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#638723281444184362 - Ratatouille (GBA) - WIP (6/20)

actual_rat.bk2
In 07:10.41 (25707 frames), 2821 rerecords
Game: Ratatouille ( GBA, see all files )
16 downloads
Uploaded 8 days ago by Walgrey (see all 26)
Finally working on this again!
All I really did today was copy+paste and resync the inputs from my last TAS. Unfortunately, I had to lose some frames in order to get it to sync.
Full breakdown:
  • Mabel: -45f
  • Cook 1: -59f (14f saved)
  • Kitchen 1: -88f (29f saved)
  • Rooftops 1: -136f (48f saved)
  • Courtyard 1: -125f (11f lost)
  • Paris Streets 1: -126f (1f saved)
  • Food Safe 1: -120f (6f lost)
I redid the sub-area in Courtyard 1. In my old TAS, there was an orange that I didn't have to push, but for some reason, when TASing this, I had to push the orange. This is where I suspect I lost the most time. Debating if I should redo these three levels.
Also, resyncing Food Safe 1 gave me a lot of trouble because of the double-double jump glitch: https://youtu.be/oNN2H9GD6-w
Not sure why resyncing the inputs where even an issue though. Lag? Sub-pixels? Anyway, currently at the next cooking minigame. Hopefully the game lets me do this without any waiting, otherwise this segment's going to be a roadblock for a while.
To-do:
  • Investigate possible timesave in Courtyard 1 (after sub-area, two mousetraps)
  • See if the "headbump" in Food Safe 1 is necessary
(BizHawk 2.8)