User Files for DuckTales 2

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#8033018866490317 - DT2

DuckTales2-final-80frames-compact.fm3
In 08:41.29 (31329 frames), 76823 rerecords
Game: DuckTales 2 ( NES, see all files )
1447 downloads
Uploaded 7/19/2013 6:01 PM by feos (see all 192)
  • 76 frame faster than our submission
  • 80 frames faster than jy
  • 220 frames faster than adelikat.

#8030906772747505 - DT2 boss 5 v2

DuckTales2-boss5v2.fm3
In 08:41.33 (31331 frames), 75426 rerecords
Game: DuckTales 2 ( NES, see all files )
1358 downloads
Uploaded 7/19/2013 3:44 PM by MESHUGGAH (see all 292)
better jump off to boss scene from earlier one

#8028445399941604 - DT2 Level 5

DuckTales2-level5-almostfixed.fm3
In 08:41.39 (31335 frames), 74372 rerecords
Game: DuckTales 2 ( NES, see all files )
1454 downloads
Uploaded 7/19/2013 1:04 PM by feos (see all 192)
Saved 3 frames on moving platform. The last one requires the same trick.

#8015250256342078 - DT2 Level 4

DuckTales2-level4fixed.fm3
In 08:41.44 (31338 frames), 72231 rerecords
Game: DuckTales 2 ( NES, see all files )
1495 downloads
Uploaded 7/18/2013 10:49 PM by feos (see all 192)
Applied jy's amazing solutions in level 4:
  • Jumping through the destroyed block faster
  • Grabbing the ring at higher position (to jump on the column faster)
Saved 3 frames we were losing over his run. Also, really added my boss 3 fight. Boss 4 now needs new resync though.

#8010414675910763 - DT2

DuckTales2-boss3over.fm3
In 08:41.51 (31342 frames), 70882 rerecords
Game: DuckTales 2 ( NES, see all files )
1412 downloads
Uploaded 7/18/2013 5:35 PM by feos (see all 192)

#8009091234200026 - DT2 WIP level 4 start

DuckTales2-level4start.fm3
In 08:41.51 (31342 frames), 69598 rerecords
Game: DuckTales 2 ( NES, see all files )
1364 downloads
Uploaded 7/18/2013 4:09 PM by MESHUGGAH (see all 292)
the local potato peeler joins the universal tas soldier's effort

#8004961434567379 - DT2 WIP

DuckTales2_items_at_5284_11261_boss3soon.fm3
In 08:41.77 (31358 frames), 69044 rerecords
Game: DuckTales 2 ( NES, see all files )
2418 downloads
Uploaded 7/18/2013 11:41 AM by MESHUGGAH (see all 292)

#7990721880648744 - Duck tales 2 wall glitch with raft

DuckTales2-raftwallglitch.fm3
In 01:07.47 (4055 frames), 67229 rerecords
Game: DuckTales 2 ( NES, see all files )
1351 downloads
Uploaded 7/17/2013 8:18 PM by MESHUGGAH (see all 292)
Don't think it's useful

#7986254822946592 - Duck Tales 2 WIP 5284 11265

DuckTales2-flower-at-5284_11265_boss3_15501start.fm3
In 08:41.86 (31363 frames), 66071 rerecords
Game: DuckTales 2 ( NES, see all files )
1288 downloads
Uploaded 7/17/2013 3:28 PM by MESHUGGAH (see all 292)
Boss 3 starts at 15501 and spawns at middle.
Barrel is 1 frame slower than guy because it would require to delay a frame to get the same subpos and it would be slower.

#7981489439733750 - Duck Tales 2 flowers

DuckTales2-flower-at-5286_11268-compact.fm3
In 08:41.91 (31366 frames), 64754 rerecords
Game: DuckTales 2 ( NES, see all files )
1369 downloads
Uploaded 7/17/2013 10:19 AM by MESHUGGAH (see all 292)
Comparison time with time of picking up the flower. My last uploaded movie: 5296 11278 (level 3 first fall lag: 12856) This movie (with feos' level 1): 5286 11268.
Note that this route doesn't takes the "better" Y pos by boosting differently at ~8758 (bird at rope). Taking it would make it 1 frame slower due to lag. I've already got so bad lag frames after the 3 rings around 9332.
Level 3 started with same subposes so it's 1 frame slower than the guy. As far as I see, it's only possible by losing 1 frame and tweak subpos at boss fight 1.

#7966875214541420 - dt2 level 1

DuckTales2-flower-at-5286.fm3
In 08:41.91 (31366 frames), 61795 rerecords
Game: DuckTales 2 ( NES, see all files )
1395 downloads
Uploaded 7/16/2013 6:31 PM by feos (see all 192)
saved something really

#7868741665417554 - DT boss 1 manipulation v2

DuckTales2-compact_5519.fm2
In 08:42.29 (31389 frames), 57434 rerecords
Game: DuckTales 2 ( NES, see all files )
1202 downloads
Uploaded 7/12/2013 8:27 AM by MESHUGGAH (see all 292)
2 frames faster by using the interactive objects earlier. Boss ends at 5519 (instead of 5521)
This movie has 5 frames delay before boss start (4389~4393)

#7835924255932263 - DT boss 1 manipulation

DuckTales2-compact.fm3
In 08:42.30 (31390 frames), 55866 rerecords
Game: DuckTales 2 ( NES, see all files )
1472 downloads
Uploaded 7/10/2013 8:59 PM by feos (see all 192)
Saved 14 frames up to 7988.
Route for level 1 must be tested more to lose less frames from lag and still have boss patterns:
  1. 2 divings
  2. 1 slow flight down
Flight down being first we need all 2 HP on boss, while if he starts from 2 divings, and finishes with flight down, we save HP and he falls from a lower position.
RNG values that make him do a slow flight (all the rest are for diving):
20-3F, 60-7F, A0-BF, E0-FF

#7789983250480698 - Duck Tales 2 test1 WIPv3

DuckTales2-test1-wip3-compact.fm3
In 08:42.26 (31387 frames), 53906 rerecords
Game: DuckTales 2 ( NES, see all files )
1256 downloads
Uploaded 7/8/2013 7:20 PM by MESHUGGAH (see all 292)
"optimized" until ~8075th frame. 16 frames faster than JY

#7778820508599804 - DT2 - applied the forgotten trick

DuckTales2-test1-compact.fm3
In 08:42.39 (31395 frames), 52905 rerecords
Game: DuckTales 2 ( NES, see all files )
1356 downloads
Uploaded 7/8/2013 7:16 AM by feos (see all 192)

#7722091159707373 - DT2 resynced

DuckTales2_Final_Resynced_31405.fm3
In 08:42.55 (31405 frames), 1815 rerecords
Game: DuckTales 2 ( NES, see all files )
1275 downloads
Uploaded 7/5/2013 5:57 PM by MESHUGGAH (see all 292)
144 frames faster than published one

#7717843944264832 - DT 2 final resyncing

DuckTales2_final_resyncing.fm3
In 08:42.77 (31418 frames), 5155 rerecords
Game: DuckTales 2 ( NES, see all files )
1238 downloads
Uploaded 7/5/2013 1:22 PM by MESHUGGAH (see all 292)
Should be 3 frames saved overally. gets off-sync at level 4 boss 3 HP. that nasty RNG... couldn't find any other savings before 20000th frame.

#7716093297597348 - DT2 final

DuckTales2_final.fm3
In 08:42.82 (31421 frames), 1166 rerecords
Game: DuckTales 2 ( NES, see all files )
1437 downloads
Uploaded 7/5/2013 11:28 AM by feos (see all 192)
128 frames faster.
Submission hype everyone!

#7713241559551995 - DT2 Level 5

DuckTales2_WIP_v19-compact.fm3
In 08:42.87 (31424 frames), 868 rerecords
Game: DuckTales 2 ( NES, see all files )
1331 downloads
Uploaded 7/5/2013 8:23 AM by feos (see all 192)
Boss 5 appears 120 frames faster than adelikat.

#7703094495896044 - Duck Tales 2 wip v18

DuckTales2_WIP_v18-compact.fm3
In 06:09.41 (22201 frames), 3271 rerecords
Game: DuckTales 2 ( NES, see all files )
2407 downloads
Uploaded 7/4/2013 9:25 PM by MESHUGGAH (see all 292)
Removed some lag frames from level 4 (between the 2 jumping spear throwing fishman and at boss at jump lags)
Ends level 4 22081 (102 frames faster)

#7701075046596337 - DT2 hitbox glitch (frame 7746)

Duck-feos-compact-glitch2.fm3
In 08:45.30 (31570 frames), 122 rerecords
Game: DuckTales 2 ( NES, see all files )
1359 downloads
Uploaded 7/4/2013 7:14 PM by feos (see all 192)

#7678764475829743 - DT2 Boss 4.

DuckTales2_WIP_v14-compact.fm3
In 05:56.76 (21441 frames), 2046 rerecords
Game: DuckTales 2 ( NES, see all files )
1381 downloads
Uploaded 7/3/2013 7:07 PM by feos (see all 192)
Need a better pattern, maybe MESHUGGAH shaves some in-level frames.
Currently 80 frames over adelikat.

#7669395131177212 - Duck Tales 2 wip v11

DuckTales2_WIP_v11-compact.fm3
In 05:46.18 (20805 frames), 2127 rerecords
Game: DuckTales 2 ( NES, see all files )
1274 downloads
Uploaded 7/3/2013 9:00 AM by MESHUGGAH (see all 292)
Removed a lag frame from level 3. Boss pattern changed so redid. No HP loss in this level, because it doesn't saves frame anywhere.

#7659586499985809 - Duck Tales 2 wip v10

DuckTales2_WIP_v10-compact.fm3
In 05:46.20 (20806 frames), 3756 rerecords
Game: DuckTales 2 ( NES, see all files )
1180 downloads
Uploaded 7/2/2013 10:23 PM by MESHUGGAH (see all 292)
52 frames faster than adelikat's published run until start of level 4.
Currently implemented optimizations from me: - optimizing "grapp target" jumping offs - abusing a position/subpixel trick to throw crates as fast as possible (removing 1 frame of direction 16 frames earlier of doing that action) - lag frame removing like a boss (carefully making actions) - pogo stick mania at level 1 after crates instead of ducking - movement optimizing mostly on ropes - different route at 2 places (stone at level 3 and level 3 boss) because of pattern change
Added feos's level 4 part (a bit synced until ~18133, ropes...)

#7655558460077534 - Duck Tales 2 wip v4

DuckTales2_WIP_v4-compact.fm3
In 04:44.75 (17113 frames), 18999 rerecords
Game: DuckTales 2 ( NES, see all files )
1284 downloads
Uploaded 7/2/2013 6:02 PM by MESHUGGAH (see all 292)
Optimized until 12195 (start of level 3) (comparison movie: Duck-feos.fm2 old one), 42 frames faster.

#7654032077310922 - Duck Tales 2 wip v3

DuckTales2_WIP_v3-compact.fm3
In 04:45.02 (17130 frames), 14405 rerecords
Game: DuckTales 2 ( NES, see all files )
1266 downloads
Uploaded 7/2/2013 4:23 PM by MESHUGGAH (see all 292)
Optimized until 7564th frame

#7652809045939118 - Duck Tales 2 wip v2

DuckTales2_WIP_v2-compact.fm3
In 04:45.05 (17131 frames), 12487 rerecords
Game: DuckTales 2 ( NES, see all files )
1157 downloads
Uploaded 7/2/2013 3:04 PM by MESHUGGAH (see all 292)
Saves 2 frames instead of 6....

#7649392887914666 - Feos Duck Tales 2 wip level 1

Feos_Duck_Tales_2_wip_level1-compact.fm3
In 04:45.15 (17137 frames), 5059 rerecords
Game: DuckTales 2 ( NES, see all files )
1259 downloads
Uploaded 7/2/2013 11:22 AM by MESHUGGAH (see all 292)
18 frames saved total at the start of level 1 boss fight. (Optimized only to that part now).

#7649172662031634 - Duck Tales 2 wip

Feos_Duck_Tales_2_wip.fm2
In 04:45.20 (17140 frames), 4982 rerecords
Game: DuckTales 2 ( NES, see all files )
2947 downloads
Uploaded 7/2/2013 11:08 AM by MESHUGGAH (see all 292)
- Jumping off the rope at 2117 - Better catching the grapple target - Maybe better jump to the end of the screen after logs/water scene? - Better catching the grapple target - Second "moving platform" sequence changed (pogo stick madness). Somehow I can throw the next crate much earlier.