Published on 12/24/2013
Tintin in Tibet is a typical licensed platform/puzzle game, originally released in 1994 in Europe for the SNES, GB, PC, Genesis and Game Gear. The Game Boy version was ported to the Game Boy Color in 2001, which is the version played in this run.
The game consists of 15 stages, with such variety as run right for justice platformers, autoscrollers, gameplay shifts, puzzles, minigames, and just a little actual platforming. The game is somewhat infamous for being hard due to very unlenient enemy hitboxes and the combination of tricky platforming and quirky physics.
In this run, Noxxa uses precise movement and luck manipulation to beat the game in a little over 15 minutes.

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