better. 00:01.38 over previous file
- LV = 1:50.81 (didn't make this faster because of difficulty choice effecting car CPU outcome)
- LA = 17.44
- NY = 1:40.96
- SF = 2:49.40 (Inertia Method)
This also beats the Amateur difficulty movie that I cancelled by 00:00.08
Game:
- File Name: Top Gear 2 (U) [!]
- Region: NTSC/USA
- Genre: Racing, Simulation
Movie Info:
- System: Super Nintendo Entertainment System
- Emulator: Bizhawk 2.9.1
- Core: BSNES V115+
- TAS Timing = 7:40.61 (FPS = 60.0988)
- RTA Timing = 7:20 (FPS = 60.0988) *RTA Starts at Las Vegas Upgrade Menu*
- Frame Count: = 27,682
- Re-record Count: = 19,728
- SHA1: 8AC5DAB79B319DEB525DE73F9A51877DF7A7ED9F
- MD5: C9FC87528511770DB888B28A4C506F46
Movie Tags:
- Bizhawk 2.9.1
- Major Skip Glitch
- Heavy Glitch Abuse
- Abuses Programming Errors
- Heavy Luck Manipulation
- Uses a Game Restart Sequence (Frame 33) (frame 481)
- Takes Damage to Save Time
- Uses Hardest Difficulty
This movie beats the publication of: [5883] SNES Top Gear 2 by Technickle in 07:47.21 by 6.16s or 00:06.28 (using FPS = 60.0988 when converted)
(Law of motion formula)
Key balance points to the formula are as stated:
- The container was at rest, and you attempted to move it (when driving forward normally)
- The container was in motion, and you attempted to stop it (when the car releases the "X" press aka Gas and crashes into the merge barrier)
- The container was moving in one direction, and you attempted to change its direction. (when the car is traveling towards a direction at a suspected point and changing it's direction influences the outcome)