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#638575287997263492 - Finding Nemo: The Continuing Adventures - WIP (4/29)

fntca.bk2
In 05:00.20 (17930 frames), 2226 rerecords
System: Game Boy Advance
34 downloads
Uploaded 7/25/2024 6:26 PM by Walgrey (see all 13)
Mini-game collection-esque GBA game. Don't have the time to really explain, but I've done lots of speedruns of it. Figured I'd try to make a TAS of it. Game has some RNG segments but also a good chunk of auto-scroller ones too. This WIP could probably be better, as I didn't use any memory reading tools.

#638505664242126602 - Disney Tangled (DS) | WIP (1/9)

tangled.bk2
In 03:22.94 (12141 frames), 818 rerecords
Game: Tangled ( DS, see all files )
39 downloads
Uploaded 5/6/2024 4:27 AM by Walgrey (see all 13)
Planning on TASing this game after I finish the Ratatouille TAS. Tried TASing the first level just to see how things go. There's some weirdness to the loading screens in this game. I TASed the game how you usually do, doing the inputs on the first possible frame after a loading screen, right? But in playback, the loading screens somehow went faster? I really can't explain what's going on here. All I know is that I tried deleting those extra frames so that the inputs register on the earliest frame and it affected the rest of the TAS, so I think I'm just going to leave this here for now.

#638504653819110969 - Ratatouille (GBA) - WIP (3/17)

rat_C1.bk2
In 03:55.50 (14066 frames), 1946 rerecords
System: Game Boy Advance
41 downloads
Uploaded 5/5/2024 12:23 AM by Walgrey (see all 13)
Did some more work today.
  • -49 f after Rooftops 1.
  • -136 f total

#638494275799651583 - Crosswords DS | WIP

CW_100.bk2
In 01:06.78 (3995 frames), 181 rerecords
System: Nintendo DS
48 downloads
Uploaded 4/23/2024 12:06 AM by Walgrey (see all 13)
Spent an hour typing the description only to get Error 413. Feel too demotivated to type it again, so I'm just going to upload this.

#638445123336501041 - Space is Key Hell - Annotation fix

sikh.ltm
In 03:13.66 (5810 frames), 219 rerecords
Game: Space is Key Hell ( Flash, see all files )
58 downloads
Uploaded 2/26/2024 2:45 AM by Walgrey (see all 13)
Fix for my submission.

#638378698360316321 - Ratatouille (GBA) - Redoing (2/17)

actual_rat.bk2
In 02:19.85 (8353 frames), 1008 rerecords
System: Game Boy Advance
57 downloads
Uploaded 12/11/2023 5:37 AM by Walgrey (see all 13)
My attempt at redoing my Ratatouille GBA TAS.
  • -45f total after Mabel's Farmhouse
  • -59f total after the cooking tutorial
  • -87f total after Kitchen 1

#638378694422627602 - Ratatouille (GBA) - (6/17)

rat_REAL.bk2
In 07:19.81 (26269 frames), 6956 rerecords
System: Game Boy Advance
60 downloads
Uploaded 12/11/2023 5:30 AM by Walgrey (see all 13)
This was my first attempt at creating a TAS for Ratatouille GBA. 6/17 levels completed. It was going well until I found about a second of timesave in Kitchen 1 (jumping up the shelves is faster than climbing the wire). I tried to implement this timesave, but it messed up the rest of the level, and I couldn't sync it back properly, so here is the TAS before I tried to fix it.
After this, I decided to redo all my work. I ended up saving time in the first level anyway. I could probably copy+paste inputs of later levels from this TAS to my current WIP, but I guess more timesave is possible.
This TAS stops right before the first actual cooking minigame. You need a certain qualifying score for each, but the game doesn't show you what this score is or what score you have. For now, this is my roadblock.

#638378680860784454 - Arkanoid DS - Unfinished "Clear Game" TAS (28/35)

ark_ds.bk2
In 19:56.99 (71611 frames), 791 rerecords
System: Nintendo DS
58 downloads
Uploaded 12/11/2023 5:08 AM by Walgrey (see all 13)
Before I get into this, I want to explain the 3 game modes that Arkanoid DS has: Clear Game, Uranoid, and Quest Game.
Clear Game is a standard 35 round game. You play 7 zones of 5 rounds each. After clearing a zone, it branches out to 2 more zones. This means that there are 64 possible routes. After clearing the final zone, you rescue an alien (Zones Z', V, W, X, Y, Z, & V' all have one). The credits play after finishing a Clear Game, so you could consider this to be an ending for TASing purposes.
Uranoid is unlocked after rescuing all 7 aliens. 7 zones, but it's a linear path that only splits to 3 zones after the penultimate zone. You could consider the "true ending" of this game to be rescuing all 7 aliens and unlocking Uranoid. The credits also play after beating Uranoid too.
Quest Game is basically a mission mode. Every mission is unlocked by clearing it in Clear Game/Uranoid. Finally, there's also a shop to buy extra stuff using Reward Points you gain from playing. So if you really, really, really want to, you could make a "100%" TAS where you play every level & unlock everything. This would require 47 050 Reward Points (which requires 14 115 000 total points). I only get 1/49th of that in this movie, so, yikes. But honestly, I wouldn't mind trying to do this if I had the time. Alternatively, you could just have a "Quest Game" TAS where you start from a sram, which probably sounds the best.
Anyway, onto the actual TAS.
I chose Hard difficulty because it makes the Energy Ball accelerate and move faster. Clearing a zone without having your barrier touched gives you bonus points depending on what you set your barrier to. Barrier of 1 is 3 000 points. Barrier of 0 is 5 000 points. If you have a barrier of 1, but get it touched, it'll skip the bonus point tally at the end, which is roughly 23 frames faster than having a point tally. However, I used a barrier of 0 because I believed that that timesave would be negated by the extra distance the ball needs to travel to hit the barrier (and because I thought it would be more entertaining). I went with stylus controls because they basically let you move the Vaus instantaneously.
Initially, I was going to TAS all paths and pick whichever was the fastest, but I simply just lost motivation on this. That's why you see me choosing the left branch all the time. I don't know how RNG works in this game, and the closest I was able to manipulate it seemed to be based on whether or not I picked up a power-up capsule or not. I mostly went with Laser (L), Disruption (D), & Megaball (M) but sometimes I went with Catch (C). I almost always avoid Slow (S) and Reduction (R) because they're absolutely useless. I did pick up Slow a few times however, because I could then grab a better power-up later. Warp capsules that allow you to skip zones do exist in this game, but they're rare. If you could find a way to manipulate RNG, you could just grab a warp and skip most zones.
I didn't use any tools, and I'm not really proud of my work. But I figured I'd upload this anyway just so that there's something to compare to in case someone else decides TASing this. Besides, I guess it's not all a waste.

#638342481481299069 - Maze Craze -5f

mc_1.bk2
In 00:03.86 (231 frames), 127 rerecords
Game: Maze Craze ( A2600, see all files )
74 downloads
Uploaded 10/30/2023 7:35 AM by Walgrey (see all 13)
5 frame improvement by resetting on frames 15, 22, and 25.
No idea how I even found this or how to find a better one other than brute force.

#638342469079822638 - Maze Craze

mc.bk2
In 00:03.94 (236 frames), 0 rerecords
Game: Maze Craze ( A2600, see all files )
67 downloads
Uploaded 10/30/2023 7:15 AM by Walgrey (see all 13)
Maze Craze is a simple two-player Atari game. Find the exit in a randomly generated maze. This game has a boatload of customizable options, including adding enemies, changing the maze's visibility, or even placing fake walls.
This TAS aims to clear one maze as fast as possible. Mazes can be randomly generated by pressing the reset button. At first, you can only generate a maze on odd-numbered frames, not even-numbered ones. Once you reset, it switches.
I reset on frame 31 to generate a maze with a path that requires minimal turns and complete it with both players. Could be improved by resetting multiple times. I only reset once on frame 31, but if you reset multiple times and then reset on frame 31, you'll get something different. So there is a possibility that you can generate something better, faster.

#638342025007225419 - Video Chess - Level 8 Improved

VideoChessL8_R.bk2
In 00:29.74 (1782 frames), 19 rerecords
Game: Video Chess ( A2600, see all files )
61 downloads
Uploaded 10/29/2023 6:55 PM by Walgrey (see all 13)
270f improvement over submission

#638342009179239900 - Video Chess - Level 8 TAS (Obsolete)

VideoChessL8.bk2
In 00:30.37 (1820 frames), 292 rerecords
Game: Video Chess ( A2600, see all files )
60 downloads
Uploaded 10/29/2023 6:28 PM by Walgrey (see all 13)
231f improvement over submission

#638333692464155658 - Video Chess - Level 8 TAS (Obsolete)

vc_l8.bk2
In 00:34.85 (2088 frames), 18 rerecords
Game: Video Chess ( A2600, see all files )
62 downloads
Uploaded 10/20/2023 3:27 AM by Walgrey (see all 13)
My friend Lily told me about this Atari2600 game a few years back, and we both love it. Even though this game doesn't play that good today, I'm a massive fan of it. Harder difficulties are notorious for extremely long thinking times. According to the manual, the average time it takes for the CPU to move is 10 hours on Level 7. Not only that, but there were rumors of the CPU cheating and moving twice in one turn.
This TAS plays the easiest difficulty, Level 8. This pretty much copies SheChardcore's RTA WR, move for move: https://youtu.be/kmzwUS_9HA0?feature=shared
I don't know if there are any possible improvements to this. My dream is to make a Level 7 TAS, but unfortunately there's two issues:
1. It would be a behemoth to do. The extremely long wait times make it exceptionally difficult (the computer's first move took over 30 minutes).
2. The second I make my move, BizHawk crashes. I'm on my friend's laptop, so maybe it just can't handle it, but Lily says that he can't get it to work on his machine either. So either I'm doing something wrong, or Level 7 simply can't be emulated.
That being said, out of all the searching I've done on the internet, there has been only ONE person who claimed to have beaten Level 7 before as black. I could just copy the moves, but I don't know if that would be interesting or fast.
The entire game has also been disassembled and commented by nanochess: https://nanochess.org/video_chess.html