Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Watched the run yesterday. Anxiously waiting for the submission to watch it again, this time with the submission text.
Joined: 9/25/2005
Posts: 13
Anyone working on an encode yet? Would appreciate that A TON...seems like I've been wanting to see a 105% on this game since the day I discovered TASvideos oh so many years ago.
Joined: 6/22/2010
Posts: 44
Location: The Hell of Blazing Fires
I'm gonna have to agree with the person above me, I've been waiting for a 105% run for what is probably years now. An encode would be marvelous, though I can wait until submission or publication.
This is only a little obsessive.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
EtchenBa wrote:
Anyone working on an encode yet? Would appreciate that A TON...seems like I've been wanting to see a 105% on this game since the day I discovered TASvideos oh so many years ago.
HD encode ended up in a 12GB file that would have taken 44 hours to upload to YouTube, sadly... So no HD encode from me.
Active player (279)
Joined: 4/30/2009
Posts: 791
SD encode is in process right now.
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Sorry to resurrect such an old topic, but I guess here's more suitable to say that I'm implementing some 105% tricks onto the any% run, let's see if it will work. There's nothing much new to apply though, so it will not be based only on speed, I'll try to do some "speed entertainment tradeoffs" whenever it's possible too.
I am old enough to know better, but not enough to do it.
Joined: 4/29/2005
Posts: 1212
I guess this is the hardest game in the Donkey Kong series to TAS 105%. A lot of people have said they were gonna do it, but they start it and give up.
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
You bet it is, mostly because of the green banana bonuses that must be manipulated. Luckily the any% doesn't have much luck manipulation. edit: Lake Orangatanga and Kremwood Forest done, but since they're basically "throw Dixie at warp barrels" kind of stages, I'll post a wip as soon as I finish Mekanos, where I'm testing some of the 105% things.
I am old enough to know better, but not enough to do it.
Joined: 4/29/2005
Posts: 1212
I noticed that in the 105% TAS. Damn bananas!
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
As promised, Mekanos is done so here's the first wip, 640 frames ahead: http://dehacked.2y.net/microstorage.php/info/1436469601/Dooty-Kong-Country-3.smv
I am old enough to know better, but not enough to do it.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Hey Dooty, did you save many frames on Lake Orangatanga and Kremwood Forest?
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Hi ElectroSpecter. Not much, some stages are even slower than your run due to speed entertainment tradeoffs. The big time savers so far are that sacrifice on Fire-Ball Frenzy and the Kaos fight, both on Mekanos. edit: um... I'm not so sure anymore if it's worth the trouble to redo a 40 minute + movie to save those few frames... anyway I'm at Fish Food Frenzy 760 frames ahead. edit again: redid the Kreeping Klasps and now I'm 783 frames ahead, but still at Fish Food Frenzy :( edit once again: I'm at Krevice Kreepers now, 853 frames ahead. edit one more time: I'm working on Krack-Shot Kroc, and I'm 1107 frames ahead now. another edit: fighting against Bleak, 1202 frames ahead now, new wip as soon as I finish him. yet another edit: no time saved on Bleak's House, so I guess there's no point to post a new wip now. I'm doing Buzzer Barrage and testing a small trick that might save time here, pressing the opposite direction on the right frame makes you fly backwards. should be on the above edit: by the by, I've found out how to spawn webs at will: one of the webs must hit a wall, then you can spawn as many webs as you want. (it may save time on Donkey Kong Country 2 102% too, I'll test it.) I wanna be a vested editor: the backward flight worked just great, and now I'm at Kong-Fused Cliffs, 1243 frames ahead. Kong-Fusing edit: nothing much new on Kong-Fused Cliffs, just a few frames saved for not stomping on some Kopters. last edit (not yet): I'm doing Floodlit Fish now, but from this point on I don't think there will be any important time saver, maybe in the K. Roolenstein fight, so, I'll see you there. pointless edit: Floodlit Fish done, but I'm kinda frustrated with the result, so I'm redoing... not so useful edit: okay, now this is more like it, Floodlit Fish is 43 frames faster. I'm doing Ropey Rumpus at the moment, 1388 frames ahead now. frustrated (again) edit: Barbos, the most complex boss in the game is a nightmare to manipulate, I guess it will be the only slower boss fight of the new run... whew! edit: almost the first slower boss, but the second phase of the fight was good. I'm testing Kiddy alone on Creepy Caverns now and he is doing great, 1470 frames ahead so far. new glitch edit: at the end of Creepy Caverns Kiddy have to slow down a bit (1462 frames ahead now) to avoid some Boo Barrels, but then a Clasp bumped into him sending him straight through a red Buzz: [URL=http://imageshack.us/photo/my-images/15/dootykongcountry3004.png/][/URL] Lightning edit: Kiddy also did great on Lightning Look-Out, 1507 frames ahead now, but Dixie is the best kong for Koindozer Klamber, so it may be slower.
I am old enough to know better, but not enough to do it.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Excellent, keep it up my friend! Awesome find with the Squitter web thing.
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Thank you ElectroSpecter, I'm now testing that Creepy Caverns glitch to see if can save time somewhere else.
I am old enough to know better, but not enough to do it.
Joined: 4/5/2011
Posts: 7
Great to see more progress, I thought you had taken a break for a while, good luck. From the sounds of it, it is a very good run so far judging by how many frames you're ahead. What overall time do you think is achievable?
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
No WIP? =P Great improvements so far at least, keep 'em coming.
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
NMeade wrote:
What overall time do you think is achievable?
I estimate the final time saved to be around 30 seconds, but there's some tradeoffs on my run.
Tompa wrote:
No WIP?
I'm halfway through Poisonous Pipeline, so I guess it's better to post the final run instead. anyway, I redid Lightning Look-Out trying to finish the stage as Dixie, but it's slower than use Kiddy on Koindozer Klamber. I'm 1502 frames ahead now and since I'll avoid a switch on Poisonous Pipeline I think using Kiddy there was not so bad after all. edit: the run is completed, 1696 frames faster or 00:28.27 seconds. I'm trying to put it on Microstorage but it's not working here.
I am old enough to know better, but not enough to do it.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I'm posting this here because I got no answer in the published movies section "a few things: 1. how did you go through that red bee after getting bumped by the 2 moving barrels? O_o and, was it a speed-entertainment tradeoff? 2. how do you avoid getting bumped away from those shield-wielding enemies? 3. I know it's not new, but I never understood how that camera glitch in the rope climbing stage is done?"
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
1. Bumping twice on those Knokas seems to disable Kiddy's hit box for a short time, enough to pass through that Buzz, but it's not a tradeoff as it ended up saving time. 2. I did this already in the 105% run as Dixie, but it's easier to do as Kiddy; just jump one frame before the Koindozers should shove you. 3. Climb the last rope as fast as you can, when you reach the top, going left or right will force the camera to follow you. It's possible to do something similar in Ripsaw Rage, reaching the treetop ~3000 frames faster, but then you must wait for the ripsaw to start moving again, so it's useless there.
I am old enough to know better, but not enough to do it.
Joined: 8/3/2008
Posts: 254
Can anyone show me how to do the water skip in this game?
Guernsey Adams Pierre
Joined: 8/3/2008
Posts: 254
Can anyone show me how to do the water skip in this game?
Guernsey Adams Pierre
Editor
Joined: 8/6/2014
Posts: 37
http://youtu.be/xTHyqPU6cm0 I'm not going to be making a full 105% run, but I thought I'd drop this here anyway.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Suuper wrote:
http://youtu.be/xTHyqPU6cm0 I'm not going to be making a full 105% run, but I thought I'd drop this here anyway.
An input file would be nice.
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Also, an explanation of what's different from the published run would be helpful. Anyway, if it's the Wrinkly conversation skip, forget it. You won't achieve 105% doing this.
I am old enough to know better, but not enough to do it.
Editor
Joined: 8/6/2014
Posts: 37
I'm not sure what the 1 frame improvement at the beginning is from, I didn't use the 105% input file as a starting point or do a detailed comparison. The 4 frames in the bonus area are from a slightly improved strategy. I improved my run, here's the new input file: https://www.dropbox.com/s/yidcmzuayvqr7zj/DCK3%20InputFile.tasproj?dl=0 I saved 1 frame at the start by waiting for the first jump (until the end of the roll), and then doing a continuous roll instead of another fast roll+jump. This changed the lag at the DK coin, and I was able to get 0 lag frames this time, saving 1 more frame. The loading time for exiting/leaving the bananas bonus was also reduced by 1frame. The RNG seed is 4 bytes at address 2. Haven't figured out how to manipulate it yet, though.