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#638724916200998665 - Ratatouille (GBA) - WIP (6/20) -37f

actual_rat.bk2
In 07:09.79 (25670 frames), 3094 rerecords
Game: Ratatouille ( GBA, see all files )
14 downloads
Uploaded 6 days ago by Walgrey (see all 26)
Went back and managed to save all 11 frames in Courtyard 1, plus some additional timesaves in Food Safe 1! All I had to do to avoid pushing the orange was to just hold up for a little bit more. I then had to alternate a bit from up and left to get past the next orange. It looks a little janky, but hey, it works!
Full breakdown:
  • Courtyard 1: -12f
  • Paris Streets 1: -9f (3f lost)
  • Food Safe 1: -36f (27f saved)
  • 1 frame saved in the menu after
I don't know how but I think the timesave in Courtyard 1 actually prevented the Double-Double Jump Glitch from happening in Food Safe 1? I was able to save frames for a lot of jumps because of it.
Edit: Just tried to do the second cooking game now. Unlike the first, you can't just breeze past it and have to actually try to optimize for the lowest score as fast as possible. I don't know how to do this so I think this TAS is now unfortunately on a hiatus. If anyone is willing to help, please contact me.
(BizHawk 2.8)

#638723281444184362 - Ratatouille (GBA) - WIP (6/20)

actual_rat.bk2
In 07:10.41 (25707 frames), 2821 rerecords
Game: Ratatouille ( GBA, see all files )
16 downloads
Uploaded 8 days ago by Walgrey (see all 26)
Finally working on this again!
All I really did today was copy+paste and resync the inputs from my last TAS. Unfortunately, I had to lose some frames in order to get it to sync.
Full breakdown:
  • Mabel: -45f
  • Cook 1: -59f (14f saved)
  • Kitchen 1: -88f (29f saved)
  • Rooftops 1: -136f (48f saved)
  • Courtyard 1: -125f (11f lost)
  • Paris Streets 1: -126f (1f saved)
  • Food Safe 1: -120f (6f lost)
I redid the sub-area in Courtyard 1. In my old TAS, there was an orange that I didn't have to push, but for some reason, when TASing this, I had to push the orange. This is where I suspect I lost the most time. Debating if I should redo these three levels.
Also, resyncing Food Safe 1 gave me a lot of trouble because of the double-double jump glitch: https://youtu.be/oNN2H9GD6-w
Not sure why resyncing the inputs where even an issue though. Lag? Sub-pixels? Anyway, currently at the next cooking minigame. Hopefully the game lets me do this without any waiting, otherwise this segment's going to be a roadblock for a while.
To-do:
  • Investigate possible timesave in Courtyard 1 (after sub-area, two mousetraps)
  • See if the "headbump" in Food Safe 1 is necessary
(BizHawk 2.8)

#638504653819110969 - Ratatouille (GBA) - WIP (3/20)

rat_C1.bk2
In 03:55.50 (14066 frames), 1946 rerecords
Game: Ratatouille ( GBA, see all files )
53 downloads
Uploaded 5/5/2024 12:23 AM by Walgrey (see all 26)
Did some more work today.
  • -49 f after Rooftops 1.
  • -136 f total

#638378698360316321 - Ratatouille (GBA) - Redoing (2/17)

actual_rat.bk2
In 02:19.85 (8353 frames), 1008 rerecords
Game: Ratatouille ( GBA, see all files )
69 downloads
Uploaded 12/11/2023 5:37 AM by Walgrey (see all 26)
My attempt at redoing my Ratatouille GBA TAS.
  • -45f total after Mabel's Farmhouse
  • -59f total after the cooking tutorial
  • -87f total after Kitchen 1

#638378694422627602 - Ratatouille (GBA) - (6/20)

rat_REAL.bk2
In 07:19.81 (26269 frames), 6956 rerecords
Game: Ratatouille ( GBA, see all files )
69 downloads
Uploaded 12/11/2023 5:30 AM by Walgrey (see all 26)
This was my first attempt at creating a TAS for Ratatouille GBA. 6/20 levels completed. It was going well until I found about a second of timesave in Kitchen 1 (jumping up the shelves is faster than climbing the wire). I tried to implement this timesave, but it messed up the rest of the level, and I couldn't sync it back properly, so here is the TAS before I tried to fix it.
After this, I decided to redo all my work. I ended up saving time in the first level anyway. I could probably copy+paste inputs of later levels from this TAS to my current WIP, but I guess more timesave is possible.
This TAS stops right before the first actual cooking minigame. You need a certain qualifying score for each, but the game doesn't show you what this score is or what score you have. For now, this is my roadblock.