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#638636578189653236 - TG2 2 Players

Top Gear 2 (USA) 2 Players.bk2
In 08:26.65 (30449 frames), 3154 rerecords
Game: Top Gear 2 ( SNES, see all files )
23 downloads
Uploaded 10/4/2024 4:56 PM by Technickle (see all 209)
Ambitious, but still doable. A lot of interesting stuff has to occur in order to make this work effectively. Some new strats are required that are not seen in the 1P version, which makes this an interesting watch.

#638621083980260751 - TG2 USA% 83F faster

Top Gear 2 (USA) 83F faster.bk2
In 07:40.61 (27682 frames), 19728 rerecords
Game: Top Gear 2 ( SNES, see all files )
20 downloads
Uploaded 9/16/2024 6:33 PM by Technickle (see all 209)
better. 00:01.38 over previous file
  • LV = 1:50.81 (didn't make this faster because of difficulty choice effecting car CPU outcome)
  • LA = 17.44
  • NY = 1:40.96
  • SF = 2:49.40 (Inertia Method)
This also beats the Amateur difficulty movie that I cancelled by 00:00.08

Game:

  • File Name: Top Gear 2 (U) [!]
  • Region: NTSC/USA
  • Genre: Racing, Simulation

Movie Info:

  • System: Super Nintendo Entertainment System
  • Emulator: Bizhawk 2.9.1
  • Core: BSNES V115+
  • TAS Timing = 7:40.61 (FPS = 60.0988)
  • RTA Timing = 7:20 (FPS = 60.0988) *RTA Starts at Las Vegas Upgrade Menu*
  • Frame Count: = 27,682
  • Re-record Count: = 19,728
  • SHA1: 8AC5DAB79B319DEB525DE73F9A51877DF7A7ED9F
  • MD5: C9FC87528511770DB888B28A4C506F46

Movie Tags:

  • Bizhawk 2.9.1
  • Major Skip Glitch
  • Heavy Glitch Abuse
  • Abuses Programming Errors
  • Heavy Luck Manipulation
  • Uses a Game Restart Sequence (Frame 33) (frame 481)
  • Takes Damage to Save Time
  • Uses Hardest Difficulty
This movie beats the publication of: [5883] SNES Top Gear 2 by Technickle in 07:47.21 by 6.16s or 00:06.28 (using FPS = 60.0988 when converted)
(Law of motion formula)

Key balance points to the formula are as stated:

  • The container was at rest, and you attempted to move it (when driving forward normally)
  • The container was in motion, and you attempted to stop it (when the car releases the "X" press aka Gas and crashes into the merge barrier)
  • The container was moving in one direction, and you attempted to change its direction. (when the car is traveling towards a direction at a suspected point and changing it's direction influences the outcome)

#638615973862967386 - TG2 USA% fixed using Championship difficulty

Top Gear 2 (USA) fixed USA%.bk2
In 07:41.99 (27765 frames), 15393 rerecords
Game: Top Gear 2 ( SNES, see all files )
20 downloads
Uploaded 9/10/2024 8:36 PM by Technickle (see all 209)
good.
  • LV = 1:50.81 (didn't make this faster because of difficulty choice effecting car CPU outcome)
  • LA = 17.45
  • NY = 1:40.96
  • SF = 2:50 (Inertia Method) (can maybe make the start slightly faster, not sure)
I get 9th here because 1st place isn't mandatory to obtain victory. 10th place is the maximum the game allows before it will disqualify the player.

#638564047457171841 - TG2 USA Improvement 2.1

Top Gear 2 (USA) 147 frames faster.bk2
In 07:40.69 (27687 frames), 22803 rerecords
Game: Top Gear 2 ( SNES, see all files )
31 downloads
Uploaded 7/12/2024 6:12 PM by Technickle (see all 209)
Improvement over: https://tasvideos.org/5883M

New Times

  • LV ~ 1'5058
  • LA ~ 17'19
  • NY ~ 1'4098
  • SF ~ 2'2640 (inertia method)

Movie Goals

  • Bizhawk 2.9.1 (BSNES V115+)
  • Uses Easy Difficulty (faster than Hard Difficulty)
  • Major Skip Glitch
  • Heavy Luck Manipulation
  • Heavy Glitch Abuse
  • Takes Intentional Damage
  • Uses Game Restart Sequence(s)

#638562345111853674 - TG2 USA Improvement 2.0

Top Gear 2 (USA) 213 frames faster.bk2
In 07:43.14 (27834 frames), 17904 rerecords
Game: Top Gear 2 ( SNES, see all files )
28 downloads
Uploaded 7/10/2024 6:55 PM by Technickle (see all 209)
still uses Amateur difficulty, used Hyper Extended Super Speed at the end to save more time.
245 frames faster over 7:47.21
Filename is marked wrong.

#638561643428209788 - TG2 USA improvement

Top Gear 2 (USA) 134 frames faster.bk2
In 07:44.98 (27945 frames), 17203 rerecords
Game: Top Gear 2 ( SNES, see all files )
38 downloads
Uploaded 7/9/2024 11:25 PM by Technickle (see all 209)
uses Amateur difficulty

#638463221909533981 - TG2 Submission Improvement

Top Gear 2 (USA) 243 frames faster.bk2
In 07:47.21 (28079 frames), 12346 rerecords
Game: Top Gear 2 ( SNES, see all files )
60 downloads
Uploaded 3/18/2024 1:29 AM by Technickle (see all 209)
243 frames faster.

New Times

  • Las Vegas ~ 1:50.81 (no change)
  • Los Angeles ~ 019.85 (4 seconds faster)
  • New York ~ 1:41.10 (28 frames slower)
  • San Fransisco ~ 2:19.70 (Inertia Method)

#638459801270674595 - TG2 USA% Improvement

Top Gear 2 (USA) USA% 476 frames faster.bk2
In 07:51.26 (28322 frames), 7154 rerecords
Game: Top Gear 2 ( SNES, see all files )
52 downloads
Uploaded 3/14/2024 2:28 AM by Technickle (see all 209)
Decided to make the run a little bit better, this time it's good enough for now.

New Times

  • Las Vegas ~ 1'5081 (0.19s) faster
  • Los Angeles ~ 0'2506 (1.22s) faster
  • New York ~ 1'4064 (0.40s) faster
  • San Francisco ~ 2'2338 (Inertia Method)

#638459637934241594 - TG2 USA% 320 Frames Faster

Top Gear 2 (USA) USA% 320 frames faster.bk2
In 07:53.42 (28452 frames), 4501 rerecords
Game: Top Gear 2 ( SNES, see all files )
67 downloads
Uploaded 3/13/2024 9:56 PM by Technickle (see all 209)
Found a faster ending on San Fran for the Inertia and made Los Angeles faster.

New Times

  • Las Vegas ~ 1'5100 (stayed the same)
  • Los Angeles ~ 0'2628 2.18s faster
  • New York ~ 1'4104 0.29s slower
  • San Fran ~ 2'1118 3.02s faster

#638455175187388028 - TG2 All Tracks with faster ending

Top Gear 2 (USA) All Tracks but so much faster that the old narrator got tired of waiting and they had to hire a new one.bk2
In 1:55:55.91 (418042 frames), 276869 rerecords
Game: Top Gear 2 ( SNES, see all files )
50 downloads
Uploaded 3/8/2024 5:58 PM by Technickle (see all 209)
very fast indeed.

#638455090636489203 - Top Gear 2, minus 742 frames with faster ending

Top Gear 2 (USA) All Tracks but faster_fasterending.bk2
In 1:55:59.69 (418269 frames), 276819 rerecords
Game: Top Gear 2 ( SNES, see all files )
61 downloads
Uploaded 3/8/2024 3:37 PM by eien86 (see all 94)
742 frames by releasing the gas before the end of the race and waiting for credits to roll on their own without waiting
Applies to submission https://tasvideos.org/8904S

#638453843283928752 - Submission Improvement File - TG2 All Tracks

Top Gear 2 (USA) All Tracks but faster.bk2
In 1:56:12.02 (419010 frames), 276789 rerecords
Game: Top Gear 2 ( SNES, see all files )
48 downloads
Uploaded 3/7/2024 4:58 AM by Technickle (see all 209)
the car went even faster on this one.
Improved by 1 minute, 9 seconds.
Very proud of this one, worked really hard on it, hope this lives up to expectations. it displays insane in-human gaming.
15 minutes, 47 seconds ahead of the 2:11:59.62 movie

#638445932885084196 - Top Gear 2 in 7:58.75

Top Gear 2 (USA) USA% 422 frames faster.bk2
In 07:58.75 (28772 frames), 2939 rerecords
Game: Top Gear 2 ( SNES, see all files )
59 downloads
Uploaded 2/27/2024 1:14 AM by Technickle (see all 209)
first ever sub 8 minutes for this category.
Now possible using the RHS glitch

New Times

  • Las Vegas - 1'5100 ~ 3f faster
  • Los Angeles - 0'2846 ~ 1.77s faster
  • New York - 1'4075 ~ -2f slower
  • San Fransisco - 2'0661 ~ 2.45s faster

#638441348749233385 - Top Gear 2 All Tracks in 1:57:21.52

Top Gear 2 (USA) All Tracks in under 2 hrs.bk2
In 1:57:21.52 (423187 frames), 228228 rerecords
Game: Top Gear 2 ( SNES, see all files )
63 downloads
Uploaded 2/21/2024 5:54 PM by Technickle (see all 209)
Top Gear 2 All Tracks Beaten in under 2 Hours!
This is the first ever proof of this game being beaten in under 2 hrs! This has been a goal of mine for the past 3 years, and now I can finally show it off.
Game Objectives:
  • Uses Bizhawk 2.9.1 (BSNES v115+)
  • Aims for fastest Completion Time
  • Abuses Programming Erros (Speed Glitch)
  • Heavy Glitch Abuse (Wall Glitches)
  • Takes Damage to save time (car Armor Diagram)
  • Uses a Game Restart Sequence (usual frame 33 soft restart)
  • Genre: Racing
This movie is one that I've been dreaming of for 3 years. This took many trials and tribulations through rigorous effort to exploit and abuse the games mechanics to get a time below 2 hrs. Such a goal was thought impossible, but alas, has now been proven to be possible. Over the course of testing around 438 branches to quantify this goal I made sure that this was going to happen whether I wanted it or not. I really hope you end up enjoying it as I did make it, it's one of my biggest passion projects and I don't say that lightly.
Tricks, Glitches, Techniques
Hyper Reverse Super Speed (HRSS)
When getting the car in a speed state that is greater than a value of 238, you can frame perfectly gear back down into Reverse and whatever speed was kept over it can't go down quickly enough to quantify a slower speed rate. By allowing the car to hit another car from the backend and also gearing up past 1st gear, the car will go past the intended speed calculation of 262 and break into the upper 400's. While going this fast, the car doesn't actually have a turning animation so to keep it from spinning/crashing I have to meticulously calculate a speed value of 342 or lower *in some instances* to have a better chance at gaining control.
Hyper Extended Super Speed (HESS)
This is a trick is used on long straight aways and allows the car to keep a speed value of 355 MPH. In order to keep this speed, the car needs to have a nitro boost active, otherwise the speed glitch will soft cap at 342 and lower drastically back to its normal rate. This makes races that would otherwise be 4 or 5 seconds longer now shorter.
Backwards Momentum Wall Glitch (BMWG)
Some tracks have a mirrored version a wall on the opposite side of a tunnel it occupies. This means that whatever side the intended glitch works on will give me a wall glitch like a normal one would. By gearing up past 238 MPH and gearing back down to reverse and gearing back up again, it will keep whatever speed is left over and go past the intended 95 MPH backwards rate the game allows. This makes the wall glitches work otherwise the speed at which you travel backwards is too low to clip.
Object Displacement Clip (ODC)
When a wall and an object such as a turn merger or a light post collide with one another and the car at the same time the car will get displaced due to the object being way to close to a wall and skips any intended area that would otherwise be unskippable. Take Toronto as an example.
Nitro Timer Extension (NTE)
Under normal conditions, the game will forcibly slow the car down to its intended rate after a nitro has been used. By timing the nitro usage at specific points, the car can't slow down past 228 MPH. This is particularly useful when going down or up a sloped surface. Take Chile as an example.
Computer Bump Speed Up (CBSU)
This is a technique used at the beginning of the run and a tiny bit later, to gain an advantage by beating the track quicker. When a computer car bumps the car from the back, you'll gain whatever speed they had at the time of the bump and jump up in speed rate for a short amount of time.
Off-Road Timer Manipulation (O-RTM)
By pin-pointing the finish line point some frames can be saved by driving off the road and into the grass. This will change how the timer behaves and will give a lower time than if the car stayed on the road.

previously published movie from 3 years ago which stood at: 2:11:59.62 @60.0988
Current Movie Frames: 1:57:21.52 @60.0988 <- actual frame rate (not 60.00)
Time Difference: 14:36 (14 Minutes, 36 Seconds) faster than 2:11:59.62

Possible Improvements: I'm sure there may be some frames here and there, but as of now I just want to be done and leave it off on a good note and not sour the moment. If someone wants to improve this sometime down the line (not me) feel free to.

#638432860967390737 - Top Gear 2 All Tracks in 2:00:58

TG2 All Tracks.bk2
In 2:00:58.25 (436212 frames), 182390 rerecords
Game: Top Gear 2 ( SNES, see all files )
69 downloads
Uploaded 2/11/2024 10:08 PM by Technickle (see all 209)
This run uses many new tricks and glitches.

#638421777735426576 - Top Gear 2 All Tracks in 2:02:06

Top Gear 2 (USA) All Tracks 2024.bk2
In 2:02:06.25 (440299 frames), 141049 rerecords
Game: Top Gear 2 ( SNES, see all files )
56 downloads
Uploaded 1/30/2024 2:16 AM by Technickle (see all 209)
Uses the previous method of ending at the qualify screen by pressing A to match the previous movie from 2 years ago.

#638365415788174777 - Top Gear 2 in 8:05.77

Top Gear 2 (USA) USA% 86f faster.bk2
In 08:05.77 (29194 frames), 10239 rerecords
Game: Top Gear 2 ( SNES, see all files )
68 downloads
Uploaded 11/25/2023 8:39 PM by Technickle (see all 209)
Movie ends with an 86F improvement by letting go of X sooner. Something I didn't manage to catch until it was brought to my attention.

#638349840744894399 - Top Gear 2 in 8:07.18

Top Gear 2 (USA) USA% 39f faster.bk2
In 08:07.18 (29279 frames), 9967 rerecords
Game: Top Gear 2 ( SNES, see all files )
73 downloads
Uploaded 11/7/2023 8:01 PM by Technickle (see all 209)
SUBMISSION FILE REPLACEMENT | 39F FASTER

Movie Goals:

  • Uses Bizhawk 2.9.1 (BSNESV115+)
  • Aims for Fastest Completion
  • Abuses Programming Errors
  • Heavy RNG Manipulation
  • Uses Hardest Difficulty
  • Uses an In-Game Password (already stored in memory)
  • Uses Soft Resets
  • Clever Use of Ending Input Early Stylistic Choice
- Beats previous userfile movie by 00:11.23
This beats the 6/18/2018 movie by: 03:28.57
This beat the 7/10/2018 movie by: 01:19.10
-

Race Times

  • Los Vegas: 1:51.06
  • Los Angeles: 30.23
  • New York: 1:40.69
  • San Francisco: 2:02.76
-

Travel to Any Country

  • Travel to Any Country is a developer intended way to travel from the start of the game to the end using a stored password in memory to access its content. The game has multiple different passwords, some known and some hidden. This password is to skip to The United States allows the player to only play the last 4 race to beat the game. The game initially has 64 tracks, that of which 61 1/2 are skipped to obtain victory. The Password is: 3V53-<GPG-V<34-2H2TP-HDC33

Why the Fully Stocked Car?

  • Unlike the movie for demonstration purposes, this movie aims to beat the game in the shortest amount of time possible aka Fastest Completion. The fully stocked car allows maximum speed gain in the shortest amount of time possible.

Car Details:

  • Engine Class: 4
  • Tire Class: Wet 4
  • Tire Class: Dry 0
  • Gearbox Class: 4
  • Nitro Class: 3 (later upgraded to 4)
  • 4 = bottom right of each Class

Why Should I Care About this Run?

  • This run is a culmination of 10 years of hard work boiled down into 8 minutes of gameplay. While on the surface this doesn't seem meaningful, it means something to me. I've spent countless years trying to perfect what I consider my "Magnum Opus." All Tracks will always be a separate importance which undoubtedly is still being perfected to this day.

What is so special about this? I thought this was humanly doable.

  • Well in that regard yes, in the short answer, no. Why not? Well, RNG has to be manipulated on a frame for 1/60th of a second that of which each individual frames must follow a sequence of inputs nearly impossible for humans to accomplish. If a certain RNG pattern lands on the 4th frame of the Start press that follows, it must be pressed on the 4th frame, same with the 3rd, 2nd, and 1st possible frame prior and any other frames after.

What is this glitch I see on Race #2?

  • Race 2's glitch is what is called a "wall glitch" in the game's memory their certain flags that need to occur in a short amount of time, and if the rendered position is considered too far out of bounds the region of the wall gets its flag set to the "finish the race" position, in this case 1st. Not all walls and position act the same, some require special setups and this one requires precise timing, speed and position. This glitch was initially found by a community member by Yoschimidstu

How Come you Drive Using Manual?

  • Driving in Manual allows me to take advantage of increasing speed of the car in a faster amount of time compared to letting the game automatically do it for me using the Automatic Transmission. If I use Automatic, I can't control my speed variables and makes it, so the speed gain is significantly slower.

Where is the Money Coming From?

  • The money amount of $150,000 is coming from the password glitch which places me from a "continued" placement, despite never racing in the United States the fake placement is from identifying where the game needs to be at a current state in order to compete against the CPU cars.

Why is The United States Only Completed?

  • The United States is the 16th country in the game and the final country to beat in order to finish the game by reaching the credits.

I See You Fazing Through Objects, this seems like Cheating!

  • In fact, it's not! The game has some objects like Road Mergers to tell the player where to turn next. What the game doesn't tell you is that if you drive very carefully in-between these mergers you can go on the outside of them. Doing this, makes the turn that would have been too sharp initially, to allow me to keep speed throughout.

How Come you are Losing Frames on the Start Press?

  • I did this due to manipulating the Opponent RNG so I could have a faster Nitro start. If I were to press it on the first available frame, I would get blocked and have to drive slower. So I went through and made sure I could find the fastest possible start to a race.

How come you slow down at the end of San Fransisco? Wouldn't it be faster to keep pressing X?

  • This is where the stylistic choice comes into play. Unlike the previous movies before it, the time the game gives me will still end up being the same regardless of if I hold or release X. Cutting off holding X guarantees a faster movie, even if the initial thought would be the opposite.

I thought the movie for All Tracks "Had" to have to the A press on the final textbox where the money is counted, and the player position is shown!

  • While this is an opinion, it's not exactly required. All this does is allows the movie to be longer for no reason and makes the arbitrary input to exist. The overall difference is stopping at a "Stylistic Choice" rather than a required one. Yes, the movie for All Tracks has this and didn't include the additional point I bring up here.

Why Not 2 Players?

  • I've had the idea to try it, but, ultimately, decided against it. The game becomes less enjoyable due to sound overload and the lag is crazy to control. In Hindsight this would be a cool one-off thing, it's something that could be done sometime if I so choose.

How Come you Play on the Hardest Difficulty?

  • Hardest Difficulty aka Championship is Top Gear 2's hardest difficulty. By choosing this difficulty I eliminate any possible early cars to show up on laps 2 or 3 to change how the outcome is affected. If Normal or Easy are chosen the mode actually becomes harder the faster, you go, and not in the best outcome possible. Cars can be anywhere on lower difficulties and staying with the hardest makes the run better.

This file indicates 39 frames. What Context does this infer?

  • I labeled these 39 frames not because it's only 43 frames faster than the previous submission, but the number of frames I saved from the user file movie of 8:08.36

Possible Improvements

  • For now, none. I can't think of anything. If by some miracle that there is time save, feel free to add yourself as a co-author.
If there is anything I missed to add to this submission via text, feel free to ask.

SHA1: 8AC5DAB79B319DEB525DE73F9A51877DF7A7ED9F

#638349133167224609 - Top Gear 2 in 8:07.73

Top Gear 2 (USA) USA% 43f faster.bk2
In 08:07.73 (29312 frames), 8745 rerecords
Game: Top Gear 2 ( SNES, see all files )
70 downloads
Uploaded 11/7/2023 12:21 AM by Technickle (see all 209)
okay this is the last one.

Movie Goals:

  • Uses Bizhawk 2.9.1 (BSNESV115+)
  • Aims for Fastest Completion
  • Abuses Programming Errors
  • Heavy RNG Manipulation
  • Uses Hardest Difficulty
  • Uses an In-Game Password (already stored in memory)
  • Uses Soft Resets
  • Clever Use of Ending Input Early Stylistic Choice
- Beats previous movie by 00:10.58 -

Race Times

  • Los Vegas: 1:51.06
  • Los Angeles: 30.23
  • New York: 1:40.75
  • San Francisco: 2:02.86 (slower IGT/Less Input to save time)
-

Travel to Any Country

  • Travel to Any Country is a developer intended way to travel from the start of the game to the end using a stored password in memory to access its content. The game has multiple different passwords, some known and some hidden. This password is to skip to The United States allows the player to only play the last 4 race to beat the game. The game initially has 64 tracks, that of which 61 1/2 are skipped to obtain victory. The Password is: 3V53-<GPG-V<34-2H2TP-HDC33

Why the Fully Stocked Car?

  • Unlike the movie for demonstration purposes, this movie aims to beat the game in the shortest amount of time possible aka Fastest Completion. The fully stocked car allows maximum speed gain in the shortest amount of time possible.

Car Details:

  • Engine Class: 4
  • Tire Class: Wet 4
  • Tire Class: Dry 0
  • Gearbox Class: 4
  • Nitro Class: 3 (later upgraded to 4)
  • 4 = bottom right of each Class

What is so special about this? I thought this was humanly doable.

  • Well in that regard yes, in the short answer, no. Why not? Well, RNG has to be manipulated on a frame for 1/60th of a second that of which each individual frames must follow a sequence of inputs nearly impossible for humans to accomplish. If a certain RNG pattern lands on the 4th frame of the Start press that follows, it must be pressed on the 4th frame, same with the 3rd, 2nd, and 1st possible frame prior and any other frames after.

What is this glitch I see on Race #2?

  • Race 2's glitch is what is called a "wall glitch" in the game's memory their certain flags that need to occur in a short amount of time, and if the rendered position is considered too far out of bounds the region of the wall gets its flag set to the "finish the race" position, in this case 1st. Not all walls and position act the same, some require special setups and this one requires precise timing, speed and position. This glitch was initially found by a community member by Yoschimidstu

#638348940540359773 - Top Gear 2 in 8:08.61

Top Gear 2 (USA) USA% 6f faster.bk2
In 08:08.61 (29365 frames), 8111 rerecords
Game: Top Gear 2 ( SNES, see all files )
53 downloads
Uploaded 11/6/2023 7:00 PM by Technickle (see all 209)
Surely this is the last improvement ever.

Movie Goals:

  • Uses Bizhawk 2.9.1 (BSNESV115+)
  • Aims for Fastest Completion
  • Abuses Programming Errors
  • Heavy RNG Manipulation
  • Uses Hardest Difficulty
  • Uses an In-Game Password (already stored in memory)
  • Uses Soft Resets
  • Clever Use of Ending Input Early
- Beats previous movie by 00:09.87 -

Race Times

  • Los Vegas: 1:51.06
  • Los Angeles: 30.23
  • New York: 1:40.75
  • San Francisco: 2:02.83
-

Travel to Any Country

  • Travel to Any Country is a developer intended way to travel from the start of the game to the end using a stored password in memory to access its content. The game has multiple different passwords, some known and some hidden. This password is to skip to The United States allows the player to only play the last 4 race to beat the game. The game initially has 64 tracks, that of which 61 1/2 are skipped to obtain victory. The Password is: 3V53-<GPG-V<34-2H2TP-HDC33

Why the Fully Stocked Car?

  • Unlike the movie for demonstration purposes, this movie aims to beat the game in the shortest amount of time possible aka Fastest Completion. The fully stocked car allows maximum speed gain in the shortest amount of time possible.

Car Details:

  • Engine Class: 4
  • Tire Class: Wet 4
  • Tire Class: Dry 0
  • Gearbox Class: 4
  • Nitro Class: 3 (later upgraded to 4)
  • 4 = bottom right of each Class

What is so special about this? I thought this was humanly doable.

  • Well in that regard yes, in the short answer, no. Why not? Well, RNG has to be manipulated on a frame for 1/60th of a second that of which each individual frames must follow a sequence of inputs nearly impossible for humans to accomplish. If a certain RNG pattern lands on the 4th frame of the Start press that follows, it must be pressed on the 4th frame, same with the 3rd, 2nd, and 1st possible frame prior and any other frames after.

What is this glitch I see on Race #2?

  • Race 2's glitch is what is called a "wall glitch" in the game's memory their certain flags that need to occur in a short amount of time, and if the rendered position is considered too far out of bounds the region of the wall gets its flag set to the "finish the race" position, in this case 1st. Not all walls and position act the same, some require special setups and this one requires precise timing, speed and position. This glitch was initially found by a community member by Yoschimidstu

#638348166281120809 - Top Gear 2 USA% in 8:08.70

Top Gear 2 (USA) USA% Improvement 2023.bk2
In 08:08.70 (29370 frames), 7519 rerecords
Game: Top Gear 2 ( SNES, see all files )
68 downloads
Uploaded 11/5/2023 9:30 PM by Technickle (see all 209)

Movie Goals:

  • Uses Bizhawk 2.9.1 (BSNESV115+)
  • Aims for Fastest Completion
  • Abuses Programming Errors
  • Heavy RNG Manipulation
  • Uses Hard Difficulty
  • Uses an in-game Password (already stored in memory)
  • Uses a Soft Reset
  • Clever Use of Ending Input Early
- Beats previous movie by 00:09.77 -

Race Times

  • Los Vegas: 1:51.06
  • Los Angeles: 30.23
  • New York: 1:40.75
  • San Francisco: 2:02.88
-

Travel to Any Country

  • Travel to Any Country is a developer intended way to travel from the start of the game to the end using a stored password in memory to access its content. The game has multiple different passwords, some known and some hidden. This password is to skip to The United States allows the player to only play the last 4 race to beat the game. The game initially has 64 tracks, that of which 61 1/2 are skipped to obtain victory. The Password is: 3V53-<GPG-V<34-2H2TP-HDC33

Why the Fully Stocked Car?

  • Unlike the movie for demonstration purposes, this movie aims to beat the game in the shortest amount of time possible aka Fastest Completion. The fully stocked car allows maximum speed gain in the shortest amount of time possible.

Car Details:

  • Engine Class: 4
  • Tire Class: Wet 4
  • Tire Class: Dry 0
  • Gearbox Class: 4
  • Nitro Class: 3 (later upgraded to 4)
  • 4 = bottom right of each Class

What is so special about this? I thought this was humanly doable.

  • Well in that regard yes, in the short answer, no. Why not? Well, RNG has to be manipulated on a frame for 1/60th of a second that of which each individual frames must follow a sequence of inputs nearly impossible for humans to accomplish. If a certain RNG pattern lands on the 4th frame of the Start press that follows, it must be pressed on the 4th frame, same with the 3rd, 2nd, and 1st possible frame prior and any other frames after.

What is this glitch I see on Race #2?

  • Race 2's glitch is what is called a "wall glitch" in the game's memory their certain flags that need to occur in a short amount of time, and if the rendered position is considered too far out of bounds the region of the wall gets its flag set to the "finish the race" position, in this case 1st. Not all walls and position act the same, some require special setups and this one requires precise timing, speed and position. This glitch was initially found by a community member by Yoschimidstu

I thought password related movies are not allowed.

  • This is where confusion comes in. You see, the game CAN allow a player to input a password if they so choose, and that alone doesn't quantify the required conditions for the rules. However, in this case, the game ALREADY stored the password for me to use, which negates any requirement to input the password manually.

#638244333351198012 - Top Gear 2 "All Tracks" in 2:05:44

Top Gear 2 (USA) All Tracks 1864 frames faster.bk2
In 2:05:44.01 (453386 frames), 68860 rerecords
Game: Top Gear 2 ( SNES, see all files )
67 downloads
Uploaded 7/8/2023 5:15 PM by Technickle (see all 209)
NOTE: File indicates 1864 frames but the calculations are wrong at the time of upload and reflect the actual number of: 1362
Final input is at the last A press where you aquire money before the credits, this overall loses 8 seconds to waiting for the screen to be skipped, so if you calculate ONLY the finish at the last moment X is held then the final time is 2:05:36
I've been holding off on this project for a while, due to finding a way to get past Taj Mahal and finally I did, since this is now being finished. This version for All Tracks beats the 2:06:06.67 movie by 22 seconds thanks to better boosting patterns, faster wall glitches and overall better RNG *except Andalusia looking at you ... that was unfathomably questionable*
Not sure if this can become any lower since the tracks with potential either have something like roadblocks on near the walls or the turn becomes too sharp to increase speed quickly, or the speed just isn't there like in the beginning of Auckland.
Happy I finally accomplished this version of "All Tracks".
  • might try and mess around with more walls to see if time save is possible*

#637989596496207695 - All Tracks Improvement by 33 seconds

Top Gear 2 (USA) All Tracks 20606.bk2
In 2:06:06.67 (454748 frames), 137648 rerecords
Game: Top Gear 2 ( SNES, see all files )
96 downloads
Uploaded 9/16/2022 9:14 PM by Technickle (see all 209)

What's New

  • Cologne Track Skip 3/3 laps
  • Delhi Track Skip 3/3 laps
  • Seville Wall Glitch Improvement 3/3 laps
  • Improved Downshift Boosting | 180 and below 2nd Gear 210 -> 4th Gear 228 -> 6th Gear

Tracks Skipped

  • London
  • Sheffield
  • Banff
  • Hugh Sitton
  • Bordeaux
  • Cologne
  • Meteora (Yes the bump is faster)
  • Santorini
  • Bombay
  • Delhi
  • Taj Mahall
  • Dublin
  • Galway
  • Pisa
  • Hiroshima
  • Mexico
  • Peru
  • Seville
  • Geneva
  • Grunwald
  • Los Angeles
Totals = 21/64 | 21-64 = 43

Tracks Yet to be Skipped

  • Toronto (yet to be found)
  • Aswan (Impossible?)
  • Nice (yet to be found)
  • Mykonos (yet to be found)
  • Limerick (Impossible?)
  • Florence (yet to be found)
  • Tokyo (yet to be found)
  • Copenhagen (yet to be found)
  • Chile (yet to be found)
Total = 9 | Sub 2 hours? (1:56:xx?)

Project Details

  • Started from a new state from the 113K rerecord movie file
  • Had some hiatus for about 5 months or so

Movie Details

  • Uses Bizhawk 2.6.2
  • Plays Hardest Difficulty
  • Manipulates RNG
  • Heavy Glitch Abuse
  • Improves the Previous Movie -> 2:06:39.41

Improvements?

  • Skip the 9 Tracks Listed
  • Maybe better RNG

#637861160659207669 - Top Gear 2 "All Tracks" In 2:06:39.41

Top Gear 2 (USA) All Tracks 20639.bk2
In 2:06:39.42 (456716 frames), 113116 rerecords
Game: Top Gear 2 ( SNES, see all files )
92 downloads
Uploaded 4/21/2022 5:34 AM by Technickle (see all 209)
an Improvement by 1 minute & 30 seconds to the 2:08:09 movie.
an Improvement by 5 minutes & 20 seconds to the 2:11:59 movie.

#637836765270450312 - SNES Top Gear 2 Minimal X Press & Minimal Nitro ~ Auckland & Britain

Top Gear 2 (USA) All Tracks Minimal X Press Minimal Nitro ~ Auckland & Britain.bk2
In 29:10.63 (105211 frames), 4920 rerecords
Game: Top Gear 2 ( SNES, see all files )
107 downloads
Uploaded 3/23/2022 11:55 PM by Technickle (see all 209)
a neat little side project I decided to work on, I know it's not the fast and exciting all tracks that's the norm, but, I decided to challenge the idea of: "can this be done at all in a reasonable setting"?
These are the first two countries, done on Championship Mode (hardest difficulty)

What is X used for in this run

X is only pressed to either speed up to 1st from 20th, or a lost position, or getting a better angle on 2nd, 3rd, 4th & 5th to keep 1st place.

What About Nitros

  1. Nitros are used for emergencies only, in the case I need to rebound off of outside objects to stay afloat in 1st place.

Q&A

"Why is minimal nitro in the title if it is slightly inaccurate?" | Minimal doesn't mean "None" in the concept of usage. Nitros are only depleted if it's needed.
"Why are you holding X for long periods of time during the first race"? | It's something I wanted to gloss over, to get the viewer's expectation high, because not soon after lap 3 do I stop holding X ENTIRELY.
"Is this movie more of a challenge run or a playaround"? | Both! Since I playaround by changing gears occasionally and not pressing X for entire races, which forces me to find new alternate routes, even if it means to crash intentionally.
For now, this is only 29 minutes of Countries 1 & 2 (will consider continuing sometime down the line).

#637828792410358018 - SNES Top Gear 2 "All Tracks" in 2:08:09.81

Top Gear 2 (USA) All Tracks 20809.bk2
In 2:08:09.82 (462149 frames), 74805 rerecords
Game: Top Gear 2 ( SNES, see all files )
118 downloads
Uploaded 3/14/2022 6:27 PM by Technickle (see all 209)
Welcome to the most ambitious project for Top Gear 2. This movie is an improvement over the currently published movie of 2:11:59.62 This movie beats the previous movie by 3 minutes and 50 seconds. This project took about 181 days to complete or a little over 5.95068 months, with some off-time, so more so 10 months+

What's New:

1. This run not only improves the previous movie but, increases RNG's chances to be better. I had to readjust to CPU car RNG for a multitude of factors, and it just so happened to be the car color choices. Each color car choice was particularly crafted. The color adjusts to faster starts, and better bumps from 2nd and 3rd. Not doing so, would be slower overall.
2. New wall glitch was discovered in India: Delhi. This was the hardest to find in regards to saving a multitude of minutes. The strategy is so precise that, it was almost impossible to do it at all. The speed variable has to be 198. From my current knowledge, it can't be one of the following speeds: 197, 196, 200, 201, 202, or 191, etc. It has to be 198 MPH. The inputs are also so very precise, the X press and release have to be frame perfect, and the delay from waiting is so I can utilize the left lane to set up the glitch.
3. Better current knowledge glitches are improved, saving multiple seconds.
4. Better Nitro management, better speed adjustments.

Tracks Raced:

Auckland Ayers Rock Canterbury Plains Sydney
Loch Ness Stonehenge
Niagra Falls Toronto Vancouver
Abu Sunbul Aswan Cairo
Monaco Nice Paris
Bavaria Cologne Frankfurt Munich
Athens Mykonos
Amber Fort
Killarney Limerick
Florence Rome Sicily
Kyoto Tokyo Yokohama
Copenhagen Helsinki Reykjavik Stockholm
Chile Rio De Jenario
Andalusia Barcelona Madrid
Lucerne Zurich
Las Vegas New York San Francisco Total: 44 ~

Races Skipped Outright & or Laps Skipped:

London Sheffield
Banff
Hugh Sitton
Bordeaux
Meteora Santorini
Bombay Delhi Taj Mahal
Dublin Galway
Pisa
Hiroshima
Mexico Peru
Seville Geneva Grunwald
Los Angeles Total: 20

Potential Track Skips:

Auckland ~ Probably too low of speed/questionable
Toronto ~ has blockades/unsure
Aswan ~ has a grey wall, blocked by an object, the turn is sharp
Nice ~ has an open wall/unsure
Cologne ~ possible, hard/pixel perfect timing/pixel perfect start
Florence ~ has an open wall/unsure
Mykonos ~ has two walls/potential?
Limerick ~ is really questionable/probably impossible
Tokyo ~ has two walls/potential?
Copenhagen ~ has blockades on the left, open on the right/unsure
Chile ~ extremely sharp turn has five grey walls
Total: 11 Time Save: 15 mins or more...

#74515577267913989 - TG2 Australasia + Britain + Canada In 30:08.21

Top Gear 2 (USA) All Tracks - Australasia + Britain + Canada.bk2
In 30:08.21 (108671 frames), 40633 rerecords
Game: Top Gear 2 ( SNES, see all files )
150 downloads
Uploaded 9/29/2021 7:31 PM by Technickle (see all 209)
3 countries done in 40,633 re-records
Canada took 10 days to complete.

#74279856042660618 - TG2 Australasia 3 Frame Improvement

Top Gear 2 (USA) All Tracks - Australasia Improvement by 3 frames.bk2
In 12:36.75 (45480 frames), 31918 rerecords
Game: Top Gear 2 ( SNES, see all files )
135 downloads
Uploaded 9/19/2021 4:44 AM by Technickle (see all 209)
yes, you read that correctly.
Stops right after 1 appears on the timer top right at Loch Ness.

#74254063683850431 - TG2 Australasia In 12:13.73

Top Gear 2 (USA) All Tracks - Australasia.bk2
In 12:13.73 (44096 frames), 31136 rerecords
Game: Top Gear 2 ( SNES, see all files )
132 downloads
Uploaded 9/18/2021 12:51 AM by Technickle (see all 209)
took 12 days to improve to the time I wanted for Australasia. Happy to move on to Britain now.

#74188981109388013 - TG2 for 2:09:xx pace

Top Gear 2 (USA) All Tracks Improvement for 209.bk2
In 12:37.07 (45499 frames), 28302 rerecords
Game: Top Gear 2 ( SNES, see all files )
131 downloads
Uploaded 9/15/2021 2:31 AM by Technickle (see all 209)
country 1 done in 28,302 re-records monkaW
15 more to go ...
Stops at Loch Ness Countdown

#73547874268088483 - TG2 All Tracks [WIP] Stopped at Mykonos

Top Gear 2 (USA) All Tracks [WIP] Stopped at Mykonos.bk2
In 59:45.38 (215477 frames), 11320 rerecords
Game: Top Gear 2 ( SNES, see all files )
141 downloads
Uploaded 8/17/2021 5:34 AM by Technickle (see all 209)
59:45 Mykonos enter

#73537652125368274 - TG2 All Tracks [WIP]

Top Gear 2 (USA) All Tracks [WIP].bk2
In 38:55.85 (140382 frames), 8103 rerecords
Game: Top Gear 2 ( SNES, see all files )
266 downloads
Uploaded 8/16/2021 6:32 PM by Technickle (see all 209)
Stopped at track 1 of France. Currently working towards another time save of about 3 mins this time for the glorious 2:08:59.

#73230207431818893 - Top Gear 2 (Genesis) 'one track' TAS in 02:41.16

Top Gear 2 (USA).gmv
In 02:41.16 (9657 frames), 44 rerecords
Game: Top Gear 2 ( Genesis, see all files )
146 downloads
Uploaded 8/2/2021 10:14 PM by Toms (see all 42)
Top Gear 2 (Also know is Japan as Top Racer 2) is a racing game released for the Amiga, Amiga CD32, Sega Genesis & Super Nintendo
Top Gear 2 (Sega Genesis) BoxBox of the game
Game title screenGame title screen
Game menu screenGame menu screen
GameplayGameplay in Low-Resolution (256x224/Original resolution)
TAS screenshotTAS screenshot
This version of Top Gear 2 was created by Vic Tokai & it was released one year later of the release of the original game.
This port has some limitations, for example: the race sound has different sound options to listen
The list here for the context
Genesis version limits
Race sound:
You can listen to the Sound Effects or Music only separated.
So you can't listen the Sound Effects & Music at the same time in the game
The soundtrack has 4 tracks
There are 13 sound effects in the game
This is a Tool-Assisted Speedrun of the Genesis version of Top Gear 2 (One track only (Auckland), so this ISN'T a TAS of the Entire game)

#72564812762700999 - TAS Top Racer 2 USA%

TASTopRacer2.lsmv
In 10:01.39 (36143 frames), 328 rerecords
Game: Top Gear 2 ( SNES, see all files )
221 downloads
Uploaded 7/3/2021 11:02 PM by TheTASerRuim (see all 25)
Most Otimized but no much

#72145257362760586 - Top Gear 2 'All Tracks' In 2:11:59.62

Top Gear 2 (USA) All Tracks 2 11 59.bk2
In 2:11:59.62 (475960 frames), 17778 rerecords
Game: Top Gear 2 ( SNES, see all files )
237 downloads
Uploaded 6/15/2021 1:34 AM by Technickle (see all 209)

Game Info:

  • Top Gear 2 for the Super Nintendo is a 2.5D arcade-style racing game. Travel the world, and claim to be the world's best racer. Race through *46 gorgeous tracks*. Twist, Turn, 'Jump' my way to victory.

Game Elements:

  • Each track has its different elements such as Snow, Rain, Nighttime & Sunshine.

Collecting:

  • Throughout, I'll be able to collect money which allows me to buy certain upgrades, from Engines, Gearboxes, Wet & Dry Tires, Nitros, and Car Armor. The game offers different car color variants that I can choose from, however, only the Red Car color is used.

The Route: (leaving out tracks that don't have an upgrade)

  • Ayers Rock = $10K | Gearbox 2/$0
  • Loch Ness = $30K Nitro/$0
  • Niagra Falls = $54K Engine 3/Wet Tires/$0
  • Cairo = $50K Gearbox/$0
  • Munich = $80K Engine 4/$0

The run category:

  • Filed Under: 'All Tracks' Glitched New Game

Movie Goals

  • Aims for fastest completion
  • Improves over currently published movie
  • Uses Hardest Difficulty
  • Uses Heavy Glitch Abuse

Frame Info

  • Improved main menu by 2 frames - Instead of 3 down presses, input 2 down presses | after Options, input 2 up presses
  • Better Gear Optimizing - boost with 1st gear until 165 MPH then sit in 2nd gear until 200 MPH and then gear up to 4th gear, once in 4th gear wait until 223/228 to gear up to 6th.
  • Better Driving - I improve the driving segments of the run (the most vital part lol). Less outside stripe hits, stay on the track more until leaving for required maneuvering.

Trick Info

  • H.E.N.T:
There is a special type of boosting pattern, I recently discovered called a H.E.N.T (Hyper Extended Nitro Timer), which essentially allows you to carry 1 nitro into 2 downhill sections at a time. Normally, it was 1 per nitro, but, waiting for a little extra gives more speed throughout the tracks.
  • H.E.N.D:
There is also another mini trick called H.E.N.D (Hyper Extended Nitro Delay) which is essentially the same as the H E N T, but, delays the speed loss when going downhill from 1 nitro, if the destination is too prolonged from one end to the other.
  • Turn Throttling:
Turn Throttling as the name implies, allows for the car to throttle. What does this mean? It means that when the car travels on Snow or Rain element tracks, the car sets a timer where if the car travels too fast in one direction, it starts a slipping animation. In order to negate this timer, I use Turn Throttling, by pressing Left or Right every 3 frames, although some turns require up to 7 frame presses.
  • Side Turning:
Side Turning refers to releasing gas, to pass through car hitboxes at the start of races. It's mostly used for sharper-designed tracks.

Countries & Races:

  • Australasia - Auckland, Ayers Rock, Canterbury Plains, Sydney
  • Britain - Loch Ness, London, Sheffield, Stonehenge
  • Canada - Banff, Niagra Falls, Toronto, Vancouver
  • Egypt - Abu Sunbul, Aswan, Cairo, Hugh Sitton (Giza Pyramids)
  • France - Bordeaux, Monaco, Nice, Paris
  • Germany - Bavaria, Cologne, Frankfurt, Munich
  • Greece - Athens, Meteora, Mykonos, Santorini
  • India - Amber Port, Bombay, Delhi, Taj Mahal
  • Ireland - Dublin, Galway, Killarney, Limerick
  • Italy - Florence, Pisa, Rome, Sicily
  • Japan - Hiroshima, Kyoto, Toyko, Yokohama
  • Scandinavia - Copenhagen, Helsinki, Reykjavik, Stockholm
  • South America - Chile, Mexico, Peru, Rio De Janeiro
  • Spain - Andalusia, Barcelona, Madrid, Seville
  • Switzerland - Geneva, Grunwald, Lucerne, Zurich
  • The United States - Los Vegas, Los Angeles, New York, San Francisco

Races that don't actually exist (18 in total):

  • London
  • Sheffield
  • Banff
  • Hugh Sittion
  • Bordeaux
  • Meteora
  • Santorini
  • Bombay
  • Taj Mahal
  • Dublin
  • Galway
  • Pisa
  • Mexico
  • Peru
  • Seville
  • Geneva
  • Grunwald
  • Los Angeles

Stinky races that I have actually do

  • Auckland - *Sonic quote*
  • Ayers Rock
  • Canterbury
  • Plains
  • Sydney
  • Loch Ness
  • Stonehenge
  • Niagra Falls
  • Toronto - roadblocks, blocking the wall? Stupid
  • Vancouver
  • Abu Sunbul
  • Aswan - you shall be broken 1 day
  • Cairo
  • Monaco
  • Nice - but why
  • Paris
  • Bavaria
  • Cologne - looking at you
  • Frankfurt
  • Munich
  • Athens
  • Mykonos - yeah, but, why tho
  • Amber Port
  • Delhi
  • Killarney
  • Limerick
  • Florence
  • Rome
  • Sicily
  • Kyoto
  • Toyko - <- you are a pain (not the person reading this)
  • Yokohama
  • Copenhagen - having the potential, but, nothing to give (like me)
  • Helsinki
  • Reykjavik
  • Stockholm
  • Chile - probably would work if it wasn't for that turn
  • Rio De Janeiro
  • Andalusia
  • Barcelona
  • Madrid
  • Lucerne
  • Zurich
  • Los Vegas
  • New York
  • San Francisco

Improved by?

4 minutes

#71940763886079855 - Top Gear 2 USA% in 8:18.55

Top Gear 2 (USA) USA% Improvement.bk2
In 08:18.55 (29962 frames), 3444 rerecords
Game: Top Gear 2 ( SNES, see all files )
271 downloads
Uploaded 6/5/2021 8:32 PM by Technickle (see all 209)
33 frame improvement
Las Vegas: 1:51.11 - Might be possible to get 1:51.08 here
Los Angeles: 30.29 - Sacrificed 1 frame lost, so I could get a faster nitro start.
New York: 1:41.34 - Better boosting pattern, allowing for a better time.
San Francisco: 2:03.43 - .2 better than the previous attempt, the previous was 2:03.45

#58681205407386136 - Top Gear 2 last track, loop 1

TopGear2-lasttrack-feos.bk2
In 2:22:10.42 (512668 frames), 26610 rerecords
Game: Top Gear 2 ( SNES, see all files )
503 downloads
Uploaded 10/17/2019 4:58 PM by feos (see all 191)

#58257156208206226 - level 1

Top Gear 2 feos.bk2
In 03:02.66 (10978 frames), 25217 rerecords
Game: Top Gear 2 ( SNES, see all files )
494 downloads
Uploaded 9/28/2019 2:39 PM by feos (see all 191)

#52377032026434494 - TAS Top Gear 2 "USA%"

TASTopGear2.lsmv
In 10:52.64 (39223 frames), 122 rerecords
Game: Top Gear 2 ( SNES, see all files )
699 downloads
Uploaded 1/6/2019 7:08 PM by DuduGamerEXT (see all 6)
I don't know

#48080492109925030 - Technickle's Top Gear 2 "54 tracks, super car/passwords" Light Spike

TopGear2-tracks_passwords-LightSpike.bk2
In 2:23:51.40 (518737 frames), 14030 rerecords
Game: Top Gear 2 ( SNES, see all files )
509 downloads
Uploaded 6/27/2018 7:13 AM by Spikestuff (see all 287)
& Knuckles

#47879707335082472 - Technickle's Top Gear 2 Light Spike

TopGear2USA-LightSpike.bk2
In 09:47.32 (35297 frames), 1472 rerecords
Game: Top Gear 2 ( SNES, see all files )
528 downloads
Uploaded 6/18/2018 6:12 AM by Spikestuff (see all 287)
Oh, say can you see, by the dawn's early light, what so proudly we hailed, at the twilight's last gleaming?