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#47426935381925227 - SAI v3.1 3-2

Super Adventure Island (USA) v3_1.bk2
In 15:59.90 (57689 frames), 350045 rerecords
815 downloads
Uploaded 5/28/2018 8:50 PM by TASeditor (see all 188)
  • -9f in 3-1 to v3.0
  • -18f in 3-2 to v3.0
  • -139f total to v3.0, -988f to published.
Project has been updated to BizHawk 2.2.2 and now starts on the same frame as snes9x.

#38009899124683690 - SAI v3.1 2-4

Super Adventure Island (USA) v3_1.bk2
In 16:00.35 (57716 frames), 300468 rerecords
602 downloads
Uploaded 3/30/2017 6:27 PM by TASeditor (see all 188)
-4f in 2-3, -16 in 2-4

#37723937031263074 - SAI v3.1 2-2

Super Adventure Island (USA) v3_1.bk2
In 16:00.69 (57736 frames), 285460 rerecords
1 comment, 626 downloads
Uploaded 3/17/2017 9:22 PM by TASeditor (see all 188)
-10f in 2-1, -3f in 2-2.

#35478926070162307 - SAI v3.1 1-4

Super Adventure Island (USA) v3_1.bk2
In 16:01.08 (57760 frames), 253943 rerecords
927 downloads
Uploaded 12/6/2016 6:51 PM by TASeditor (see all 188)
Totally 78f faster than v3, 520f than published.
1-3 is 3f faster than v3.1 WIP due to better lag reduction.
1-4 is 10f faster than v3 due to better pushdown and added landing boosts.

#35105306254119415 - SAI v3.1 1-2v2

Super Adventure Island (USA) v3_1.bk2
In 16:00.59 (57730 frames), 243383 rerecords
629 downloads
Uploaded 11/19/2016 11:02 PM by TASeditor (see all 188)
3f faster due to better pushdown and less position sacrificing.

#34648128044633054 - SAI v3.1 1-3

Super Adventure Island (USA) v3_1.bk2
In 16:01.13 (57763 frames), 217555 rerecords
927 downloads
Uploaded 10/30/2016 8:53 AM by TASeditor (see all 188)
12f faster in 1-2 than last WIP due to not getting the boomerang.
2f faster in 1-3 than v3.

#28900832371669359 - SAI v3.1 1-2

Super Adventure Island (USA) v3_i.tasproj.bk2
In 16:01.60 (57791 frames), 183834 rerecords
683 downloads
Uploaded 2/14/2016 12:56 PM by TASeditor (see all 188)
Another level down to one health bar. Abused lag and position error tolerance to do R/D pushdowns and multiple throws in one jump to get it down to it.
48 frames faster than v3 and totally 298 frames than published movie.

#26885625736410249 - SAI v3 5-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 16:02.40 (57839 frames), 156328 rerecords
702 downloads
Uploaded 11/15/2015 6:48 PM by TASeditor (see all 188)

#26709308007003788 - SAI v3 4-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 14:16.76 (51490 frames), 124858 rerecords
727 downloads
Uploaded 11/7/2015 8:14 PM by TASeditor (see all 188)
1616 frames faster

#26555056857071435 - SAI v3 3-3

Super Adventure Island (USA) v3_i.tasproj.bk2
In 09:55.84 (35809 frames), 100897 rerecords
685 downloads
Uploaded 10/31/2015 9:31 PM by TASeditor (see all 188)
383 frames saved in this level, total 1248.
Main improvement comes from pushing down bonus counter 4 times faster while riding the mine cart by doing R|L/D pushdowns(old was 15; new is 1 bonus bar). Also more entertaining glitchy-ness with the mine cart.

#26327784300935557 - SAI v3.1 1-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 07:31.02 (27106 frames), 73793 rerecords
707 downloads
Uploaded 10/21/2015 3:52 PM by TASeditor (see all 188)
53 frames saved over last WIP.
19 in 1-2, which lead to different lag in 1-3 and thus better lag reduction there and movement optimizations.

#26215611740760351 - SAI v3 3-1

Super Adventure Island (USA) v3_i.tasproj.bk2
In 07:31.92 (27160 frames), 66678 rerecords
627 downloads
Uploaded 10/16/2015 2:37 PM by TASeditor (see all 188)
705 frames faster.
I can push the countdown down much faster than I thought. Need to test this on other levels too.

#26108073109874798 - SAI v3 1-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 03:23.70 (12242 frames), 36869 rerecords
683 downloads
Uploaded 10/11/2015 6:23 PM by TASeditor (see all 188)
369 frames faster

#25927073008868536 - SAI v3 1-1

Super Adventure Island (USA) v3_i.tasproj.bk2
In 01:07.29 (4044 frames), 11905 rerecords
695 downloads
Uploaded 10/3/2015 2:45 PM by TASeditor (see all 188)
Of course snes9x displays wrong values in RAM Watch, jumping doesn't go to 412 for one frame, it's slower most of the time... High-jumping isn't slower.
Saved 94 frames over my old shit run. Using several new tricks:
Jump boosting: After throwing something you'll be pushed 1,5px when landing.
Force quicker bonus countdown: Jumping, throwing on specific frames or alternating R/D (only useful on downslopes or before normal jumps). I got it down to 1, instead of 5.

#5723858007052593 - Super AI 2, 60k money

superai-60k-money.lsmv
In 20:30.27 (73938 frames), 28848 rerecords
1220 downloads
Uploaded 4/6/2013 6:10 PM by Ilari (see all 49)
TASeditor's Super AI 2, with second 777 for 60k money.