Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
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Location: boot_camp
No offense, but the quality is extremely subpar in that wip. Here's some reasons off the top of my head
1) There's no need to use the big balloon at all
2) there were times when you almost stopped moving in order to get a red coin or flower, you should always be moving at or near top speed
3) you hovered off some enemies unnecessarily
4) poor egg management
5) why did you kill the piranha plant with his own cacti when you could've just used an egg instead?
6) You should never use checkpoint rings to get the stars.
edit: actually in 4-3 there might be no other way to get 30 stars so sorry for outburst #6. Although in general you should use the little cloud thingies as well as ricochetting eggs for stars.
Borg Collective wrote:
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Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
It seems like the highest glitched velocities of many games are just the maximum value of the signed datatype, for example the GT3 one is 2^31 - 1 (32 bit signed) and the max speed of zelda 2 and battle of olympus are 2^7-1 (8 bit signed)
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Good run on one of my favorite games, I liked how you did runway without the tank and somehow managed to survive 2 seconds with 0 health and guards blasting away at you. I also recently found an address for in-level frame counter so if you work on an improvement you only have to get 1 frame below every second (47.9833333, 129.9833333, etc), and it'll round down the ingame seconds at the end. The movie desynched at the train for me but I noticed you missed 47 in Depot by just 5 frames.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
This game is hell for finding addresses. There's no single universal speed address, instead it appears that every course (in adventure mode) has separate speed addresses for car/hover/plane, as well as the overworld, and Tracks mode as well. Which means there are anywhere between 123 to 138 speed addresses you have to monitor.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
This can be a good learning experience for you, although the extra collectibles are unnecessary for 100% and will not make the goals different enough for submission. I'm sure that if you show wips many members will give you advice and identify mistakes.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
32 frames is practically unnoticeable, especially if it's due to an oversight and not poor tasing. My SMB2 tas could be ~41 frames faster depending on how the frame rule works, due to an oversight, but it was still published. Now if it was on the order of, say, minutes lost because of oversight(s), then yes a rejection would be warranted (case in point: the turok submission), but I think this movie should be published.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Another issue is a "category or goal change" obsoletion, such as Mortal Kombat 2 or Zanac. Actually I'm not sure if the warp in Zanac counts as a cheat or not, if not then it doesn't have this issue.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.