Summary
- Aims for whole endings.
They are the actual endings. So except "Game Over" one.
- Aims for fastest time in single mode.
Beats game as quickly as every character can.
- Aims for fun in double mode.
Two players must be slower than single. Due to less weapon's damage. So I make double mode in my run just for fun. That means I may lose some time for it.
- Takes damage to save time.
- Abuses programming errors in the game.
- Manipulates luck.
Game info
- Contra. This game has many different names. Called "魂鬥羅 (コントラ)" in Japanese. "Contra" in English. "Probotector" in European. "魂斗罗(Hún dòu luó)" in Chinese. Players have their magic guns whose bullets could never be used up. And they use their same guns to shoot every kinds of bullets. Awesome...
- The first contra game released on Arcade console in 1987.
- "魂鬥羅 ザハードコア (1994)" was the first game in the series to be exclusively released on a non-Nintendo console.
Fast moving speed of scroll, because of genesis's advantage, would excite you.
Four characters could be chose. Everyone has his or her own guns.
Six endings. Four normal ones, a secret one and a "game over"(This one doesn't appear in this run).
Three enemy's header, デッドアイ·ジョー, ドクター, and バハムート大佐. They died or escaped by different way in different endings.
So many boss fights. And their attack forms are varied and funny. - Contra 4 released in 2007(Contra's 20 years). But no new production release in this 30 years. Disappointing. So I make this strange 100% movie in this special year to you! A very long movie contains the whole endings.
Game cheats
- 70 lives: on the logo screen, press triple "C B A → ←" with controller 2. It will be active after a sound effect.
- Select a stage to enter: on the logo screen, press triple "← → A B C" with controller 2. It will be active after a sound effect.
- Active all weapons: paused in-game, press "↑ ↑ ↓ ↓ A ↑ ↑ ↓ ↓ B ↑ ↑ ↓ ↓ C" with controller 1. It will be active after a sound effect.
About the routes
Firstly, I would show you the appearance of each level.
[dead links removed]
Now let me explain how I choose routes to you.
1. Choose a route at the end of the stage 1. (==>A or B)
2. Choose a route in stage 6 (Enemy's stronghold). (==>A or B)
3. Choose a route if you surrender to destroy the world with enemy in stage 9 (The last stage in best ending). If you choose "承知した", then game over screen will appear after the plot. You can choose continue to go back to that stage. So I don't know if this one is an actual ending. And I don't want to do that then go back to the game to the best ending in my run. It's boring and not necessary to see the gameplay in that stage twice. Also, if I did that, the best ending would become a bad ending.
4. A secret ending in stage 4.(集積場)
5. A+A, A+B, B+A, B+B, and a secret ending.
So 5 endings in total.
2. Choose a route in stage 6 (Enemy's stronghold). (==>A or B)
3. Choose a route if you surrender to destroy the world with enemy in stage 9 (The last stage in best ending). If you choose "承知した", then game over screen will appear after the plot. You can choose continue to go back to that stage. So I don't know if this one is an actual ending. And I don't want to do that then go back to the game to the best ending in my run. It's boring and not necessary to see the gameplay in that stage twice. Also, if I did that, the best ending would become a bad ending.
4. A secret ending in stage 4.(集積場)
5. A+A, A+B, B+A, B+B, and a secret ending.
So 5 endings in total.
Route choices in my run
1. Secret ending.
Ray beats secret ending. Ray's weapon is the lowest. So I choose him to beat that shortest way. 4 stages in total. (Stage 1, 2, 4, and 13)
2. A to B(Same as bad ending.)
Sheena beats this ending. Her weapon is stronger than Ray's but lower than Browny's. 5 stages in total. (Stage 1, 2, 4, 5, (6), 12)
3. B to B
Browny beats this one. 6 stages in total. (Stage 1, 3, 4, 5, (6), 7, 11)
4. A to A
Ray & Sheena beat this ending. 6 stages in total. (Stage 1, 2, 4, 5, 6, 10)
5. B to A.
Browny & Fang beat this ending. 7 stages in total. (Stage 1, 3, 4, 5, 6, 8, 9)
So 5 endings in total.
Ray beats secret ending. Ray's weapon is the lowest. So I choose him to beat that shortest way. 4 stages in total. (Stage 1, 2, 4, and 13)
2. A to B(Same as bad ending.)
Sheena beats this ending. Her weapon is stronger than Ray's but lower than Browny's. 5 stages in total. (Stage 1, 2, 4, 5, (6), 12)
3. B to B
Browny beats this one. 6 stages in total. (Stage 1, 3, 4, 5, (6), 7, 11)
4. A to A
Ray & Sheena beat this ending. 6 stages in total. (Stage 1, 2, 4, 5, 6, 10)
5. B to A.
Browny & Fang beat this ending. 7 stages in total. (Stage 1, 3, 4, 5, 6, 8, 9)
So 5 endings in total.
Note:
1. Weapon damage: Ray < Sheena < Browny < Fang.
2. I don't use single player with Fang. Because it's enough on this site.
3. I won't use the cheat to enter the level I want. I want to give you a good show of this game. A complete story in every route. Also, different character has different styles. Or it shall not be accepted in this site, either.
4. I used BizHawk to run the game. Because Gens doesn't allow to reset game in a movie.
5. Route A to A is a traditional ending. There are many abnormal enemies in last stage. And Route B to A is the best ending of the game. So I use 2 players in these 2 endings.
1. Weapon damage: Ray < Sheena < Browny < Fang.
2. I don't use single player with Fang. Because it's enough on this site.
3. I won't use the cheat to enter the level I want. I want to give you a good show of this game. A complete story in every route. Also, different character has different styles. Or it shall not be accepted in this site, either.
4. I used BizHawk to run the game. Because Gens doesn't allow to reset game in a movie.
5. Route A to A is a traditional ending. There are many abnormal enemies in last stage. And Route B to A is the best ending of the game. So I use 2 players in these 2 endings.
Informations about every weapon
Ray | Ray | Sheena | Sheena | Browny | Browny | Fang | Fang | ||
---|---|---|---|---|---|---|---|---|---|
single mode | double mode | single mode | double mode | single mode | double mode | single mode | double mode | ||
A | dmg | 12/bullet | 10/bullet | 12/bullet | 10/bullet | 3/frame | 2/2 frames | 6/bullet | 4/bullet |
A | shooting interval | 4 frames | 4 frames | 4 frames | 4 frames | 5 bullets on screen | 5 bullets on screen | 2 bullets in every 3 frames | 2 bullets in every 3 frames |
B | dmg | 3×16frames=48/bullet | 2×(16÷2)frames=16/bullet | 3×16frames=48/bullet | 2×(16÷2)frames=16/bullet | 22/bullet | 19/bullet | 5×23frames=115/bullet | 3×(23÷2)frames=36/bullet |
B | shooting interval | 10 frames | 10 frames | 8 frames | 8 frames | 8 frames | 8 frames | 21 frames | 21 frames |
C | dmg | 7×5(bullets)=35 | 5×5(bullets)=25 | 6/frames | 4/2 frames | Ball 15; Line 5/frames | Ball 12; Line 3/frames | 3/frame | 1/frame |
C | shooting interval | 4 frames | 4 frames | 1 bullet on screen | 1 bullet on screen | controlable | controlable | controlable | controlable |
D | dmg | 5/bullet | 3/bullet | 2/frames | 1/2 frames | 4/bullet | 4/bullet | 30/frame; initial 12/bullet | 20/ 2 frames; initial 10/bullet |
D | shooting interval | 4 frames | 4 frames | 2 bullets on screen | 2 bullets on screen | controlable | controlable | 21 frames; 91+20=111 frames without weapon B | 21 frames; 91+20=111 frames without weapon B |
Or I've make an .xls file. You can read in excel software for a better view.
Note:
- The common: In double mode, all sustainable weapons make damage once in every 2 frames.
- Everyone has same initial weapon in A slot. Shooting interval is 4 frames. 10 dmg per bullet in single mode; 8 dmg per bullet in double mode.
About the movie
As I said, Bizhawk used for resetting game in my movie. Version of the emulator is an old one called 1.11.1. Because the progress started in 2015.
Fast-forward in Bizhawk is nearly useless...
Here some states are. Each one starts at the beginning of each route. Just convenient to you.
And here is an incomplete RAM list. It's useful actually since double mode. Previous addresses are lost. Because my old computer scrapped. Also, I lost some well done record in my contrahc run and ghostbusters run published before. So I'm not happy during those days. But I didn't searched some RAM address of enemy HP in stage 8.
Fast-forward in Bizhawk is nearly useless...
Here some states are. Each one starts at the beginning of each route. Just convenient to you.
And here is an incomplete RAM list. It's useful actually since double mode. Previous addresses are lost. Because my old computer scrapped. Also, I lost some well done record in my contrahc run and ghostbusters run published before. So I'm not happy during those days. But I didn't searched some RAM address of enemy HP in stage 8.
For encoder
If this submission is accepted, adds subtitles into the encode please. And mine is here. Editing will be easier with it.
Fog: Judging.
Fog: This has been an interesting submission to go through. On a technical point of view, the quality of the run is pretty standard with no major issues of note. However, there are several issues with the goals and category of this submission:
The category choice:
The category listed in this submission is 100%, despite there being no collectibles or percentage counter in the game. Instead, the definition of 100% by the author is that of all endings. This presents a problem, as when considering the actual category choice, this can be seen as an arbitrary category. Considering the rules of the Vault, a category like "all endings" is not a Vaultable category.
The goal choices:
Moving aside from the main category itself, how the run goes about reaching these goals is also an issue. To obtain all the endings, the game is reset after reaching each ending. This essentially makes this run a compilation of five different movies under a single movie file. As mentioned above, this doesn't fly for Vault tier, but could possibly make sense for something aiming for Moons.
Entertainment value:
Looking at what this submission aims for, entertainment is a big factor. As this run is not Vault eligible, the tier that this run is being judged for is Moons (and appears to be the aim of this submission). Although it tries to go for entertainment for the 2 player sections of this run, the opinion of the audience as well as myself is that this run is not entertaining enough to be considered for Moons.
Conclusion:
In this run's current form, it cannot be accepted for the reasons stated above. However, if the run were to be split up into separate movie files, it would probably have a better chance of being accepted compared to having them all combined into a single submission.
Rejecting.