10th Frame
This is a ten-pin bowling simulation game published by Access Software in 1986. Up to eight players can take part in open bowling or a tournament.
More information can be found in the
manual.
Effort In TASing
I have been looking at this game for a while and I finally decided to sit down and figure it out here recently. When I did, I was surprised how complicated the game mechanics are, over other bowling games of the 8-bit era. After doing two rounds, I discovered the way this game operated. All you need it two different plans of attack and you can replicate that throughout the entire game.
First step was to bowl at the highest speed possible. I quickly realized that slower speeds don't help, if you were able to pull off a faster throw. First thing is first...keep the speed high.
Second, discover the angle and the hook of the throw. Once you have that, you have a set of inputs that can be repeated every other round.
Ending Choice
All of you know bowling...just 300 and you are done.
Human Comparison
This player must have just play this game for the first time, but I think it will show you how sensitive the game really is.
nymx: Replacing with an improvement, found by
DrD2k9. Copy pasta got me in trouble this time. :(
DrD2k9: Unclaiming and setting to new. I found a way to end input faster by using a slower ball speed on the last throw.