Quackshot is debateably the best Disney game ever made and somewhat overlooked as well. The movie improves nifboy's version by about a minute and its also a good example of how far TASing has come since then, mainly through the advancement of better tools and experience.
Unlike Megaman, the main character Donald duck slides on his belly and has to obtain items in order to advance further in previous levels and to sometimes return in future to make a further advancement in the current level. The game is relativley sequence break proof, mostly because the items required are either needed to be used time and time again or that its simply impossible to avoid using the item at all. In the Egyptian pyramid (not the first one entered) its possible to skip the sceptor, but unlike Flashback the game does not make any kinds of assumptions that you already have aquired an item before reaching a certain point.
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Plays as a duck

Level notes

Mexico:

Some improvements in the slope glitch. Basically, Donald maintains the same speed when he runs up a slope from a sliding position although it doesn't last forever since the glitch acts as if the sliding it about to come to a halt. The glitch will be more noticable on steep slopes since the glitch tries to maintain the same horizontal speed. The second part of mexico may seem entirely automated but the platforms only load when you reach a certain postion so its important to be as quick as possible and only wait until the gaps become narrow enough to make the oposite platforms.

Duckburg

I sacrifice a little time to get a pop corn pellet by jumping slightly higher after stunning an enemy this is neccessary for a big time saver later on in the Egyptian level

Transalvania

There is a weird pause glitch I discovered late on in the run so I had to test various places after to see if it saved time. This is the first place that saved time, it might not look it but it saves 3 frames. length of the black screen depends on the length of the text and it generally only saves time when you need to switch weapons or use an object anyway. I use bubbles on dracula since I had great problems with the final hit. plus the game lags a bit when you kill Dracula with a plunger plus Donald needs to stand directly under Dracula to hit him since he can't hit him off screan

Egypt

A new trick which saves a lot of time at the end. I'm surprised it was overlooked in the past.

South Pole

Potential sequence break here but the bubbles were falling just pixels short of breaking the ice cubes at the start, so I couldn't obtain the book earlier, which would have been a good thing since the game unavoidably lags like crazy. My guess is that the programmers used near perfect checks and also had too many things loaded on screen at once.

Hideout

I sacrifice a frame to show off a little glitch at the end of the mine cart section. Also there is a nice shortcut here towards the end that saves 12 seconds, maintaining sliding in mid-air for that long is difficult but I successfully managed it in the end.

Final level

There is a ceiling boundary which prevents what could have been a very cool shortcut

Bisqwit: Correcting the ROM name; without, NesVideoAgent would have no hope of guessing the right ROM...

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. I'm not sure I got the right ROM though. (I tried Quack Shot Starring Donald Duck (W) (REV00) [!].gen, which was the closest match to what you wrote.) Well, here goes! Feel free to clean up the list.
Removed because it desynced.

Truncated: Accepted. In spite of the bad votes, noone have pointed out any technical mistakes. It is also a big improvement over our current movie.


TASVideoAgent
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This topic is for the purpose of discussing #1742: Mitjitsu's Genesis QuackShot: Starring Donald Duck in 22:23.07
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The thoroughly obnoxious sound effects and music were hard to stomach, but the run entertained me regardless, and the last boss was pretty badass. Yes vote here.
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Do you know why you slow down the slide when you're under low roof? For example Mexico temple, around frame 8560. Looking at the frame input, you autofire C there just as much as anywhere else. Did you test letting go of the pulleys later with a shorter jump at the end of Duckburg? Since you're getting damaged anyway, can't you slide through the falling block at 23200? That's all I got. Looks like a solid improvement to one of my old favourite games.
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Truncated wrote:
Do you know why you slow down the slide when you're under low roof? For example Mexico temple, around frame 8560. Looking at the frame input, you autofire C there just as much as anywhere else. Did you test letting go of the pulleys later with a shorter jump at the end of Duckburg? Since you're getting damaged anyway, can't you slide through the falling block at 23200? That's all I got. Looks like a solid improvement to one of my old favourite games.
You can't prevent that effect when sliding under the roof, I did however reduce the amount of time it slowed Donald down by. Jumps are fixed when jumping off pulleys Its slower to take damage from these blocks and its not possible to take damage from the first block and make it past the second.
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A game I played a lot as a kid, I enjoyed this run, good improvement. That said, this is a pride movie played for ego so I'm voting no.
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nice
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A pity you couldn't find enough improvements to make it 22 minutes and 22 seconds. Oh well.
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This was also one of the first games I played on the genesis. Unfortunately, I was too young to understand how to stop the falling wall in the second pyramid :) Good improvement to a movie, that I already enjoyed watching.
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Fabian wrote:
That said, this is a pride movie played for ego so I'm voting no.
I'd really like to see some justification for this. I swear on my honor I will similarly vote no if you can prove it.
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I watched this run, and I'm voting no because "takes damage to save time" is really, really annoying to watch in this game, especially considering how little time it saves. In fact, there are a couple places in this run where it looks like it would have been faster to wait a moment or two than to take damage, because of the extremely long recovery time. I haven't seen the movie this would obsolete, but I imagine I would have voted "no" on those as well.
Comicalflop wrote:
Fabian wrote:
That said, this is a pride movie played for ego so I'm voting no.
I'd really like to see some justification for this. I swear on my honor I will similarly vote no if you can prove it.
what goes around comes around, haven't you heard?
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comicalflop, I'm using the same evaluation system AKA uses. If this is "proof" enough for you, I'm not sure.
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This movie has 3 no votes so far, but I found it to be good. What is the reason for this? (Upthorn already stated his.) I really hope it isn't "revenge" for whatever grudge people might have with AKA. That would be incredibly immature, and we vote on movies, not authors.
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Truncated wrote:
This movie has 3 no votes so far, but I found it to be good. What is the reason for this? (Upthorn already stated his.) I really hope it isn't "revenge" for whatever grudge people might have with AKA. That would be incredibly immature, and we vote on movies, not authors.
I thought it was a good movie and I hope it gets published, fwiw.
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The sound is horrible, and the game is too long and repetitive, the quality of the performance notwithstanding. If it could be trimmed down to about 17 minutes, I think I'd vote Yes... so, No vote.
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Truncated wrote:
This movie has 3 no votes so far, but I found it to be good. What is the reason for this? (Upthorn already stated his.) I really hope it isn't "revenge" for whatever grudge people might have with AKA. That would be incredibly immature, and we vote on movies, not authors.
Its written in the [URL=http://tasvideos.org/JudgeGuidelines.html#BeObjectivel] FAQ [/url] not to specifically judge authors. This happens more primerly in favour of authors than against in this case. Its sad that many feel that they have to vote in this way in order to demonstrate childish revenge, but everyone votes on there own terms I guess. I can assure Upthorn that I tested not taking damage in each area and it very much is slower to do so, I reckon its 15-20 seconds faster overall to take damage than to not take it. All I'll say is that compared to pretty much everyone else I judge movies honestly, and only judge movies based on the content that I saw without caring who played it.
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AKA wrote:
I tested not taking damage in each area and it very much is slower to do so, I reckon its 15-20 seconds faster overall to take damage than to not take it.
I don't care if it's slower, damage is really really annoying to watch in quackshot and this movie would be much more entertaining if you took no damage than the way it currently is. I got all over Cardboard's case about just dashing through enemies when he first improved Castlevania: Circle of the Moon, because I felt it was a huge loss to entertainment for a minor gain to speed. That is even more true for this game.
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AKA wrote:
compared to pretty much everyone else I judge movies honestly, and only judge movies based on the content that I saw without caring who played it.
Then why are you the only person thread who voted no on on River City Ransom based on something that had nothing to do with the movie content?
How fleeting are all human passions compared with the massive continuity of ducks.
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AKA the chicken you grab in Mexico costs a lot of time as far as I can tell, for no apparent gain since you grab another chicken later (in transylvania). What was the deal there?
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Fabian wrote:
AKA the chicken you grab in Mexico costs a lot of time as far as I can tell, for no apparent gain since you grab another chicken later (in transylvania). What was the deal there?
Doesn't cost any time at all since I'm waiting for that moving platform, plus it was neccessary to get it in order to survive the pyramid as it restores full health. The chicken in Transania was natrually in Donald's path.
upthorn wrote:
AKA wrote:
compared to pretty much everyone else I judge movies honestly, and only judge movies based on the content that I saw without caring who played it.
Then why are you the only person thread who voted no on on River City Ransom based on something that had nothing to do with the movie content?
Are you admiting your vote is partially based on another thread and the author of the movie. Plus you've only ever voted no to all my movies as far as I can tell. Should I really care about you anymore?
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Decent enough movie, although I didn't listen to it with the sound on. Some of the acrobatics were really fun to watch, and it's a good improvement. EDIT: I vote for screen shot 11.
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AKA wrote:
upthorn wrote:
AKA wrote:
compared to pretty much everyone else I judge movies honestly, and only judge movies based on the content that I saw without caring who played it.
Then why are you the only person thread who voted no on on River City Ransom based on something that had nothing to do with the movie content?
Are you admiting your vote is partially based on another thread and the author of the movie.
No. I am asking you how you justify making such a blatant lie. Because you clearly state in that post the reason for your no vote, and it has nothing to do with the movie content. Yet you clearly state here that you only judge movies based on their content. Which is the truth? PS: I notice that you keep dodging any requests that you justify the "pride movie" accusation you made there, or reconcile the "voting no because this is a pride movie" with "I only vote based on movie contents."
AKA wrote:
Plus you've only ever voted no to all my movies as far as I can tell. Should I really care about you anymore?
I am fairly certain I voted yes on some of the Mario64 improvements. Though I certainly would not have if I allowed my vote to be influenced by my opinion of the run's author.
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upthorn wrote:
AKA wrote:
upthorn wrote:
AKA wrote:
compared to pretty much everyone else I judge movies honestly, and only judge movies based on the content that I saw without caring who played it.
Then why are you the only person thread who voted no on on River City Ransom based on something that had nothing to do with the movie content?
Are you admiting your vote is partially based on another thread and the author of the movie.
No. I am asking you how you justify making such a blatant lie. Because you clearly state in that post the reason for your no vote, and it has nothing to do with the movie content. Yet you clearly state here that you only judge movies based on their content. Which is the truth? PS: I notice that you keep dodging any requests that you justify the "pride movie" accusation you made there, or reconcile the "voting no because this is a pride movie" with "I only vote based on movie contents."
AKA wrote:
Plus you've only ever voted no to all my movies as far as I can tell. Should I really care about you anymore?
I am fairly certain I voted yes on some of the Mario64 improvements. Though I certainly would not have if I allowed my vote to be influenced by my opinion of the run's author.
Perhaps the yes voters should try and justify there votes. Looking at the thread most don't make any real justifications, nor the fact there is another run thats better in both aspects of speed and entertainment. Also, are you admitting that your secret agenda is to hound people for voting no? An issue like this should not carry into other topics.
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AKA wrote:
Perhaps the yes voters should try and justify there votes. Looking at the thread most don't make any real justifications, nor the fact there is another run thats better in both aspects of speed and entertainment. Also, are you admitting that your secret agenda is to hound people for voting no? An issue like this should not carry into other topics.
I hope for your sake that you are deliberately trolling now, because I would feel very sorry for you if this was your idea of rational arguement.
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upthorn wrote:
AKA wrote:
I tested not taking damage in each area and it very much is slower to do so, I reckon its 15-20 seconds faster overall to take damage than to not take it.
I don't care if it's slower, damage is really really annoying to watch in quackshot and this movie would be much more entertaining if you took no damage than the way it currently is.
Here we go, speed vs. entertainment argument again.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke