Every single thing you do determines where the computer
goes and if a shot goes in. How long you wait to knock
an opponent down has something to do with if the opponent
falls or doesnt turn over the ball. So much randomness
means this would be a fun competition game for people to
try and beat the records.
- Quarter 1 106-0 106 Points scored
- Quarter 2 218-0 111 Points scored
- Quarter 3 316-0 98 Points scored
- Quarter 4 409-0 93 Points scored
3 goals for someone to beat this would be:
- 1)Most scored in a quarter (111)
- 2)Most scored total in a game (409)
- 3)Improvement on the lowest scoring quarter (93)
Truncated: Everybody seems to agree that this was a bad idea for a movie. After the five first dunks, you have basically seen all of what's going to happen - far too repetitive. Rejecting.
CoolHandMike: Updating Rejection reason from Game Choice to Optimization. The goal of the tas seems to be maximum score so changing goal to reflect that. However if going for a maximum score this is very inconsistent. The ideal scoring looks to be if you continually steal the ball after scoring then dunk immediately which takes about 2 seconds on the clock. Stealing the ball then running to the side and scoring a 3 takes up to 7 seconds on the clock. Though If a submission were to do fastest completion what would need to be done is just to keep anyone from scoring until the final couple seconds on the clock.