this.
As of now, there are 60 submissions marked as Playground. None of them have been given their own dedicated "Playground" page on the site, and there hasn't been a new entry in this list since September 21, 8 days before the submission acceptance threshold was loosened as per Post #532024. I would suggest going through all the Playground submissions and changing them to either accepted or rejected, but what do you guys think?
As of now, there are 60 submissions marked as Playground. None of them have been given their own dedicated "Playground" page on the site, and there hasn't been a new entry in this list since September 21, 8 days before the submission acceptance threshold was loosened as per Post #532024. I would suggest going through all the Playground submissions and changing them to either accepted or rejected, but what do you guys think?
This thread is not for playground runs as they aren't runs that have been rejected. How the site deals with those runs is not pertinent to this thread.
Also, I'd ask that people not use this thread to suggest for us to go through generalized groups of runs (gruefood delight, playground, etc). The focus with this thread is more to review specific runs people believe need rejudged as the reasons for their rejection may no longer be valid due to rule changes. If anyone is suggesting a run here, please link the specific submission(s) you feel needs revisited and list the reasons why you think that particular run needs rejudged.
It's not that we don't care about the large general groups, we can plan to go through those once we've made it through the specific runs requested in this thread first; but we don't need recommendations to look through these kind of general groups.
The author asked me to use one of my movie as a verification file. I assume they stopped playback at returning to mushroom kingdom after beating bundt, cake boss. Then, they unlocked beetle mania from kid npc in the inn. I should have a DM about it.
Cool, let us know.
I found their DM from November, 2011. They didn't state which movie they used but given date of DM, https://tasvideos.org/1900M should be the one.
I don't know that game at all so I would really just need to be given the file used for verification. Might have to see if this person is able to be contacted and has a file that will sync with this.
Only way you might be able to do is asking them directly then. Judging from their userpage, their last login was last year so there might be a chance. Unfortunately, just published runs won't let you get beetle mania minigame because it's just wasting time so you need to do that manually to sync.
stop playback at returning to mushroom kingdom after beating bundt, cake boss. Then, they unlocked beetle mania from the kid npc in the inn
Or is it ok that I make verification movie instead of the author?
Going through some old Game Choice submissions and some could potentially be acceptable. Beyond a very brief overview have not looked into these. Most older submissions don't even have video, and many seem to have just been rejected based on entertainment. Expect most to fail on optimization if they very old.
#914: Diman's NES Balloon Fight in 01:32.93 - Not clear what is going on here. A video that does not exist is being referenced and the submission itself sounds like a playaround?
The published run has a lower framecount, but is done on the PAL version which runs at ~49.7 FPS rather than the higher (and slightly inaccurate) 60.0 FPS, resulting in a longer time. Could still be worth investigating, if there are differences between the two game versions that lead to one being more optimal. (Though the same goal choice of the same autoscroller would be more pleasant to watch without 6.5 minutes of extra time.)
Nominating:
#5082: PikachuMan's SNES Pokemon Stadium in 14:51.17 - Rejected for game choice, Spikestuff said (in 2016) it looks optimized, though the author planned to optimize it further.
Many of these are probably optimization rejections. However now there are a lot of hacks that were submitted and then rejected for entertainment. Also a lot of board game submissions so triviality rules applied then. The april fools ones need to be looked at more closely since sometimes its not obvious if they could be acceptable now, and usually the judgement notes are not very helpful for those.
Now that rules and submissions are more recent snap judgements are more difficult. Still some triviality rule ones that are probably good now. The hacks need to be looked at since some seem potentially purely cosmetic or non transformative. These ones will need to be looked at more closely. If any of these are obviously unoptimized leave a comment. After this, there are not many left to be reconsidered at all from "Game Choice" rejections.
I believe that's as far as the original hack goes, yes. I very much doubt there is something past the invisible wall in DONUT PLAINS 1.
For 100%, there is never come back with no enemies (no use trying to perform the Item Swap glitch there) and an unchanged YELLOW SWITCH PALACE.
Since YOSHI'S HOUSE in the hack is mostly the same as YOSHI'S ISLAND 2 in terms of enemies, maybe a game end glitch would be possible. I'm not holding my breath though.
As far as optimization goes, it's probably just this oscillating speeds thing (especially the hopping glitch) and the fadeout lag that I barely had an understanding of; could probably save at least half a second on each level with them in mind. But I dunno, this was pretty much my only real-ish attempt at making a Super Mario World TAS; it was very basic too, so it's not like I was gonna make it somewhere with it lol.
CoolHandMike wrote:
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :)
Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like.
In progress:
- Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field.
- Record my older TASes (excluding any obsolete TASes) and upload to YouTube.
- Pretty busy at the moment...
Check out my other links here. (Mostly WIP hehe)
I believe that's as far as the original hack goes, yes. I very much doubt there is something past the invisible wall in DONUT PLAINS 1.
For 100%, there is never come back with no enemies (no use trying to perform the Item Swap glitch there) and an unchanged YELLOW SWITCH PALACE.
Since YOSHI'S HOUSE in the hack is mostly the same as YOSHI'S ISLAND 2 in terms of enemies, maybe a game end glitch would be possible. I'm not holding my breath though.
As far as optimization goes, it's probably just this oscillating speeds thing (especially the hopping glitch) and the fadeout lag that I barely had an understanding of; could probably save at least half a second on each level with them in mind. But I dunno, this was pretty much my only real-ish attempt at making a Super Mario World TAS; it was very basic too, so it's not like I was gonna make it somewhere with it lol.
CoolHandMike wrote: