Submission #6094: EZGames69 & Noxxa's Coleco Smurf: Rescue in Gargamel's Castle in 02:06.35

ColecoVision
baseline
(Submitted: Smurf Rescue In Gargamel's Castle (1982 Coleco).rom unknown)
BizHawk 2.2.1
7571
59.9227510135505
3904
Unknown
Submitted by EZGames69 on 9/6/2018 1:35 PM
Submission Comments
Smurfette has been captured by Gargamel! Go rescue her!

Game objectives

  • Emulator used: BizHawk 2.2.1
  • Uses hard difficulty

Comments

Each screen has obstacles you have to jump over to pass, this includes fences, spikes on the floor, grass, birds, bats, and spiders.
depending on when you jump in each screen can determine when you arrive to the next screen. Sometimes when you jump in one place the game might take extra frames to load it, while when you jump in different places, you can make the transition slightly faster. that's really the biggest optimization for this movie.
you die in one hit so everything you do has to be in perfect execution, so this game cant exactly be considered trivial. probably the more easier modes can be considered, but not hard mode.
The very last jump to get to Smurfette requires a straight jump then a forward jump to get enough height to reach her. The game then loops back to the beginning with no real change in difficulty.

ThunderAxe31: Judging.
Masterjun: Replaced movie file with a 73 frames improvement because ThunderAxe31 is too slow for me, hah. More details in this reply.
ThunderAxe31: File replaced with a 13 frames improvement.
Added new encode: Added new encode.
ThunderAxe31: This run is very optimized, thanks to RNG manipulation and frame-precision of the jumps.
For the rest, I have to note that while it's a very nice Coleco game, the movie resulted relatively plain and repetitive, and the audience response was mixed.
Accepting for the Vault.
Adding new publication: Processing...
Last Edited by adelikat on 10/27/2023 2:22 PM
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