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#638753696348693700 - Wii Party - Friend Connection TAS v2

JP2-FriendConnectionAny60.dtm
In 01:47.88 (6473 frames), 15 rerecords
Game: Wii Party ( Wii, see all files )
14 downloads
Uploaded 5 days ago by InputEvelution (see all 13)
Redo of the Friend Connection TAS publication, this time on Dolphin 2409 and using the JP r1 version of the game which has faster load times. Unlikely to submit this due to the change in emulator and game version making it difficult to measure improvements. On paper this is equal to 1:22.29 in RTA timing, 0.99 seconds slower than WR, however Dolphin has slightly slower loading times than real hardware so something like 1:20.79 is probably more accurate.

#638714178126686146 - Mario's Super Picross - Level 1 (Mario) TAS v2

SuperPicrossMario1TASV2Userfile.bk2
In 03:06.43 (11204 frames), 2612 rerecords
25 downloads
Uploaded 1/2/2025 12:30 PM by InputEvelution (see all 13)
Saves 35 frames over mohoc's feedback WIP. All but 1 frame of improvement comes from a new strategy, where the hammer animations are interrupted by other actions such as crossing out squares so they can be restarted, allowing their cycles to end sooner. 2:51.91 under RTA timing.

#638673566315252590 - Papa's Taco Mia! - Day 1 95% TAS

TacoMiaDay1.ltm
In 01:47.50 (3225 frames), 1366 rerecords
Game: Papa's Taco Mia! ( Flash, see all files )
31 downloads
Uploaded 11/16/2024 12:23 PM by InputEvelution (see all 13)
Took a lot more rerecords than I anticipated

#638650209242137043 - Papa's Burgeria - Day 1 95% TAS

day1_95.ltm
In 01:26.33 (2590 frames), 200 rerecords
Game: Papa's Burgeria ( Flash, see all files )
32 downloads
Uploaded 10/20/2024 11:35 AM by InputEvelution (see all 13)
Uses a 2013 version of the game accessible on Flipline's website via the Wayback Machine.
Saves a surprising 9.17 seconds over the RTA WR despite being a very simple run.

#638637285693585271 - Mario's Super Picross - Level 1 (Mario) TAS

SuperPicrossMario1TASUserfile.bk2
In 03:07.16 (11248 frames), 2151 rerecords
30 downloads
Uploaded 10/5/2024 12:36 PM by InputEvelution (see all 13)
2:52.72 under RTA timing.

#638635370725941699 - Phonics Racing Adventure - Installation

PhonicsRacingInstallation.ltm
In 03:04.73 (18473 frames), 796 rerecords
32 downloads
Uploaded 10/3/2024 7:24 AM by InputEvelution (see all 13)
Changed my mind and decided to separate the installation into its own movie rather than the main any% TAS I hope to finish one day.
The emulated OS is Windows XP. The disc used for this movie is dated 2002-08-09 16:03:32.
The MD5 hash for the resulting disk image: b9ba9898132efffe9c1b28de34f8ce8a

#638589552683793162 - Papa's Donuteria Rank 5 TAS (2nd pass)

rank5_27.ltm
In 10:56.27 (19688 frames), 2364 rerecords
Game: Papa's Donuteria ( Flash, see all files )
49 downloads
Uploaded 8/11/2024 6:41 AM by InputEvelution (see all 13)
Finally finished up another one of these. YouTube upload coming soon.

#638567315518273591 - Wii Party Match-Up TAS - first draft (dtm)

MatchUp10560f.dtm
In 02:56.13 (10568 frames), 0 rerecords
Game: Wii Party ( Wii, see all files )
63 downloads
Uploaded 7/16/2024 12:59 PM by InputEvelution (see all 13)
This uses the NTSC-K version of the game, more specifically with a .rvz extension (rather than a .iso extension).
My attempt to recreate the settings used in BizHawk Dolphin Core:
  • Slot A: Nothing
  • GameCube Controllers: None
  • Wii Remote 1: Emulated Wii Remote (with Extension "None" and Attach MotionPlus unchecked)
  • Enable Custom RTC checked, with 1/1/2000 12:01:10 AM as the value
  • Fallback Region: NTSC-K
  • Language: Korean
  • Aspect Ratio: 16:9
  • Enable Progressive Scan unchecked (in Graphics Settings -> Advanced)

#638565988309250236 - Wii Party Match-Up TAS second draft

SUPK01RTC70.bk2
In 02:52.35 (10341 frames), 404 rerecords
Game: Wii Party ( Wii, see all files )
36 downloads
Uploaded 7/15/2024 12:07 AM by InputEvelution (see all 13)
Now faster than the Wipeoutjack7 TAS by about 23 frames when properly adjusted for comparisons.

#638561133860455748 - Wii Party Match-Up TAS - first draft (bk2)

SUPK01RTC70.bk2
In 02:56.00 (10560 frames), 282 rerecords
Game: Wii Party ( Wii, see all files )
51 downloads
Uploaded 7/9/2024 9:16 AM by InputEvelution (see all 13)
This TAS is done on the Korean version of Wii Party, more specifically with a .rvz extension (rather than a .iso extension).
Settings that differ from the defaults in BizHawk Dolphin Core:
  • Slot A: None
  • SI Device 0: None
  • Enable Custom RTC: True
  • Custom RTC Value: 1/1/2000 12:01:10 AM
  • Fallback Region: NTSC-K
  • WiiMote 1 - MotionPlus Attached: False
  • WiiMote 1 - Extension: None
  • Language: Korean
  • Country: Korea
  • Widescreen: True
  • Progressive Scan: False

#638557067926018143 - Donuteria Rank 5 (1st pass)

rank5_27.ltm
In 10:59.53 (19786 frames), 2164 rerecords
Game: Papa's Donuteria ( Flash, see all files )
40 downloads
Uploaded 7/4/2024 4:19 PM by InputEvelution (see all 13)
Completes Papa's Donuteria Rank 5 in just under 11 minutes, optimising for the "ends input early" approach. I discovered new things towards the end of making this that rendered earlier efforts slightly sub-optimal, but I pushed forwards so that I'd have an end product ready for ASM 2024. I may return to this to optimise things further.

#638110914829380608 - Papa's Pizzeria - Rank 5 TAS

rank5.ltm
In 10:50.70 (19521 frames), 1837 rerecords
Game: Papa's Pizzeria ( Flash, see all files )
100 downloads
Uploaded 2/4/2023 7:11 AM by InputEvelution (see all 13)
Not submittable as it doesn't actually complete the full game's content, but a popular RTA category, and one that won't take me months of work to complete.

#67868654066057773 - Friend Connection - 1:50.19 (8f improvement)

FriendConnection6416.dtm
In 01:55.13 (42893 frames), 93 rerecords
Game: Wii Party ( Wii, see all files )
263 downloads
Uploaded 12/4/2020 11:12 AM by InputEvelution (see all 13)
Reaches the compatibility score at frame 6416 - an improvement over the Pair Games WIP currently published on YouTube by 8 frames (mainly by changing the date/time, which it turns out is used for seeding the RNG.)
1 of the saved frames comes from pressing A+B on the title screen earlier, the others come from better RNG on the title screen and what not - depending on what the game chooses to generate, the loading times can vary quite a few frames.
It's very possible this can be improved further from a better date/time starting point, and also that this won't appear in the submitted Pair Games TAS since there's still the more RNG-heavy gamemodes after this to worry about. Might as well upload it here nonetheless.