Hello

About me

I am 30 years old and live in the Netherlands.
Currently, I serve on TASVideos staff as admin assistant, Discord server administrator, and moderator.

My history with TASVideos

2007-2009 - discovery and lurking

My first introduction to a TAS was a YouTube video of Super Mario 64 "16 stars" by Rikku, which I discovered somewhere around 2007. Through further searching through scattered YouTube videos and descriptions, I found the basic ideas of how these movies were made. It did take a while until I found one of those videos which also sent me through to TASVideos - this would be somewhere around late 2008 or early 2009.
I started out just as a site lurker, looking for TASes of games I liked (mainly Mega Man games) and the occasional front page star publications. I was not involved with the forum side, until one day in August of 2009, I spotted a new Mega Man 2 submission on the workbench. This would end up being the main driver towards me joining the forum, just so I could voice my approval of that publication.

2009 - joining the site

Having joined the site to comment on the Mega Man 2 submission, I started getting more into the forum and community side. I did not consider myself a seriously capable TASer at the time, although it was around this time that I'd create my first TAS attempts of games such as Mega Man, although they were obviously far below par and I never shared them with anyone. As I gained more experience, I started to put some of my TASes on YouTube and on microstorage - these were generally boss battle exhibitions or other glitch/trick videos for classic Mega Man games. I mainly communicated about this in the Mega Man threads with t3h Icy (who I did a few co-operation projects with, none too serious) and mega_man_3 (later known as GlitchMan), who was working on his own Mega Man TASes at the time.
Some months later, in the final months of 2009, I also discovered the IRC channel, and started becoming a regular there.

2010 - first serious TAS production

In the early days of January 2010, I was approached by AngerFist about an upcoming TAS project. This involved himself, Atma and FractalFusion who were about to start a Mega Man X6 all-bosses TAS. I still did not consider myself a serious TASer at this point, but as a form of initiation I was made to make a TAS of the intro stage. After I did, Atma improved it, and I redid the stage again, and he improved it again. A few iterations later, we figured it was good enough, and I would proceed on the TAS. Because of how actively I started working on the project, none of the other TASers actually ended up having any input on the project - only Rolanmen1, who joined the project midway through, got to have a small amount of input in it. Because the project became basically my own at this point (everyone involved refused co-authorship), I submitted it as my own: #2653: Noxxa's PSX Mega Man X6 "all stages" in 41:18.38
Later on in the same year I'd submit two more TASes, one of Mega Man X5 (the first TAS I'd make that would improve on a published TAS) and one of Mega Man ZX Advent. I'd also make a TAS of Mega Man ZX together with Rolanmen1 (my first full co-authorship), which was submitted a few days after the new year.
Despite creating three successful TASes of main-line Mega Man games, and a fourth shortly after year's end, I only got tied for 5th place for Rookie TASer of 2010, behind Ilari, Dooty, p4wn3r, and Rolanmen1 (and tied with Marcokarty). 2010 was a crazy year.
In subsequent years I would continue on various further TAS projects, most of them still Mega Man related. I also got into fighting game TASes around this point, although none of those came very far. I also continued being active on IRC, where I got more acquainted with staff members such as Nach and DarkKobold.

2012 - Judge and moderator

In May 2012, DarkKobold (then senior judge) put out a call for judges. One area of judging that was in demand at the time was handling PSX submissions, which I had a few years of experience with by this point. This, as well as being generally on good standing and considered a knowledgable TASer, helped me get on board as a judge. I formally became a judge on May 14th, 2012.
Just one month later, on June 18th 2012, I was also promoted to moderator by DarkKobold, who was impressed by my professional appearance and defusing of situations in the workbench.

2014 - Senior judge

On May 5th, 2014, almost two years after becoming a judge, Nach promoted me to senior judge, to succeed outgoing senior judge FractalFusion. FractalFusion was largely inactive by this point, and the presence of an active senior judge was sorely needed.

2016 - Admin assistant

On October 26th, 2016, I was granted the role of Admin Assistant by adelikat. At the time, behind the scenes I had already been busy with some relatively menial administration tasks (like name changes, database cleanup, and some backend development). Getting the role officially was more of an overdue formality. Nevertheless, the role would still be representative of my status as a worker on the administrative side.

2018 - End of judging

Some time during early 2018, I felt my interest in judging had been waning - mainly on account of relatively consistent drama surrounding movie rules, which I eventually got exhausted of having to be involved in. I took some time to find a suitable successor for the senior judge role, which ended up going to feos - thus ended my 6 years of being a judge, and 4 years of being a senior judge.

2021 - Final submission

On May 5th, 2021, I submitted what was scheduled to be my last submission: #7118: Noxxa's N64 Super Smash Bros. "playaround" in 07:55.10
As of the publication of that movie, I had achieved everything I wanted to achieve for published TASes.
At this point (May 11th, 2021) I have built up the following statistics:
Coming off the success of my last submission/publication, and having achieved everything I wanted to achieve with above-mentioned statistics, I have decided that this would be my last TAS project.
It's been a great run for more than 11 years at this point, which I can happily look back on.
Now it's time to see what else the future might bring for me.

On August 14th, 2021, twelve years after first signing up for the site, I changed my handle from Mothrayas to Noxxa, the handle I use in most other places, social media, YouTube, Twitch, Discord, etc. This was a bit of an overdue change for me, as I'd already stopped using my old handle literally everywhere else, but changing it on TASVideos would have been a lot of work.
Even after updating various parts, there still will be many, many references to my old handle around, simply because way too many things happened over the course of the last 12 years to ever be able to fully update everything. Nevertheless, I'm still sure we can get used to this change.

Contributions

These are the tool-assisted speedruns that I made and got published on the site. Newest movies are first.
This movie has been obsoleted!
Obsoleting Movie
Published on 1/20/2018
Princess Rescue is a homebrew game that's inspired by the Super Mario series, even following the same general storyline (namely a princess gets kidnapped by a big evil spiked turtle). It is up to a lookalike of a famous plumber to save her from its clutches.
Noxxa rescues the princess in record time.

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Published on 2/13/2018
Princess Rescue is a homebrew game that's inspired by the Super Mario series, even following the same general storyline (namely a princess gets kidnapped by a big evil spiked turtle). It is up to a lookalike of a famous plumber to save her from its clutches.
Noxxa and EZGames69 rescue the princess by completing every level without dying a single time. If you want to see this game beaten in the fastest way, please watch the any% run.

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Obsoleting Movie
Published on 1/4/2020
Princess Rescue is a homebrew game that's inspired by the Super Mario series, even following the same general storyline (namely a princess gets kidnapped by a big evil spiked turtle). It is up to a lookalike of a famous plumber to save her from its clutches.
Noxxa and Alyosha improve the previous TAS by 0.05 seconds (3 frames), thanks to better enemy manipulation in 3-3.

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Obsoleting Movie
Published on 1/5/2020
Princess Rescue is a homebrew game that's inspired by the Super Mario series, even following the same general storyline (a princess gets kidnapped by a big, evil, spiked turtle). A look-alike of a famous plumber must save her from its clutches.
This run completes every level without dying a single time, now 00:00.20 seconds more quickly than the previous run. Time savings came from starting the game more quickly and better enemy manipulation in level 3-3. If you want to see this game beaten as quickly as possible, please watch this run.

Published on 6/27/2021
Princess Rescue is a homebrew game that's inspired by the Super Mario series, even following the same general storyline (a princess gets kidnapped by a big, evil, spiked turtle). A look-alike of a famous plumber must save her from its clutches.
This run completes every level without dying a single time, now 1.1 seconds faster than the previous run, thanks to better optimisation. If you want to see this game beaten as quickly as possible, please watch this run.

Published on 6/27/2021
Princess Rescue is a homebrew game that's inspired by the Super Mario series, even following the same general storyline (namely a princess gets kidnapped by a big evil spiked turtle). It is up to a lookalike of a famous plumber to save her from its clutches.
Noxxa and KiwiCracker improve the previous TAS by 0.2 seconds (3 frames), thanks to better optimisation.

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Obsoleting Movie
Published on 12/31/2012
Spider-Man was the first game to feature the famous hero and also the first Marvel Comics-based video game. Here, Spider-Man must use his web shooters to scale a building and defuse bombs set atop it by the Green Goblin.
After a nasty frame war, this run ended up as the fastest one through this short game.
Game:
Spider-Man

Genres:
Action
Emulator Replay:
BizHawk 1.3.0

Published on 5/16/2014
Spider-Man was the first game to feature the famous hero and also the first Marvel Comics-based video game. Here, Spider-Man must use his web shooters to scale a building and defuse bombs set atop it by the Green Goblin.
Watch as Noxxa climbs the colorful buildings with ease and saves the day in just over three minutes.

Note: While this movie does obsolete one that's nine times shorter, that run only played through one level, while this one plays all six.
Game:
Spider-Man

Genres:
Action
Emulator Replay:
BizHawk 1.6.1

Published on 5/27/2017
Scrapyard Dog starts with Louie's dog Scraps being kidnapped by Mr. Big, who has driven off with Scraps and unleashed (get it?) a band of thugs to stop Louie. Louie must dodge the thugs' attacks while avoiding other enemies, hopping over obstacles, darting under bird droppings, and collecting cans and money.
In this run, Noxxa makes his way through his own junkyard in order to save his beloved dog.
Emulator Replay:
BizHawk 1.12.1

Published on 12/17/2020
l'Abbaye des Morts (The Abbey of the Dead) is an exploration platformer game originally developed by Locomalito and Gryzor87, and released for PC in 2010 with a graphical style emulating a ZX Spectrum game. The Commodore 64 version, released 9 years later, features upgraded graphics thanks to significantly better hardware.
The game's official plot synopsis follows: "In the 13th century, the Cathars, clerics who preached about the poverty of Christ and defended life without material aspirations, were treated as heretics by the Catholic Church and expelled out of the Languedoc region in France. One of them, called Jean Raymond, found an old church in which to hide from crusaders, not knowing that beneath its ruins lay buried an ancient evil." Players take control of Jean Raymond, who can do no more than walk, crawl, and jump, as he explores the old church, discovering its terrible secrets the deeper he goes.
Noxxa collects the 12 crosses necessary to beat the game quickly and efficiently and brings them to the altar deep below the church, leading Jean to his unfortunate fate in record time.
Emulator Replay:
BizHawk 2.5.2

Published on 5/8/2018
The king's treasures have been stolen! As the daring young prince, your goal is to recover them all.
Dragonfire is a 1982 video game published by Imagic, developed for Atari 2600, Intellivision, Commodore 64, Apple II, ZX Spectrum, ColecoVision, and more. The objective of the game is for the player to run over a castle drawbridge while avoiding fireballs and other obstacles, and then grab treasures guarded by a dragon who spits more fireballs at the player. Leave the room, rinse and repeat until lives run out. Other obstacles include a moving drawbridge, an archer firing arrows at the player, and a troll inhabiting the treasure room.
Game:
Dragonfire
Emulator Replay:
BizHawk 2.2.2

Published on 9/14/2018
Smurf: Rescue in Gargamel's Castle is a 1982 video game published and developed by Coleco for the ColecoVision and Atari 2600. The game is based on the television series The Smurfs. In the game, the player must brave a series of obstacles to rescue Smurfette from Gargamel's castle.
EZGames69 and Noxxa rescue Smurfette in record time.

Published on 7/19/2014
Jazz Jackrabbit is one of the earliest products released by what was then known as Epic MegaGames, better known these days for producing the Unreal engine. It was viewed initially as being a pastiche of the Sonic the Hedgehog games was and arguably developed along those lines, bearing much of the same fast platformer action.
This run completes all the standard levels of the full game, which consists of six episodes. We also have a run of the three bonus episodes by the same authors.
You can also watch runs from one of the authors, Ilari, that completed the two Christmas episodes of this game.

Commentary subtitles are available in the YouTube encode and the archive.org page for this run.

Published on 7/19/2014
Jazz Jackrabbit is one of the earliest products released by what was then known as Epic MegaGames, better known these days for producing the Unreal engine. It was viewed initially as being a pastiche of the Sonic the Hedgehog games was and arguably developed along those lines, bearing much of the same fast platformer action.
This run completes all the extra episodes (A-C). There is also a run of the original game available.

Commentary subtitles and WebM encodes are available on the archive.org page for this run.

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Obsoleting Movie
Published on 1/13/2011
Mega Man ZX is the first Mega Man platformer on the DS. It is also the first Mega Man game to have the choice of a male or female protagonist (the latter is used in this run). Unlike previous Mega Man series, this series features a new system where the protagonist is actually a humanoid who changes forms using different biometals (collected mostly from bosses).
Game:
Mega Man ZX

Genres:
Action
Platformer
Emulator Replay:
DeSmuME 0.9.6

Published on 12/5/2010
Mega Man ZX Advent is the second game in the Mega Man ZX series. What's so different between the classic series and ZX Advent? First, you get to choose between a male (Grey) and a female (Ashe) character. Then, instead of stealing weapons from the bosses, the player steals the boss itself! Instead of switching between weapons, the player switches between forms using the Biometal Model A. Finally, the player has less freedom to pick the stages of his choice.
Noxxa picks Ashe, the female character, to minimize the cutscenes and to save time.

To play the DSM file, make sure that "Enable Advanced Bus-Level Timing" is unchecked in the "Emulation settings".

Published on 9/25/2014
In this spin-off game based on Metroid Prime, Samus gets knocked and rolled around a pinball table in Morph Ball form. The table contains Metroids, which can latch onto her and suck away health. Tables initially include the surface of Tallon IV, the Pirate Frigate, the Phazon Mines, and Phendrana Drifts, though more can be unlocked by finding and collecting Artifacts, which are found by destroying Space Pirates and other dangerous creatures in certain missions.
In this TAS, Noxxa extensively uses the game's nudging mechanic to give additional momentum and control to the ball's trajectory, along with crazy pinball action to collect the twelve Chozo Artifacts and beat the final boss as fast as possible.

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Obsoleting Movie
Published on 5/19/2019
The Mysterious Murasame Castle, also known as its original Japanese release title Nazo no Murasamejou, is a Famicom Disk System game developed by Nintendo EAD and published in 1986, only two months after The Legend of Zelda which it bears some similarities to. The story takes place in Edo period Japan. The titular Murasame Castle is taken over by a mysterious alien creature, who extends its power to four other neighboring castles. The daimyō lords of each castle are each given an evil sphere of power, and they use this power to summon armies of ninja and monsters to terrorize the nearby villages. Shōgun Tokugawa Ietsuna sends out samurai apprentice Takamaru to investigate the castles, defeat each castle lord along the way, and stop the aliens.
Noxxa defeats said alien creature and restores peace to the region in record time.

Viewers who have photosensitivity problems may want to avoid watching as there's a high amount of flashing visuals after defeating the final boss fight which can become uncomfortable to watch.

Published on 12/15/2018
This time Wily is back, or actually forwards – in time that is; where he plans to destroy the future and bring back technology to destroy the past. Join Mega Man as he too travels to the future to prevent Wily and face his greatest enemy yet.
This run has fewer major glitches than some other Mega Man runs on this site, but it still has the same classic action, and it pulls off some very unlikely maneuvers that are enjoyable to watch.
Tremane & Noxxa beat the previous record by 00:16.96 seconds, mostly due to improved RNG and strategy changes.

You can watch the complete run being played back on a console.

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Obsoleting Movie
Published on 9/3/2016
Mega Man III, known as Rockman World 3 (ロックマンワールド3) in Japan, is the third Mega Man game for Game Boy, released in December 1992. The game continues the quest of the protagonist, Mega Man, in a never-ending struggle with his long-time nemesis, Dr. Wily. As with previous Game Boy releases, the game incorporates gameplay elements and bosses from two sequential Nintendo Entertainment System (NES) games: Mega Man 3 and Mega Man 4.
For those of you who enjoy listening to the music, the background music in this one is quite good, and the sound quality is much better than previous Mega Man games for the system.
This is an improvement to the predecessor movie by 265 frames, which translates to 225 frames if you only count actual gameplay. This is the result of difference in loading times between VBA and BizHawk.

Watch a resync of this run being played back on a real console.
Emulator Replay:
BizHawk 1.11.4

Published on 12/19/2017
This is the final installment of classic Mega Man games on the Game Boy, and the first Super Game Boy Mega Man game. Unlike the four earlier Game Boy games which copied a lot from their NES counterparts, Mega Man V has all new enemies and bosses: you fight the Stardroids, robots from outer space named after the planets of the solar system (note that Pluto was considered a planet at the time). Unlike every other classic Mega Man game, Dr. Wily is not the final boss and our hero uses the Mega Arm instead of the Mega Buster.
Tremane and Noxxa improve the previous movie by 41.83 seconds, thanks to overall better lag management, sub-pixel optimisation, as well as new tricks and strategy changes.

Watch a resync of this run being played back on a real console.

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Obsoleting Movie
Published on 12/7/2013
This game, also known as Rockman World (ロックマンワールド), is the first of a GB series of Mega Man games.
The Game Boy series is a little different from the NES series in that there are only four Robot Masters to fight at the start. Those four are borrowed from the NES game of the same number, while four more Robot Masters from the next NES game guard Dr. Wily’s fortress. Game Boy Wily also likes to have a backup fortress in space after his first one is beaten. Another recurring concept in the Game Boy games is a ninth robot boss unique to the game who gives you a new weapon that is usually the only weapon effective against the final boss.
This movie improves the previous run by Bag_of_Magic_Food by 00:23.17 seconds, mainly through heavy subpixel optimization, lag management, and tricks to make some cutscenes play faster.
Emulator Replay:
BizHawk v1.4.1 / lsnes rr1-Δ18ε2

This movie has been obsoleted!
Obsoleting Movie
Published on 8/21/2017
This game, also known as Rockman World (ロックマンワールド), is the first of a GB series of Mega Man games.
The Game Boy series is a little different from the NES series in that there are only four Robot Masters to fight at the start. Those four are borrowed from the NES game of the same number, while four more Robot Masters from the next NES game guard Dr. Wily’s fortress. Game Boy Wily also likes to have a backup fortress in space after his first one is beaten. Another recurring concept in the Game Boy games is a ninth robot boss unique to the game who gives you a new weapon that is usually the only weapon effective against the final boss.
The authors, Noxxa and Tremane, improved the predecessor movie by 00:00.47 seconds thanks to better mole section in Wily Castle.
Emulator Replay:
BizHawk 2.1.1 / lsnes rr1-Δ18ε2

Published on 5/2/2020
This game, also known as Rockman World (ロックマンワールド), is the first of a GB series of Mega Man games.
The Game Boy series is a little different from the NES series in that there are only four Robot Masters to fight at the start. Those four are borrowed from the NES game of the same number, while four more Robot Masters from the next NES game guard Dr. Wily’s fortress. Game Boy Wily also likes to have a backup fortress in space after his first one is beaten. Another recurring concept in the Game Boy games is a ninth robot boss unique to the game who gives you a new weapon that is usually the only weapon effective against the final boss.
The authors, Tremane and Noxxa, improved the previous movie by 1.59 seconds (disregarding the GBC bootup), thanks to better optimisation and lag reduction.
See this movie played on a console via Game Boy Interface.

Published on 12/27/2016
We're Back! - A Dinosaur's Story was developed by Beam Software Pty., Ltd. and released in 1993. Interestingly, the same game was released in various forms, with four editions released in separate regions: We're Back in the USA, Baby T-Rex in Europe, Agro Saur in Australia, and Bamse in Sweden. The other versions are almost identical except for the graphics; likely they were rushed out to capitalize on popular licenses in different regions.
In this particular version adapted from an animated movie by Steven Spielberg, the player controls Rex (not related to Radical Rex) who must save his three dinosaur friends, Woog, Dweeb and Elsa, from Prof. Screweyes. It's up to Rex to storm the professor's castle and save his imprisoned friends.
Noxxa skates and zips through the game in record time.

Published on 1/29/2018
Digimon Battle Spirit is a fighting video game originally published by Bandai and developed by Dimps for the Japanese-only WonderSwan Color handheld system under the name Digimon Tamers: Battle Spirit (デジモンテイマーズ バトルスピリット Dejimon Teimāzu Batoru Supiritto). It was later ported to Nintendo's Game Boy Advance for international releases in North America and Europe two years later.
The game features characters and Digimon that were included in the first three seasons of the animated series of the same name in a somewhat simplistic fighting scenario, and also has slightly arranged samples of the show's soundtrack.

Published on 6/30/2020
Digimon Ruby (also known as Digimon Rury, as it is written on its box-art) is a bootleg role-playing game developed by Taiwanese bootleg game developer Vast Fame, released circa 2003. As with other Vast Fame games, it is best known for its rather spotty grasp of the English language.

The YouTube encode includes commentary in the form of soft subtitles.



Published on 9/28/2020
Mo Jie Qibing (魔戒奇兵 "Lord of the Rings") is a bootleg action game developed by Taiwanese bootleg game developer Vast Fame and released in 2003. It is a top-down shooting game in the vein of Pocky & Rocky - in fact, it even uses the engine from Kiki KaiKai Advance (known as Pocky & Rocky with Becky in the US), which Vast Fame are rumored to have obtained legitimately from its developers. This game's US release was translated as The Lord of the Rings: The Return of the King, but the movie scenes that appear before each stage are captured from The Fellowship of the Ring.
Players take control of their favorite The Lord of the Rings character analog (Alice, Glenda, Jerry, Shredder, or Roger), and shoot their way through 8 enemy-infested locales (such as a desert full of cacti) that bear little resemblance to any place in the source material that the game is ostensibly based on. Each world has 1 or 2 stages, and ends with a boss fight.
Watch as Noxxa blazes through the game on hard mode with record-setting alacrity, using the fire-flinging wizard Gandalf Glenda for his slow-moving secondary projectiles that shred bosses. Both the camera and luck are manipulated in this run to get to the final encounter with Sauron (?) as quickly as possible - see the author's notes for a detailed breakdown.

Published on 11/19/2017
Zook Man ZX4 (路克人ZX4) is a Game Boy Advance game by Vast Fame and the third known game in their Zook series. It is based loosely on the Rockman X games.
The game spans eight levels including an intro stage and a final boss rush. Several enemies are taken from Rockman X and Rockman 8, with the bosses being either recycled from previous Zook Hero games or being edits from other official Megaman games. The main character's design is based off of X.
This game was run as part of TASVideos' Dream Team Contest 6, and this TAS was built on a combination of multiple submissions of said contest - hence the high number of authors.

Published on 8/20/2013
Alex "Action Man" Mann makes a stop over onto the Game Boy Color where once again he must stop the world from falling into the clutches of the evil Dr. X. The player takes control of Action Man as he travels through seven different levels ranging from jungles to the Arctic, battling a sizable army of robots with a variety of weapons and battle suits in search of Base X and stopping Dr. X from launching a terrifying new weapon that could very well bring an end to the world.
The game is a standard side-scrolling action platformer where the player advances through the levels by shooting at enemies and jumping over obstacles. Along the way, Action Man can find new items and suits which allow him to discover alternate routes, new levels, and even more items.
In this TAS, Noxxa runs and jumps through the game, carefully choosing items and paths and using a few tricks to finish the game as fast as possible.

Watch a resync of this run being played back on a real console.

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Obsoleting Movie
Published on 1/7/2013
Mega Man Xtreme 2, like its predecessor game Mega Man Xtreme, pretty much copies content and bosses from the main line of Mega Man X games. However, Xtreme 2 gets ideas and designs from a much wider range of games, ranging all the way from Mega Man X to Mega Man X5. For instance, there is a Parts system allowing upgrades to your characters. However, there is also an original story (though it's still as silly as many Mega Man storylines), along with some new stage designs and bosses.
In this game, both X and Zero are playable. Zero is mostly used at the beginning and ending of the game, while X is used mostly in the middle of the game. Both characters get damage-boosting parts from the shop to defeat bosses incredibly quickly. For more information, see the detailed submission comments.

This run starts from a save file in order to unlock "Extreme Mode", which allows visiting all of the game's stages and battles in one run. Runs that start from SRAM are not normally allowed; see the Movie Rules for more on this.
Viewers who have photosensitivity problems may want to avoid watching as there's a high amount of flashing visuals during boss fights that can become uncomfortable to watch.

Published on 5/8/2021
Mega Man Xtreme 2, like its predecessor game Mega Man Xtreme, pretty much copies content and bosses from the main line of Mega Man X games. However, Xtreme 2 gets ideas and designs from a much wider range of games, ranging all the way from Mega Man X to Mega Man X5. For instance, there is a Parts system allowing upgrades to your characters. However, there is also an original story (though it's still as silly as many Mega Man storylines), along with some new stage designs and bosses.
Noxxa and Alyosha improve the previous run by about 2 seconds if emulation differences are not accounted for, thanks to using Zero throughout the entire game instead of splitting between X and Zero.

WARNING: Viewers who have photosensitivity problems may want to avoid watching as there's a high amount of flashing visuals during boss fights that can become uncomfortable to watch.
This run starts from a save file in order to unlock "Extreme Mode", which allows visiting all of the game's stages and battles in one run. Runs that start from SRAM are not normally allowed; see the Movie Rules for more on this.

You can watch the complete run played back on console.

This movie has been obsoleted!
Obsoleting Movie
Published on 4/14/2013
Rockman DX3, also known as Zook Hero 2, is an an unlicensed pirate game developed by Vast Fame that rips gameplay off the Rockman X series. Just like Rockman X, there are eight stages, and six of them contain a boss who gives you his weapon upon defeat. The protagonist, Zook, also has abilities nearly identical to those of X. Despite these similarities, the code and graphics appear to be completely original and the music is actually decent.
The author, Noxxa, plays the most popular and widely available release, which happened to be released with the final boss stage already unlocked, leading to the incredibly short completion time.
Emulator Replay:
BizHawk 1.4.0

Published on 4/5/2014
Rockman DX3, also known as Zook Hero 2, is an unlicensed pirate game developed by Vast Fame that rips gameplay off the Rockman X series. Just like Rockman X, there are eight stages, and six of them contain a boss who gives you his weapon upon defeat. The protagonist, Zook, also has abilities nearly identical to those of X. Despite these similarities, the code and graphics appear to be completely original and the music is actually decent.
Unlike the other run of this game, this run uses a release that doesn't have all stages unlocked from the start, which means all bosses must be defeated and all upgrades obtained first before Zook can tackle the final stages.
We also have a run of this game's prequel, Zook Hero Z.

Watch a resync of this run being played back on a real console.

Published on 12/24/2013
Tintin in Tibet is a typical licensed platform/puzzle game, originally released in 1994 in Europe for the SNES, GB, PC, Genesis and Game Gear. The Game Boy version was ported to the Game Boy Color in 2001, which is the version played in this run.
The game consists of 15 stages, with such variety as run right for justice platformers, autoscrollers, gameplay shifts, puzzles, minigames, and just a little actual platforming. The game is somewhat infamous for being hard due to very unlenient enemy hitboxes and the combination of tricky platforming and quirky physics.
In this run, Noxxa uses precise movement and luck manipulation to beat the game in a little over 15 minutes.

Published on 2/2/2014
Tintin: Prisoners of the Sun, also known as Tintin: Le Temple du Soleil (The Temple of the Sun), is the second of two licensed games based on the Tintin comic series. It adapts the two-part story of the comic albums The Seven Crystal Balls and Prisoners of the Sun into an interactive game.
The game's physics are very similar to those of the other Tintin game, though there are some slight differences. Among them, the B button now doubles as a crouch button and the hardest difficulty gives Tintin only three health points compared to the previous game's four.
In this run, Noxxa uses movement tricks and some shortcuts to beat the game in under 20 minutes.

Published on 12/17/2013
In the third X-Men game on the Game Boy Color (after X-Men: Mutant Academy and Mutant Wars), Lady Deathstrike and her fellow mutants have begun building a weapon that can melt the adamantium skeleton that protects Wolverine. The most famous of the X-Men must now fight through 16 levels to stop her from finishing this weapon.
Besides his main attack, hack-and-slashing with his trademark claws, Wolverine can fly into a rage when the attack button is rapidly pressed. While he is hard to control in this state, his attack range increases, enabling him to get through tougher sections of the game without taking as much damage.
In this run, Noxxa utilizes some physics tricks and precise movement to finish the game in around 11 and a half minutes.

Published on 4/19/2016
Zook Hero Z (Chinese title: 路克英雄 Z, also known as Zook Z, Luke the Hero Z, and alternatively released as Rockman DX6) is an unlicensed bootleg game developed by Vast Fame Co. Ltd. (also known as "V. Fame" or in Chinese as 廣譽科技有限公司 (Kwong Yu Technology Co., Ltd.) ). It's the first game of the Zook series by Vast Fame (which includes sequel titles Rockman DX3 (also known as Zook Hero 2) and Rockman & Crystal (also known as Zook Hero ZX4 or Zook Hero 3) ). Zook Hero Z is heavily inspired by both the classic Mega Man series and the Mega Man X series, to the point of using the sound engine of Mega Man V.
We also have a run of the sequel game Rockman DX3.

Published on 5/15/2020
Nintendo's Super Smash Bros. fighting game series is rather different from your typical fighting game. Instead of wearing your opponent's health down to 0, you must knock him or her out of the battlefield. Damage counts upwards, with knockback from attacks that hit you becoming more severe as your damage increases. Fighting controls are also simplified, making it very easy for even your non-gaming friends to pick up and play.
Super Smash Bros. Melee offers fighters from the wealth of Nintendo characters like Mario, Bowser, different Pokémon, Link, and Kirby. They can either fight through the single-player modes like Classic, Adventure, and Event Mode, or they battle it out against other characters in a four-player frenzy.
Additional characters and stages are unlocked as hidden objectives are met, and coins rewarded for playing in all modes can be spent on a capsule toy machine. The toys in the machine represent games from Nintendo's entire video game history, and each can be viewed in 3D with a brief description.
In this TAS, Noxxa plays through the game's Classic Mode on the hardest difficulty, aiming to defeat every opponent in the most entertaining way possible. This often leads to some surprising solutions.

Note: The encodes also feature playing through the credits sequence as well as the "Challenger Approaching" fight against Jigglypuff.

Published on 5/5/2016
Iron Man is an unlicensed bootleg Genesis game, made by a Russian developer team (best known as the Unknown Russian Developers, said to be known as Kudos or Kudos-Game) and released circa 2014. The same developers have made many bootleg Genesis games based off various licenses, including Mario 3: Around the World, Mario 4: Space Odyssey, Ben 10, and many more.
Noxxa runs through the 120 screens of this game in record time.

Published on 2/19/2021
Bugs Bunny in Double Trouble is a Looney Tunes-based video game published by Sega in 1996 for Genesis and Game Gear, developed by Probe Entertainment and Climax Studios.
In the game's storyline, Bugs Bunny is having some wacky dream involving Yosemite Sam as a laboratory professor who tries to catch Bugs Bunny and take his brain. Bugs takes off, runs into a television-like machine, and finds that it transports him through various worlds (based on classic Looney Tunes episodes) where Bugs needs to go through various adventures.
Noxxa completes the game on the hardest difficulty in record time.

Published on 11/12/2018
Sewer Sam is an Intellivision and ColecoVision game, developed and published by Interphase in 1983 featuring a guy named Sam going through a network of sewers. Sam is armed with a six-shot revolver and has to locate and destroy three enemy submarines that are hidden inside this maze of sewers. Along the way, plenty of sewer wildlife is out to get him, so those need to be shot or otherwise avoided as well.

Published on 11/26/2016
Scrapyard Dog, originally released for the Atari 7800, starts with Louie's dog Scraps being kidnapped by Mr. Big, who has driven off with Scraps and unleashed (get it?) a band of thugs to stop Louie. Louie must dodge the thugs' attacks while avoiding other enemies, hopping over obstacles, darting under bird droppings, and collecting cans and money.
With only shrinking pills as weapons, Louie will run from junkyard to city to forest to mountain to desert to snowfield to the final castle in his journey to save Scraps.
In this run, Noxxa makes his way through many strange places in order to save his beloved dog.

Published on 5/11/2021
Super Smash Bros. for the Nintendo 64 (usually referred to as Smash 64) is the first installment in the Super Smash Bros. series, developed by HAL Laboratory, directed by Masahiro Sakurai, published by Nintendo and released in 1999. The game became a commercial success, spawning various sequels on future Nintendo consoles, with many of the games in the franchise still having thriving competitive scenes to this day.
This movie is focused on entertainment, beating 1P Mode on Very Hard difficulty as Fox McCloud while defeating opponents in the most technical and stylish ways possible. This movie obsoletes the predecessor movie as it is seen as being more entertaining.
Another movie, which aims for fastest completion time instead, can be watched here. There is also a movie that aims to complete all the "Board the Platforms" and "Break the Targets" bonus stages with all characters that can be watched here.

This movie has been obsoleted!
Obsoleting Movie
Published on 9/23/2016
Castlevania III: Dracula's Curse (originally known as 悪魔城伝説 or Akumajō Densetsu, meaning "Legend of the Demon Castle") is the story of Trevor Belmont's battle against Dracula from the times before Simon's battle in Castlevania. In this complex and difficult game, there are three playable allies whom Trevor can recruit: Alucard (Dracula's son), Grant DaNasty (a pirate captain), and Sypha Belnades (a mystic warlord).
Unlike the other branches of Castlevania III, this run uses a stairs glitch in Block 4 to climb directly to Dracula and skip most of the game. Only the USA version allows this glitch to work, so it was used instead of the Japanese version, which has superior sound quality.

Published on 2/23/2015
Metal Force is an unlicensed game developed by Open Corp. (who also made Buzz and Waldog) and released in 1994 in South Korea. It is of surprisingly solid quality for an unlicensed title. It controls similarly to classic Mega Man games, except you have two different weapons which you can switch between and upgrade by collecting power-ups from enemies. Aside from that, it is a linear adventure comprised of 7 missions, with a boss battle at the end of each. The stages of each mission are quite expansive and packed with enemies and obstacles.
This game was run as part of TASVideos' Dream Team Contest 5, and this TAS was built on a combination of multiple submissions of said contest - hence the high number of authors.
In this TAS, the authors make expansive use of the weapons and the various boosts in order to beat the game in 13 minutes and 9.6 seconds.
Watch this run being played back on a real console.

Published on 8/16/2015
Inspired by the Action 52 game of the same name, Streemerz is a NES port (by thefox) of a Flash game made for the "Action 52 Owns" game jam by Arthur 'Mr. Podunkian' Lee. This run plays through "Streeeeemerz Mode", which, as the name implies, features gameplay closer to VVVVVV.
It originally started with Noxxa's winning run of the SGDQ 2015 speed TAS competition organized by dwangoAC, which resulted in some interesting top-10 comparison encodes. Later, adelikat, Aglar, Really_Tall and Samsara joined the party after finding many improvements throughout the run as described in the submission comments.
There is also a run that completes the game in "Superb Joe" mode by MESHUGGAH.

Published on 12/12/2017
Rockman Battle & Fighters is a Neo Geo Pocket Color port/compilation of the two Mega Man arcade games, Mega Man: The Power Battle and Mega Man: The Power Fighters. It was developed and published by Capcom and released in 2000 in Japan. While video and audio are brought down significantly to go down from the CPS arcade systems to the dinky Neo Geo Pocket handheld, the gameplay is largely converted pretty faithfully, and the character sprites even in their 8-bit-esque glory retain pretty fluid animation.

Published on 12/20/2017
Rockman Battle & Fighters is a Neo Geo Pocket Color port/compilation of the two Mega Man arcade games, Mega Man: The Power Battle and Mega Man: The Power Fighters. It was developed and published by Capcom and released in 2000 in Japan. While video and audio are brought down significantly to go down from the CPS arcade systems to the dinky Neo Geo Pocket handheld, the gameplay is largely converted pretty faithfully, and the character sprites even in their 8-bit-esque glory retain pretty fluid animation.

Published on 4/11/2021
AMOK! is a homebrew Odyssey2 game, developed by John Dondzila and published in 1998 - the first O2 game to be released in 15 years after the console was initially discontinued. As with many later O2 homebrew games, it also had a limited cartridge release.
The gameplay has been likened to that of arcade classic Berzerk. The player has to shoot their way through enemy robots in top-down maze-like rooms and make their way to the exit. The walls are also electrified hazards, and running into one is instant death.
Noxxa completes one loop of the game in record time, while shooting as many targets as possible to reach a high score as a secondary goal.
Game:
AMOK!

Genres:
Action
Homebrew
Emulator Replay:
BizHawk 2.6.1

Published on 11/9/2016
Gomola Speed is an action/puzzle PC Engine game, released in 1990 in Japan by UPL. Its gameplay is described as a cross of Snake, Flicky, Qix, and Gauntlet - you control a cyber-worm's head, have to collect segments to increase your worm's length, use it to encircle spheres of "food", and then reach the exit while dodging enemies along the way. This is done over the course of 25 Acts which throw several kinds of enemies, mazes, keys, power-ups, and bosses into the mix.
Noxxa completes the 25 Acts in record time. Please read the author's comments for more details.
Game:
Gomola Speed

Genres:
Action
Puzzle
Emulator Replay:
BizHawk 1.11.7

Published on 7/16/2017
Final Zone II is a top down shooter in which you control various soldiers throughout the game. The objective of the game is to fight an enemy army led by "ZOD", who is a mass murderer and killed some of your commando friends. There are several manga-style cutscenes in the game, all of which have been really cheesily dubbed to English. The game also features the "best" song to ever feature in a video game, that is, Momoco's theme (which you'll hear in Round 4).
Noxxa defeats Ruman in record time.
If you want to see the game being riffed along with all the cutscenes, we recommend watching the videos by retsupurae:
Part 1
Part 2

Published on 9/11/2017
Chip-chan Kick! is a platformer game developed by Cybertech Custom and released in 1996 for the PC-FX, NEC's Japan-exclusive successor to the PC Engine, unsuccessful competitor to the Sony PlayStation and Sega Saturn, and NEC's last home video game console. It is an elimination platformer in the style of games such as Snow Bros., Bubble Bobble and Parasol Stars. The player characters, Chip and Chap, are stuck on a screen filled with enemies; by defeating them all, and collecting their powerups and bonus objects, they progress to the next screen with more enemies, and rinse and repeat.
Noxxa uses both Chip and Chap to defeat Warbit in record time.
The official encodes include the player entry at the end.
This is the first ever PC-FX publication on this site.

Published on 4/27/2013
Dragon Ball Z: Ultimate Battle 22 is a fighting game based on the Dragon Ball Z anime series. The "22" refers to the number of characters unlocked at the start of the game (a few more can be unlocked). The game was panned by critics and consumers alike because of its very poor overall quality.
The author, Noxxa, uses Goku's ridiculously powerful crouching close punch move to deplete enemies' lifebars really quickly and defeat all 27 opponents in record time.

Published on 4/27/2019
Grand Theft Auto 2 is the second game of the famous Grand Theft Auto series by DMA Design (later known as Rockstar North).
The story follows Claude Speed, a criminal worker who moved to Anywhere City to work for gang bosses to earn money and wreck havoc in all three districts in the city.
Watch as Noxxa avoids all the missions and quickly moves into each district by abusing glitches with bonuses to make money fast. He also fulfills everyone's dream to complete the game just by basically messing around. For more information, see the author's comments.

Encoder's Note: Every second encode link leads to an omitted version removing all game loads.

This movie has been obsoleted!
Obsoleting Movie
Published on 6/15/2010
In an effort to avoid status quo, Capcom decided to experiment with this game, throwing in a leveling system and story-based launch scenarios. Beyond that, it's really just a Mega Man X game Zero game.
This game is the first Mega Man game to allow choosing, each stage, one of two playable characters, X or Zero. However Zero is judged as the greater of the two, so X is left behind gathering dust. The abusable sword physics points to Zero's superiority, especially when the sword is used while standing on the ground. Bosses fall very quickly, even when they have 127 health. The downside to Zero's sword is the delay when the sword hits in the air.
There is about 5 minutes of action in this run, which consists mostly of flying through levels and boss rush on the hardest difficulty mode, Xtreme.
This run is ~8 seconds faster than the previous run.
We also have a run which completes all stages.

Published on 10/2/2011
Sigma returns again and Earth is in great danger. Zero is off having a party all night, so Mega Man X steps in to do the job. Even if not as awesome as Zero, he still manages to do the job in less than 20 minutes while also getting the Ultimate Armor.

This movie has been obsoleted!
Obsoleting Movie
Published on 5/8/2010
X seeks to find the lost Maverick Hunter Zero, who has gone missing since X5. Of course, once found, Zero does all the dirty work, while X is nowhere to be found.
This run completes all stages, as opposed to the any% level run. You can see how nasty every level is on Xtreme difficulty. As always, Zero is much better suited to killing bosses than X. Zero also uses powerups which he wouldn't be able to use in an any% run.

Published on 4/29/2017
TOCA Touring Car Championship is a racing video game developed and published by Codemasters. It is the first game in the TOCA series. It is based around the 1997 British Touring Car Championship season, and features the nine tracks and eight works teams from that season.
Prepare to strap yourself in to watch this nearly 11 hour run from Noxxa that goes through the game's Championship mode, in what is the 3rd longest TAS ever published on TASVideos.

Published on 10/30/2020
A little Native American boy was separated from his family and he needs to find his way back home. Home just happens to be situated on top of a 2000-meter tall tree, so a bit of climbing is involved.
Magical Tree is a vertical platforming game, originally developed by Konami for the MSX and released in 1984. It was later ported and released in Taiwan for SG-1000 by Aaronix.
Game:
Magical Tree

Genres:
Platformer
Emulator Replay:
BizHawk 2.4.2

This movie has been obsoleted!
Obsoleting Movie
Published on 8/1/2013
This is the final installment of classic Mega Man games on the Game Boy, and the first Super Game Boy Mega Man game. Unlike the four earlier Game Boy games which copied a lot from their NES counterparts, Mega Man V has all new enemies and bosses: you fight the Stardroids, robots from outer space named after the planets of the solar system (note that Pluto was considered a planet at the time). Unlike every other classic Mega Man game, Dr. Wily is not the final boss and our hero uses the Mega Arm instead of the Mega Buster.
In this run, Noxxa beats the entire game in the time it takes an average player to just play through the final level, which coincidentally is the longest level featured in a Mega Man game. Watch as Mega Man fires weapons with superhuman precision, setting up enemies to commit suicide before they know it. See him defeat bosses with repeated blasts quicker than the game supposedly allows for, and even skip one boss phase!
We recommend reading the author's comments to appreciate all the planning and techniques used to exploit the game.

Published on 6/16/2017
The title of the series upon which this game is based, and therefore the game itself, has been rendered a variety of different ways in English; this is perhaps indicative of just how bizarre an experience playing this game is.
This is an improvement of 50.17 seconds over the previous movie, thanks to better optimisation and better strategies on the bosses. Please read the authors' comments for more details.
This game was released for the SuperGrafx, a slight modification of the TurboGrafx-16/PC Engine meant to enhance the graphical capabilities of the console.
Emulator Replay:
BizHawk 1.12.1

Published on 12/10/2020
Super Boy 4 is the fourth and final game in Korean pirate company Zemina's series of unlicensed Super Mario Bros. clones. Most of the graphics in the game are ripped from Super Mario World, with the notable exception of Super Boy himself, receiving an original design for the first time in the series. The game contains 16 stages, loosely divided by 4 worlds, and a final boss stage. In each stage, Super Boy has to reach the end of the stage and break a special block which contains a gem that ends the stage when collected.
Noxxa and EZGames69 reach the princess in record time by carefully managing the game's copious lag and employing some time-saving tricks, such as overflowing Super Boy's position to warp him to the top of the stage.
Emulator Replay:
BizHawk 2.5.2

This movie has been obsoleted!
Obsoleting Movie
Published on 5/8/2011
Mega Man X3 is the third game in the Mega Man X series, and the last one to be released on the SNES.
This is the first "100%" run of this game. Noxxa speeds through the game very rapidly, collecting all heart tanks, subtanks, Ride Armor modules, upgrades and finally the Golden Armor. However, Zero is kept alive and his Z-Saber is not obtained, so the author could get the best ending.
The page Mega Man X Tricks explains some of the tricks that are used in this tool-assisted speedrun.
See also the any% run of this game, which doesn't collect the upgrades but does collect the Z-Saber.

Published on 7/22/2017
B.C. Dash is a platformer game for the Uzebox, developed by Paul McPhee and released on October 25th, 2009. The goal is to pass through a single long hazardous stage, filled with tricky jumps, awkward terrain, and many different artifacts and powerups along the way. After reaching the finish line, your fastest time is recorded and the stage loops again for another run.
Noxxa dashes through the game in record time.
This is the first ever Uzebox publication on this site. Quoting from the Uzebox wiki:
The Uzebox is a retro-minimalist homebrew game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it's based on an interrupt driven kernel and has no frame buffer. Functions such as video sync generation, tile rendering and music mixing is done realtime by a background task so games can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics while leaving enough resources to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.
Game:
B.C. Dash

Genres:
Platformer
Game Version:
BCDASH.UZE
Emulator Replay:
BizHawk 2.1.0

Published on 7/22/2017
Joyrider is a topdown driving game for the Uzebox, in the style of the classic Grand Theft Auto and Driver games. It was created by James Howard (jhhoward) for the Uzebox Coding Competition 2014, where it won 1st place.
Like the classic GTAs and Drivers, it features a city to drive around in, with several things to do; free roaming, doing missions or participating in police chases for instance. The game has a story mode with three missions, and arcade/multiplayer modes with other activities.
Noxxa drives through the story mode in record time.
Game:
Joyrider

Genres:
Action
Game Version:
Joyrider.uze
Emulator Replay:
BizHawk 2.1.0

Published on 5/6/2018
Waterworld, released by Ocean Software in 1995, is a 3D shooting game released for the Virtual Boy. It has the dubious honor of being considered possibly the worst game on one of the worst game systems of all time.
Game:
Waterworld

Genres:
Shooter
Emulator Replay:
BizHawk 2.2.2

Published on 8/21/2016
Rockman & Forte: Mirai Kara no Chousensha (commonly translated as Mega Man & Bass: Challenger of the Future) is a sequel to Rockman & Forte (Mega Man & Bass), published by Bandai exclusively for the WonderSwan. A version of Rockman from the future - calling himself R-Shadow this time - travels back in time again with a group of robots to wreak havoc, until either Rockman or Forte put them all down.
In this movie, Noxxa beats the game with Rockman (Mega Man).

Published on 9/30/2018
Rockman & Forte: Mirai Kara no Chousensha (commonly translated as Mega Man & Bass: Challenger of the Future) is a sequel to Rockman & Forte (Mega Man & Bass), published by Bandai exclusively for the WonderSwan. A version of Rockman from the future - calling himself R-Shadow this time - travels back in time again with a group of robots to wreak havoc, until either Rockman or Forte put them all down.
In this movie, Noxxa beats the game with Forte (Bass) in record time.
We also have a movie that beats the game with Rockman (Mega Man).

Published on 9/16/2016
Rockman EXE WS (ロックマンエグゼ WS) is a platform video game, part of the Mega Man Battle Network subseries of Mega Man video games, which was released on the Japan-only WonderSwan Color in 2003. This game is a platformer like Mega Man Network Transmission, rather than a role-playing game.
Noxxa slides and dashes through the game in record time.

Published on 8/29/2018
Castlevania: Spectral Interlude is a Castlevania fangame for the ZX Spectrum, developed by Rewind and released in 2015. It mostly pays homage to the classic Castlevania games of the NES era, particularly Simon's Quest, but also takes on elements from later "Metroidvania"-style titles in the series.
Plot-wise, the game is set in the early 1800s, a few decades after Symphony of the Night, with the plot aiming to explain the disappearance of Richter Belmont and the Belmont clan after said game. The protagonist of the game is Richter's son, Simon Belmont (named after his ancestor of classic Castlevania fame), who with the help of sorcerer Joseph aims to remove Dracula's evil influence on the world by collecting demonic altar pieces, summoning Dracula, and whipping him to death as usual. However, some things don't go exactly as planned...
Noxxa achieves 100% completion and defeats Dracula in record time. Said 100% completion consists of the following:
  • Collect all 28 Altar Pieces
  • Defeat all 7 bosses
  • Get all 6 boss items
  • Get all 9 Health upgrades (HP maxes at 48)
  • Get all 7 Heart upgrades (hearts max at 50)
  • Get all 8 Metallic Plates
  • Apply all 8 Metallic Plate upgrades to the whip
  • Get all 6 subweapons
  • Get all other town upgrades (warp shrine, 2 map enhancements)
  • Complete the map by filling in all map tiles (visit every room)
  • Get the "true" ending (trigger Death event)
This is the first ever ZX Spectrum publication on this site.

For a full list of all my submissions to the workbench, see here.
Below are my submissions on the site that didn't make it for publication. For the submissions that did make it, see the published movies tab.
Submitted on April Fools Day 2011, in between a large flood of poor submissions.
This submission is actually a rushed section of the GTA2 TAS I was working on at the time. For April Fools, I decided to instead kill the player character as fast as possible, "ending" the player character's adventure.
I cancelled it the next day.
Also submitted on April Fools Day 2011.
In this one, I used cheats to unlock the final bonus stage, where the goal is to kill as many Hare Krishna as possible before the player dies or time runs out. The original plan was to get a maximum score, but due to time constraints, I stopped at 50 people.
Also cancelled the next day.
An April Fools 2012 submission, it is a full and complete run of Super Adventure Rockman - an interactive FMV game, released only in Japan.
Needless to say, it eventually got rejected due to poor game choice. It was briefly unrejected for Vault consideration, but then rejected again when a rule was introduced to disallow games with too little user interactivity.
I originally submitted this as an improvement to adelikat's submission of the game (which I was judging). Then a few days later, it got improved by TehSeven's attempt of the game. I then improved his run again. Frame wars are really fun.
A 2015 April Fools' submission, showing off bootleg game Street Dance & Hit Mouse. Contains enough music for YouTube to autodetect and ban the video in several countries, including the United States, Japan, and Germany. Enjoy the music and the automated DDR action!
Another 2015 April Fools' submission, in which it's made clear how easy it is to fake a movie ending when nobody knows the game. The YouTube video had the game's ending edited in at the end, while the movie file played exactly half of the game and did not finish it.
This movie was completed next year and published: [3125] GBC Zook Hero Z by Noxxa in 31:54.85
Here's a list of tool-assisted speedruns I have judged. See Activity/Judges to compare statistics with the other judges.
Thanks for visiting my page!
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HomePages/Noxxa last edited by feos on 8/21/2023 1:27 PM
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