Method description

  • 2 players(1 control 2)
  • Make players die to achieve some goals
  • Manage luck

Game objectives

  • Complete the game as soon as possible without restriction

Detail explanation

  • 1.In some cases,when the character moves,it will bring some lag frames,which can be avoided by stopping the continuous movement.
  • 2.Only three (and five) enemies of the same kind appeared at the same time.after knocking down the enemy's explosive effect,the enemy will reappear until the end.
  • 3.The position of the role will affect the location of the enemy,but the number of enemy soldiers is the same.therefore,by trying different mobile routes,can indirectly control the position of the enemy,and then get better luck or tactics.
  • 4.Raph's killing efficiency is the highest of the four roles,so he has to be on the stage all the time.
  • 5.There are more enemies in a two-player game,so choose to kill 1P or 2P to reduce the number of enemies(boss HP).
  • 6.Although Mike and Don are the most efficient fighters in the boss battle.but keep Raph in the game,Don's three AB attacks will be more efficient than Mike,so i gave up Mike.
  • 7.Boss has "super armor" time when attacking,such as stage 1 collision,stage 3 chain attack and so on, but there are exceptions.
  • 8.Stage 7's snapping turtle can use its arrow legs (jump B) to trigger it to raise its shield,so that Don's AB can hit three times and interrupt its jump bite to hit three times as well.
  • 9.When super shredder releases lightning bolt attacks, Mike's AB can hit three times, and it also brings some lag frames, but faster.

feos: Judging!
feos: Trimmed 43 blank frames from the movie.
feos: I did an extra comparison and here what I got:
In 2 levels this run loses a bit of time to existing movies, but overall the level of play is significantly better. I can assume that time was lost due to character choice. Since this game is RNG heavy and also involves planning out the score (which gives extra lives that players can borrow from each other), redoing a single level would invalidate most of the future events. So implementing those known improvements would require redoing the whole run.
Nowhere does this movie look sloppy, the author does their best with their character choice, so I believe this movie is worth publishing as a considerable improvement. I also encourage the author to improve it even further through testing various character choices available upon turtle death and probably manipulating the bosses better. Accepting to Moons over [983] NES Teenage Mutant Ninja Turtles III: The Manhattan Project "2 players" by Xipo in 30:30.87.
Dacicus: Processing...


TASVideoAgent
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Player (52)
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Thank you for the script data provided by feos. The end frame is when the boss dies,not the command operation,i think.
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Occupy the building and wait for editors
mklip2001
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Amazing new run. Sorry I didn't comment on the first submission for this movie, but this is great. I'm amazed you saved so much time from xipo's run, and the score management was perfect at the very end. It's also good to see better use of multi-hits with Donatello's special.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Spikestuff
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43 frames shaved off. I'll be back later for comparisons. ----- Edit: Done. I've gone one question. What in the world is going on in your Stage 1 again?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Player (52)
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mklip2001 wrote:
Amazing new run. Sorry I didn't comment on the first submission for this movie, but this is great. I'm amazed you saved so much time from xipo's run, and the score management was perfect at the very end. It's also good to see better use of multi-hits with Donatello's special.
In fact, there is still room for improvement, Let's leave it to people who want to improve.
Joined: 1/27/2014
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Wow! Great work. Glad to see this was so improved. :D
Player (52)
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Spikestuff wrote:
43 frames shaved off. I'll be back later for comparisons. ----- Edit: Done. I've gone one question. What in the world is going on in your Stage 1 again?
Unfortunately,i haven't compared Dasrik's video.can you send a copy in the forum? if i change stage 1 now, all the later stages need to be changed.i want people who want to improve to do it. In addition, it is inappropriate to compare unfinished works.
Spikestuff
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Here's the WIP TAS that was mentioned last time.
Geesk wrote:
It is inappropriate to compare unfinished works.
No it isn't you're just telling yourself that. If something that's incomplete for however long can still point to improvements that's including works of RTA being faster than TAS which has been a case in the past. Especially when it exists you can put it into the time for researching on what someone else which you yourself just touched on then decided to be dismissive of it on your next sentence(?), especially when it's faster than you in this regard by 94 frames. Then again, according to the forums to the other Submission, this Submission only took a day to make since it's the same file as that post's. Especially when you add on the fact the other took 3 days to make. Unless I have it wrong about the time according to submission's post and the other post, then this Submission was made 3 days and still falls into the boat of "how optimal is it really"?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Thanks for the comparison Spikestuff, and awesome job Geesk! It's honestly quite impressive to beat a WIP you haven't compared to. As for having this one single level that's 1.5 seconds slower, I'll quote Memory.
Memory wrote:
This is by no means a strict rule when it comes to unfinished WIPs beating finished runs but we want people to put in a basic amount of research when it comes to submitted TASes and that includes looking up any existing wips. EDIT: What I mean by "this is not a strict rule" is not to say we will be accepting of outright inferior play. What we strictly enforce is that a submission has execution on par with or superior to any known WIPs. It is to say that a wip that is faster than a submission up to a certain point through a trick that the submission was unaware of but the submission otherwise seems to do its due diligence and has higher execution of that of the WIP is not outright disqualified from acceptance. If the submission loses time in numerous places to a WIP then it is considered obsoleted by the WIP. What is considered a known WIP is what can be accessed through TASVideos forums, easily accessed through search engines, or otherwise readily available to the author. This is not a hard list, but can be considered a bare minimum. It is not expected that one dive through video sites for hours but one should put in some effort into research when making a submission.
This means the overall level of play here is higher than in the existing records, one level just has known improvement (we only need to figure out why it's slower exactly). Since fixing that one level would indeed mean redoing everything once again, I don't think it's fair to still demand a new version of this TAS at any cost. I don't think Geesk just maliciously refused to check Dasrik's WIP. Maybe some misunderstanding happened, and it wasn't perfectly clear what exactly we want, for a newcomer. The improvement we're seeing here is really impressive, and long overdue, so great job once again! I also think it'd be fair to let the author decide whether they still want to push this game even further, or leave it for future, whoever does it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (52)
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Thanks everybody. I know it's flawed, but if I change stage 1, all stages need to be changed.personally, the workload is a bit heavy for me.i'll improve the game better in the future, but i don't have much energy at the moment. i hope someone else can beat it. In a word, I still think that when the boss dies, it's the real end, not the end of the operation instruction.
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Would you like to check why Dasrik is faster in that level, so that information is complete?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (52)
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Posts: 30
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Spikestuff wrote:
Here's the WIP TAS that was mentioned last time.............
This is the starting frame of dasrik's This is the end frame of dasrik's 7566-691=6875 This is my starting frame. This is my end frame. 7524-555=6969 6969-6875=94 so,i'm 94 frames behind him.There may be two factors,at the end,i had five more lag frames than him.and he chose Mike to join the boss battle.
Geesk wrote:
I know it's flawed, but if I change stage 1, all stages need to be changed.
Post subject: Congrats for this run being accepted!
Challenger
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Never considered how much improvement would be possible for this game, even beating sub-30 minutes! Would be nice to see an improvement for TMNT 2 too (someday).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Alyosha
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This is extremely impressive for a newcomer, nice work Geesk.
Player (52)
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Thanks everybody. I intend to improve it again after the chinese new year.
Player (52)
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@feos Can i use game esoterica else? if ok, i have many new ideas to complete the game faster. up up down down left right left right A B.........
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Geesk wrote:
Can i use game esoterica else?
What do you mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (52)
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feos wrote:
Geesk wrote:
Can i use game esoterica else?
What do you mean?
This is this, does not change the difficulty of the game,increase life only.
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And I have absolutely no idea what this is either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (52)
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feos wrote:
And I have absolutely no idea what this is either.
It's in the menu interface,input operation:up up down down left right left right A B, after that enter the option interface, can increase player's life, if this is not a violation,i have many new ideas to complete the game faster.
Memory
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That sounds to me to be a cheat code which is addressed in the rules.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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Geesk wrote:
It's in the menu interface,input operation:up up down down left right left right A B, after that enter the option interface, can increase player's life, if this is not a violation,i have many new ideas to complete the game faster.
As Memory said, cheat codes are banned in most cases, but I'd still want to hear your ideas.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (52)
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Posts: 30
Location: China
BossHP can be reduced by sacrificing 1P or 2P in advance, so, with more life, can kill boss faster. If not allowed, it can only be achieved by controlling the role score. but I still have new ideas.maybe I'll show it in the next improvement.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3872] NES Teenage Mutant Ninja Turtles III: The Manhattan Project "2 players" by Geesk in 29:39.64