improved Collector by .05s, lost .28 in Kitchensink. The rocket after after second switch doesn't let me grab the gem. Conveyor is also a stage with much waiting involved.
5f in first section
+3f in second section, due to some time dependend behaviour of the game physics. If I delay 1f in first section I don't lose frames.
add simple marker control. only for angles. marker string must be "a=<number>", case sensetive else nothing happens. The function tastudio.getmarker does NOT get the markerstring above frame courser, so if you want to edit a previous segment you need to go to previous marker first.
TODOs:
often suboptimal angles are calculated, eg. 90.3 instead of 90.002. this isn't because of crazy camera change.