Submission #9180: nymx's C64 10th Frame "maximum score" in 07:15.01

Commodore 64
10th Frame
maximum score
Bizhawk 2.9.1
26025
59.826089499853765
328
PowerOn
10th_Frame_(Kixx).tap
Unknown
Submitted by nymx on 7/13/2024 5:20 PM
Submission Comments

10th Frame

This is a ten-pin bowling simulation game published by Access Software in 1986. Up to eight players can take part in open bowling or a tournament.
More information can be found in the manual.

Tools Used

  • BizHawk 2.9.1

Effort In TASing

I have been looking at this game for a while and I finally decided to sit down and figure it out here recently. When I did, I was surprised how complicated the game mechanics are, over other bowling games of the 8-bit era. After doing two rounds, I discovered the way this game operated. All you need it two different plans of attack and you can replicate that throughout the entire game.
First step was to bowl at the highest speed possible. I quickly realized that slower speeds don't help, if you were able to pull off a faster throw. First thing is first...keep the speed high. Second, discover the angle and the hook of the throw. Once you have that, you have a set of inputs that can be repeated every other round.

Ending Choice

All of you know bowling...just 300 and you are done.

Human Comparison

This player must have just play this game for the first time, but I think it will show you how sensitive the game really is.

DrD2k9: Claiming for judging.
Last Edited by DrD2k9 on 7/19/2024 10:06 PM
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