Yeah, I don't believe this passes the requirements for tool-assisted play to stand out from normal play. And I don't know if it beats known records, since from the looks of it, aside from early input end, any playthrough of this game would be the same length. In fact, an attempt to beat this game in real-time would actually be much more entertaining and tense than this. TASing it makes it worse.
And it has no competitive potential, a la
Duck Hunt all levels. Watching it I thought there might be some impressive road cursor movement at least, but the game's input is even less interesting than it looks; all you do is go left and right and confirm on the bottom bar, and you have to clear the road's obstacles in order, removing basically all freedom from the player. Finding the fastest menuing is trivial.
And being an unlicensed game, it's also subject to higher standards to be acceptable in the first place.
Edit: Looking more into it, there are levels where the car starts stopped until you get rid of its first obstacle. So it does beat known records, but tieing this time is still too simple, there's no interesting aspects to the input that I can see.