This game, also known as Rockman World (ロックマンワールド), is the first of a GB series of Mega Man games.
The Game Boy series is a little different from the NES series in that there are only four Robot Masters to fight at the start.
Those four are borrowed from the NES game of the same number, while four more Robot Masters from the next NES game guard Dr. Wily’s fortress.
Game Boy Wily also likes to have a backup fortress in space after his first one is beaten. Another recurring concept in the Game Boy games is a ninth robot boss unique to the game who gives you a new weapon that is usually the only weapon effective against the final boss.
Game objectives
- Emulator used: Bizhawk 2.4.0
- Aims for fastest time
- Takes damage to save time
- Manipulates luck
- Obsoletes #5634: Noxxa & Tremane's GB Mega Man: Dr. Wily's Revenge in 16:56.52 by 95 frames or 00:01.59 seconds
Comments
In this run Tremane mostly improved the y-subpixel values and certain x-positions
Starup
Due to the new core the Nintendo Logo consumes 334 frames before the games starts
Cutman
Tremane improved the conveyor belt/cutting wheel section by 4 frames and gained additionally 2 lagframes in the stage
Elecman
Tremane spawned the Kaminari Goro ealier which saved a huge amount of 21 frames
Also the silence after the stage is caused by throwing a cutter at the right frame
what happens is that the cutter sound value in addresse "1B42" 2-Byte Unsigned gets overridden and the _Get Weapon music_ can't play
Iceman
New strat for damage boosting at the end of the stage has been implemented saving several frames
Fireman
An improved elecbeam section has been implemented saving a few frames
Wily 1
The Molesection has been improved and also the Re-Fights have been improved - mostly less laggy fights
Wily 2
1 Frame could be saved by improving the ladder-section
here is the frametable:
Stage name | Frames | total |
---|---|---|
Startup | +334 | +334 |
Cutman Stage | -6 | +328 |
Elecman Stage | -26 | +302 |
Iceman Stage | -9 | +293 |
Fireman Stage | -6 | +287 |
Wily Basestation | -18 | +269 |
Quickman fight | -3 | +266 |
Flashman fight | -6 | +260 |
Bubbleman fight | -9 | +251 |
Heatman fight | -10 | +241 |
Enker fight | -1 | +240 |
Spaceship Wily 2 | -1 | +239 |
Total | 95 |
Thanks
to Noxxa for being the absolut best in helping out - really I mean it!
I suggest frame 9976 as screenshot
Console-Verification
here is the userfile for Console-Verification thanks to EZGames69 for this
Memory: Judging
Memory: Optimization appears solid. It was pointed out where the gameplay improvements were, showing this is faster by gameplay than [3502] GB Mega Man: Dr. Wily's Revenge by Noxxa & Tremane in 16:56.52, regardless of emulator differences.
There wasn't a ton of feedback here but what was present was fairly positive. The current publication has decent ratings as well.
Accepting to Moons to obsolete [3502] GB Mega Man: Dr. Wily's Revenge by Noxxa & Tremane in 16:56.52.
ThunderAxe31: File replaced for a corrected CycleCount value in the header.txt. All inputs, sync settings, and anything else is unchanged.
feos: Replaced the movie with the one that's been console verified so we don't have to keep both files around (I got Moth's approval on that).
ThunderAxe31: Correcting CycleCount again and restoring previous rerecordCount.
fsvgm777: Processing.
Also changed the system to GBC, as it's effectively run on GBC now.