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#638753696348693700 - Wii Party - Friend Connection TAS v2

JP2-FriendConnectionAny60.dtm
In 01:47.88 (6473 frames), 15 rerecords
Game: Wii Party ( Wii, see all files )
14 downloads
Uploaded 5 days ago by InputEvelution (see all 13)
Redo of the Friend Connection TAS publication, this time on Dolphin 2409 and using the JP r1 version of the game which has faster load times. Unlikely to submit this due to the change in emulator and game version making it difficult to measure improvements. On paper this is equal to 1:22.29 in RTA timing, 0.99 seconds slower than WR, however Dolphin has slightly slower loading times than real hardware so something like 1:20.79 is probably more accurate.

#638567315518273591 - Wii Party Match-Up TAS - first draft (dtm)

MatchUp10560f.dtm
In 02:56.13 (10568 frames), 0 rerecords
Game: Wii Party ( Wii, see all files )
63 downloads
Uploaded 7/16/2024 12:59 PM by InputEvelution (see all 13)
This uses the NTSC-K version of the game, more specifically with a .rvz extension (rather than a .iso extension).
My attempt to recreate the settings used in BizHawk Dolphin Core:
  • Slot A: Nothing
  • GameCube Controllers: None
  • Wii Remote 1: Emulated Wii Remote (with Extension "None" and Attach MotionPlus unchecked)
  • Enable Custom RTC checked, with 1/1/2000 12:01:10 AM as the value
  • Fallback Region: NTSC-K
  • Language: Korean
  • Aspect Ratio: 16:9
  • Enable Progressive Scan unchecked (in Graphics Settings -> Advanced)

#638565988309250236 - Wii Party Match-Up TAS second draft

SUPK01RTC70.bk2
In 02:52.35 (10341 frames), 404 rerecords
Game: Wii Party ( Wii, see all files )
36 downloads
Uploaded 7/15/2024 12:07 AM by InputEvelution (see all 13)
Now faster than the Wipeoutjack7 TAS by about 23 frames when properly adjusted for comparisons.

#638561133860455748 - Wii Party Match-Up TAS - first draft (bk2)

SUPK01RTC70.bk2
In 02:56.00 (10560 frames), 282 rerecords
Game: Wii Party ( Wii, see all files )
51 downloads
Uploaded 7/9/2024 9:16 AM by InputEvelution (see all 13)
This TAS is done on the Korean version of Wii Party, more specifically with a .rvz extension (rather than a .iso extension).
Settings that differ from the defaults in BizHawk Dolphin Core:
  • Slot A: None
  • SI Device 0: None
  • Enable Custom RTC: True
  • Custom RTC Value: 1/1/2000 12:01:10 AM
  • Fallback Region: NTSC-K
  • WiiMote 1 - MotionPlus Attached: False
  • WiiMote 1 - Extension: None
  • Language: Korean
  • Country: Korea
  • Widescreen: True
  • Progressive Scan: False

#638142572740277184 - xTASz's Wii Party "Board Game Island" By xTASz

Wii Party TAS Timing.dtm
In 16:25.47 (59128 frames), 233 rerecords
Game: Wii Party ( Wii, see all files )
120 downloads
Uploaded 3/12/2023 10:34 PM by xTASz (see all 4)
I made this when I was thinking about Playing this game again.

#67868654066057773 - Friend Connection - 1:50.19 (8f improvement)

FriendConnection6416.dtm
In 01:55.13 (42893 frames), 93 rerecords
Game: Wii Party ( Wii, see all files )
263 downloads
Uploaded 12/4/2020 11:12 AM by InputEvelution (see all 13)
Reaches the compatibility score at frame 6416 - an improvement over the Pair Games WIP currently published on YouTube by 8 frames (mainly by changing the date/time, which it turns out is used for seeding the RNG.)
1 of the saved frames comes from pressing A+B on the title screen earlier, the others come from better RNG on the title screen and what not - depending on what the game chooses to generate, the loading times can vary quite a few frames.
It's very possible this can be improved further from a better date/time starting point, and also that this won't appear in the submitted Pair Games TAS since there's still the more RNG-heavy gamemodes after this to worry about. Might as well upload it here nonetheless.

#58955242420377685 - Wii Party - Clover Hunt Challenge Mode

wiiparty cloverhunt.dtm
In 04:38.32 (52055 frames), 99 rerecords
Game: Wii Party ( Wii, see all files )
357 downloads
Uploaded 10/30/2019 1:10 AM by prouzi (see all 1)
So, I did a thing.
The mini-game was completed at the beginning to unlock the challenge mode.
Yeah.
Sidenote: You really don't need many rr's for this mode. You really need some rr's and frame advance.