52 frames faster than adelikat's published run until start of level 4.
Currently implemented optimizations from me:
- optimizing "grapp target" jumping offs
- abusing a position/subpixel trick to throw crates as fast as possible (removing 1 frame of direction 16 frames earlier of doing that action)
- lag frame removing like a boss (carefully making actions)
- pogo stick mania at level 1 after crates instead of ducking
- movement optimizing mostly on ropes
- different route at 2 places (stone at level 3 and level 3 boss) because of pattern change
Added feos's level 4 part (a bit synced until ~18133, ropes...)