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#638729450970339696 - Maze Craze -91f

mazecraze_323f.bk2
In 00:05.39 (323 frames), 49 rerecords
Game: Maze Craze ( A2600, see all files )
7 downloads
Uploaded 1 day ago by Walgrey (see all 26)
Encode (flashing lights!!): https://youtu.be/BYTQkU5iqGg
Well, this is it.
We searched for the shortest possible mazes using every starting seed with a program. This is what came out. It's unlikely that there's any maze better than this.

#638729415399012931 - Maze Craze - Shortest Maze

mazecraze_shortestmaze.bk2
In 12:26.76 (44748 frames), 12 rerecords
Game: Maze Craze ( A2600, see all files )
8 downloads
Uploaded 1 day ago by Walgrey (see all 26)
Encode (flashing lights!!): https://youtu.be/DUIvIfKRQxA
12 minutes of waiting for the shortest maze.
A completely straight line.
I didn't even know a maze like this existed.

#638718922498428947 - Maze Craze - Stella TAS

mc_stella.bk2
In 00:06.91 (414 frames), 55 rerecords
Game: Maze Craze ( A2600, see all files )
34 downloads
Uploaded 13 days ago by Walgrey (see all 26)
Encode (flashing lights!!): https://youtu.be/vqTat1CEHMI
Just a quick TAS I made with the new Stella core in BizHawk 2.10.
So there's a couple of things I'm worried about. For starters, the loading is definitely more accurate to the actual console, so in that sense, it seems more logical to use Stella over Atari2600Hawk. However, now it takes longer to generate a maze. On top of that, I can't generate the same mazes as my other Maze Craze TASes, since you can't reset while the game is loading a new maze. And then there's the issue about the TAS being slower than RTA.
I kinda wanna hear what people have to say about it.
(Also is it just me, or is the sound different?)
Edit: So it turns out that the shortest possible maze loses 10 frames from moving vertically. In this TAS, I generate the maze on frame 211 and lose (if my math is right) 62 frames moving vertically. That's a 52 frame difference. This means that if you generate the smallest maze before frame 263, you can beat this TAS. It all comes down to whether or not that's possible.
Edit edit: Also it turns out that you can increase your speed by selecting a game (so that the top-left number equals 2), however this takes 253 frames to do so, upon which you have to also reset and generate a new maze.

#638718196866017410 - Maze Craze -28 f

mcmc.bk2
In 00:03.39 (203 frames), 524 rerecords
Game: Maze Craze ( A2600, see all files )
28 downloads
Uploaded 14 days ago by Walgrey (see all 26)
Encode (flashing lights!): https://youtu.be/1yuDKiMTLDQ
Found a shorter maze by resetting on frames 3, 6, 9, & 14. Still looking for an even shorter one.
(BizHawk 2.8)

#638342481481299069 - Maze Craze -5f

mc_1.bk2
In 00:03.86 (231 frames), 127 rerecords
Game: Maze Craze ( A2600, see all files )
85 downloads
Uploaded 10/30/2023 7:35 AM by Walgrey (see all 26)
5 frame improvement by resetting on frames 15, 22, and 25.
No idea how I even found this or how to find a better one other than brute force.

#638342469079822638 - Maze Craze

mc.bk2
In 00:03.94 (236 frames), 0 rerecords
Game: Maze Craze ( A2600, see all files )
75 downloads
Uploaded 10/30/2023 7:15 AM by Walgrey (see all 26)
Maze Craze is a simple two-player Atari game. Find the exit in a randomly generated maze. This game has a boatload of customizable options, including adding enemies, changing the maze's visibility, or even placing fake walls.
This TAS aims to clear one maze as fast as possible. Mazes can be randomly generated by pressing the reset button. At first, you can only generate a maze on odd-numbered frames, not even-numbered ones. Once you reset, it switches.
I reset on frame 31 to generate a maze with a path that requires minimal turns and complete it with both players. Could be improved by resetting multiple times. I only reset once on frame 31, but if you reset multiple times and then reset on frame 31, you'll get something different. So there is a possibility that you can generate something better, faster.