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Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
The following youtube link is a spoiler of my YI:Glitched obsoletion run that I'm currently working on. I've spent the last month or so working on this. I'm currently 88 frames ahead of the current publication at the start of the auto-scroller. I believe I have found every frame possible to find up to that point. If by chance there is some frames to gain, I would estimate no more than 2-3 frames. http://www.youtube.com/watch?v=NJuFRceejY8 Enjoy, I hope to be finished with this by the end of September. I believe I will get my final time below 6:12.50. Currently only need 17 more frames. This segment is 10 frames faster than the published run, and at the end of this clip the run is actually 67 frames ahead. The other 21 frames were gathered up in level 6-8.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 11/6/2007
Posts: 9
Location: Yoshi's Island 2
:P Well, uh.. I guess I can show you guys this... I was bored and felt like finishing a level for Spez. I think it's safe to say: I beat 4-3 100%. If you guys want the .smv, you can get my WIP continued from Spez's run right here: http://dehacked.2y.net/microstorage.php/info/1072227549/yi_100%20continue.smv PLEASE NOTE THAT THE VIDEO HAS A LOT OF MISTAKES AFTER THE LAST ROOM IN THE WIP AND THAT I WILL REDO THAT ROOM! And for the people who don't want to get that far... http://www.youtube.com/watch?v=JjHZXkdrROQ (Terrible quality, blame YouTube, not me. Well, there ya go.
We're no strangers to love..
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
No offense, but the quality is extremely subpar in that wip. Here's some reasons off the top of my head 1) There's no need to use the big balloon at all 2) there were times when you almost stopped moving in order to get a red coin or flower, you should always be moving at or near top speed 3) you hovered off some enemies unnecessarily 4) poor egg management 5) why did you kill the piranha plant with his own cacti when you could've just used an egg instead? 6) You should never use checkpoint rings to get the stars. edit: actually in 4-3 there might be no other way to get 30 stars so sorry for outburst #6. Although in general you should use the little cloud thingies as well as ricochetting eggs for stars.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 11/6/2007
Posts: 9
Location: Yoshi's Island 2
I see. Okay, are there any good areas where eggs can be thrown for red eggs on the run? Well, I mean, any suggestions?
We're no strangers to love..
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Definitely watch the Speed Demos Archive run to see what a 100% run could look like, and be improved upon.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Can anyone explain what happened here? I played this game using save-states only, had a relatively loose goal of going for low percent... I never died, and have 25 or 26 lives. I dunno what other parameters have been affected, but I"m sorry that this movie starts from save-state. http://dehacked.2y.net/microstorage.php/info/230271427/glitch.smv I warp from 6-1 to 6-8... May be useful in an any% run, or even a speedrun...
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yes, it might be useful. If you know, you can somehow import deign's SRAM onto an actual SNES.
Homepage ☣ Retired
HHS
Active player (286)
Joined: 10/8/2006
Posts: 356
Lol... You watched Deign's TAS, and then you started playing on the same file. That's what happened :P If you look, your high score is 79 just like his.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Yeah, it seemed the sram wasn't cleared... However, this was a pain for me to realize (thanks comicalflop), because when I started the game, I still saw the intro (Yoshi finding Mario in the forest), and the file was completely brand new. Could this be a bug in snes9x, or am I just unlucky/stupid (this shouldn't happen often, I take it)?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Post subject: Improvement Super Mario World 2?
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
Correct me if I'm wrong but I think I found an improvement. I was messing around on Super Mario World 2 last night and I was fighting the slime boss. When I killed it, I hopped around, but the game stopped my movement and I fell in the lava, though I went right through the lava. And as I obtained the key, it showed the keyhole. Then I noticed that without Yoshi and Baby Mario on the screen, the keyhole disappeared faster than with them on the screen. I apologize if this has already been mentioned, I felt like it was just something I needed to bring up.
Joined: 7/26/2006
Posts: 1215
I don't remember that trick ever being mentioned, so nice find! Only really useful for glitchless or 100% runs obviously. But why do you hate the other thread so much? :P
Active player (500)
Joined: 11/19/2007
Posts: 128
Yeah, I'm fairly sure that trick was included in spezzafer's 100% WIP. Nice job finding it anyway. There's actually a lot of new stuff in this game which makes its current run quite outdated.
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
Other thread? I didn't find that thread, I must either be blind or dumb.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
bkDJ wrote:
I don't remember that trick ever being mentioned, so nice find! Only really useful for glitchless or 100% runs obviously. But why do you hate the other thread so much? :P
Captain Forehead wrote:
Other thread? I didn't find that thread, I must either be blind or dumb.
Both! :D
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Active player (500)
Joined: 11/19/2007
Posts: 128
Ok, so I'm considering taking on the 100% run after finishing DKC2. One problem I was hoping to sort out here is the route. The current idea is to complete all the levels normally, use spezzafer's start and select trick to exit out of the Bowser fight, complete all the extra levels, and finally redo Bowser's Castle for the credits. This is the best I could come up with, anyway. If anybody has any better ideas, I'd love to hear them. I made a test of 1-1, a while ago, which was roughly 120 frames faster than spezzafer's discontinued WIP. Oh, and if anybody's interested, I was also working on an any% (non-warp) improvement, but stopped due to a certain trick wasting time.
Joined: 12/28/2004
Posts: 210
Cool to see you're taking on the challenge. After spezzafer quit, this run has been kind of the Boogie Man of TASers as far as projects go.
Joined: 2/13/2006
Posts: 39
Location: Finland
I watched your movies yesterday NxCy, and now I want to encourage you. The movies were really good. You kept things going constantly and you pleased the viewer with plenty of tricks. As a non-taser I can't comment much more – I liked what I saw. Looking forward for more.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
The spoiler trick in the 'walking backwards without losing speed' video is a huge entertainment gain for a run like this. An any% run or a 100% run would both provide pretty substantial entertainment improvements over the currently published version of this game. The 100% route you stated seems to be the most logical. Three minutes of repetition (in the final level) shouldn't be too bad for a run of this length. The sidescrolling portions could be varied substantially. It also demonstrates an interesting trick to get out of the level.
Joined: 12/28/2004
Posts: 210
Its a shame this wastes so much time that its impractical, but it'd go pretty smooth. Warping to 6-8 like in the glitch tas, beating it, then going back to world 1. By the time he gets to 6-8 again it'll be like an hour or two later so I could live with watching it a 2nd time. If it has to be 2 times nearly consecutive, eh fast forward's there for a reason.
Joined: 1/17/2008
Posts: 133
Blaise wrote:
Its a shame this wastes so much time that its impractical, but it'd go pretty smooth. Warping to 6-8 like in the glitch tas, beating it, then going back to world 1. By the time he gets to 6-8 again it'll be like an hour or two later so I could live with watching it a 2nd time. If it has to be 2 times nearly consecutive, eh fast forward's there for a reason.
In that vein... Is it possible to use the warp glitch to warp to bonus stages before they're unlocked by getting 100% on a world? If so, 6-E could cleverly be performed right when world 6 was beginning, in the course of a 100% TAS. It might involve backtracking to a stage like Gusty for the required coins, but it would ultimately exit with the map on world 6. Net time loss ~20-25 seconds at most.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
DRybes wrote:
Blaise wrote:
Its a shame this wastes so much time that its impractical, but it'd go pretty smooth. Warping to 6-8 like in the glitch tas, beating it, then going back to world 1. By the time he gets to 6-8 again it'll be like an hour or two later so I could live with watching it a 2nd time. If it has to be 2 times nearly consecutive, eh fast forward's there for a reason.
In that vein... Is it possible to use the warp glitch to warp to bonus stages before they're unlocked by getting 100% on a world? If so, 6-E could cleverly be performed right when world 6 was beginning, in the course of a 100% TAS. It might involve backtracking to a stage like Gusty for the required coins, but it would ultimately exit with the map on world 6. Net time loss ~20-25 seconds at most.
That's probably possible, but that would mean the warp trick is allowed in the TAS... and the goals are more clearer when it isn't. It would also make the TAS a lot harder, since, when it's allowed, in some instances it might be faster to warp to a level out of order for egg management or something... and the amount of planning needed would probably be out of control. I think the option of doing 6-8 twice is the best, which also keeps the clearest goals.
Joined: 1/17/2008
Posts: 133
You are right. Was just trying to brainstorm the fastest way to complete all levels, but as you said, the warp glitch adds a level of ambiguity inconsistent with the goals.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Ooooohhh NxCy, if you finish this, you will automatically have my vote for TASer of 2009! This has been at the top of my most-expected-TAS list ever since spezzafer gave up on his run. The first level is already brimming with awesomeness. Keep at it!
Active player (500)
Joined: 11/19/2007
Posts: 128
Thanks for all the feedback so far! Before I start playing my way through world 6, can anybody here confirm that the start+select trick on Bowser does indeed work? Edit: No worries, it does. Thanks Romi! :)
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
So NxCy, are you still working on the 100% run? Care to give an update?
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