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Joined: 4/29/2012
Posts: 21
Location: Petrie Land / Germany
Maybe that will help. I would need a bit help to set up the emulator (because before this I used PCSX which sucks a lot) so any help would be appreciated. If anyone can give me pirohiko's inputs and help me understand it, I would actually be willing to do a run.
Spikestuff
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So I've been thinking. Oh God. This is not a bad thing. Both the Obviously any% run and well the glitched run can be improved. - It's possible to skip the warp room dialogue with jump spinning... there might be a much, much better way of doing this too. Any% Changes: Using Pete's Route and Pirohiko's Tricks Pirohiko's Lua Script Also use the analog sticks This is a demo route, if you want to add or remove something pm me and I'll put a thanks at the bottom Warp Room 1 Enter Crash Dash (Level 5) - Game Over Abuse Enter The Pits (Level 4) - Game Over Abuse Enter Hang Eight (Level 3) - Complete the Level Enter Snow Go (Level 2) - Get 0 lives - Complete the Level Enter Turtle Woods (Level 1) - Complete the Level Boss: Ripper Roo - Defeat Ripper Roo w/ glitches Warp Room 2 Enter Bear It (Level 8) - Game Over Abuse Snow Biz (Level 6) - Get 0 lives - Complete the Level The Eel Deal (Level 10) - Game Over Abuse Crash Crush (Level 9) - Complete the Level Air Crash (Level 7) - Complete the Level Boss: Komodo Brothers - Careful when entering because you can get an auto death glitch Warp Room 3 Sewer or Later (Level 12) - Complete the Level Bear Down (Level 13) - Complete the Level Road to Ruin (Level 14) - Game Over Abuse Un-Bearable (Level 15) - Game Over Abuse Plant Food (Level 11) - Complete the Level Boss: Tiny Tiger - Get 0 lives - Defeat Tiny - Invisible Platform Glitch - There is RNG on the last Tiny fall you can make a podium fall down earlier (move a lot) Warp Room 4 Diggin' It (Level 17) - Game Over Abuse Cold Hard Crash (Level 18) OH BOY - Death Route - AVOID GEM! - Complete the Level Hangin' Out (Level 16) - Complete the Level Bee-Having (Level 20) - Complete the Level Ruination (Level 19) - Get 0 lives - Complete the Level Boss: N. Gin - Hands 10 Hits Both Sides (When opening and closing get 4 (or more) on both twice and when laser 1 shows hit twice on both hands) - Rockets 5 Hits Both Sides - Chest 5 Hits w/ glitch Warp Room 5 Night Fight (Level 23) - Game Over Abuse Rock It (Level 22) - Complete the Level - Flame Wall is passable (Spin Electric Guy once and fly through him) Piston It Away (Level 21) - Checkpoint 1 - Crystal - Game Over Abuse Pack Attack (Level 24) - Complete the Level - Flame Wall is passable (Spin Electric Guy once and fly through him) Spaced Out (Level 25) - Complete the Level "Boss": Neo Cortex - Get Close and Spin - Finish on final input Thanks: PeteThePlayer (Moved Ruination and confirmed it with him and Removed 0 lives for Bee-Having)
WebNations/Sabih wrote:
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Player (109)
Joined: 7/14/2012
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If I'm not mistaken Pirohiko did his WIPs on the NTSC version. I was just curious if we know how much faster PAL is at a TAS level since it gives you 5 less frames per second to zigzag slide/jump. Also a reminder that in Road to Ruin and Ruination you can go through the fire (don't know if this would actually be used but if its possible, it'd be a nice addition. Link to video
Spikestuff
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CaneofPacci wrote:
If I'm not mistaken Pirohiko did his WIPs on the NTSC version. I was just curious if we know how much faster PAL is at a TAS level since it gives you 5 less frames per second to zigzag slide/jump.
For 100%... which was hype for about 3/4 pages on this topic. PAL is faster in most areas (walking, slide-spinning, height). Being TASvideos NTSC or JAP (text speed) is only allowed.
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Warepire
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Since the new Death Abuse glitch, it must open for a "no deaths" branch, because all the Game Overs really kill the entertainment in my opinion.
Spikestuff
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Warepire wrote:
Since the new Death Abuse glitch, it must open for a "no deaths" branch, because all the Game Overs really kill the entertainment in my opinion.
True, Death-abuse is less entertaining and more technical than a deathless run.
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Post subject: Some stupid testing
Spikestuff
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Link to video I might tas this as a bench point and never submit it to tasvideos because it might be improvable once done.
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I don't see a reason to not use PAL. If it's clearly faster, I'm sure TASVideos will allow it. Or does it look worse in some way? I'm not an expert, that's why I'm asking.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Spikestuff
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andypanther wrote:
I don't see a reason to not use PAL. If it's clearly faster, I'm sure TASVideos will allow it. Or does it look worse in some way? I'm not an expert, that's why I'm asking.
I remember that there was a rule about no PAL but it looks like it's gone now. So maybe PAL can be used in this game for any% any%GO 100% and not glitched because glitched is apparently fastest in NTSC.
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No PAL was a rule because PAL games were "obliviously" slower than NTSC games. So in the case where the PAL version is faster, there is no problem.
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I can evade loading of the memory card by making a sliding to the lower right. Link to video
Spikestuff
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pirohiko wrote:
I can evade loading of the memory card by making a sliding to the lower right. -video-
I know this glitch, since I posted it quite a bit ago on my YouTube. It's not hard to do. The reason why I didn't bring it up is I was thinking aren't we forced to go to New Game?
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Warepire
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Spikestuff wrote:
pirohiko wrote:
I can evade loading of the memory card by making a sliding to the lower right. -video-
I know this glitch, since I posted it quite a bit ago on my YouTube. It's not hard to do. The reason why I didn't bring it up is I was thinking aren't we forced to go to New Game?
As long as you can prove that the movie file doesn't require a memory card to play back saving time by choosing Load Game should be fine, I would consider it optimizing the menu navigation.
Spikestuff
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Warepire wrote:
Spikestuff wrote:
pirohiko wrote:
I can evade loading of the memory card by making a sliding to the lower right. -video-
I know this glitch, since I posted it quite a bit ago on my YouTube. It's not hard to do. The reason why I didn't bring it up is I was thinking aren't we forced to go to New Game?
As long as you can prove that the movie file doesn't require a memory card to play back saving time by choosing Load Game should be fine, I would consider it optimizing the menu navigation.
You don't actually go into the load screen menu you can just avoid it.
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Spikestuff
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Goddammit RTA Community: Link to video :V We already bet the RTA runners to the punch for accessing it without jetpack.
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Spikestuff wrote:
Goddammit RTA Community: Link to video :V We already bet the RTA runners to the punch for accessing it without jetpack.
I thought that I could not reach a crystal before. It seemed to be important to delay the movement of the camera.
Joined: 11/26/2010
Posts: 454
Location: New York, US
Wow that's a pretty nice trick!!! This is one of my favorite games, Pirohiko please tell me you and or somebody else is doing a TAS of this game!!! If would prefer 100% but, Any% would also be nice to see as well.
My name is Forensics.
Post subject: Re: Some stupid testing
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Here is some amazing 100% WIP I found on Youtube: Link to video
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Spikestuff
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Yeah, that's old like 2010 old (post which contains the input). It was made by pirohiko who later updated it by using psxjin (post of the encode) and not pcsx-rr.
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I really think we need a new crash 2 100% TAS, is anyone working on this?
My name is Forensics.
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Here's my attempt at the first two levels of any any% run with Game Over abuse. Based on recent RTA runs and what's been posted in this thread, the optimal warp room 1 sequence seems to be: Level 1 (complete it normally), levels 5, 4, and 3 (game over abuse in all of them), level 2 (get 0 lives for warp room 2), beat the boss. This movie finishes levels 1 and 5. Bizhawk movie file Encode: Link to video I'd love to try a 100% run but it's daunting to even think of picking it up yet. This game is seriously hard to optimize. I figured I'd get my feet wet with an any% run first.
Spikestuff
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Skipping the opening Cortex was eh... there are other workarounds in a voiding it, such as jump+spinning+triangle. Entering first level seems slow. Lack of wiggling. Warp Room 1 is better to go in order... with that let's see 5. Sliding along the edges might be faster than going through the level without using it. (No one has confirmed/denied this) OH GOD IT'S GAME OVER ABUSE! Use the PAL version for Crash 2. It's faster in terms of movement for the long run compared to the NTSC version.
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The8bitbeast
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Looks good so far and it will be even better with the improvements that have been mentioned. I'm glad that you decided to use game over abuse.
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The current TAS needs a serious update for a long time, so any attempt to do so is welcome.
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Spikestuff wrote:
Skipping the opening Cortex was eh... there are other workarounds in a voiding it, such as jump+spinning+triangle. Entering first level seems slow. Lack of wiggling. Sliding along the edges might be faster than going through the level without using it. (No one has confirmed/denied this)
I'm skipping the loading screen so I have to slide out of the way. Jump+spin+triangle didn't work there because the loading screen cancels it if you're in range. I'll double-check the level entry but I'm pretty sure it's optimal given the starting position (next to the load area). Not sure what you mean by lack of wiggling, I use it constantly.
OH GOD IT'S GAME OVER ABUSE! Use the PAL version for Crash 2. It's faster in terms of movement for the long run compared to the NTSC version.
I can do non GO-abuse if you prefer, that's why I posted the WIP so early :D I was on the fence about NTSC vs. PAL but if everyone prefers PAL I can switch. Edit: Oh, and what do you mean about sliding on the edges?
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