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#26327784300935557 - SAI v3.1 1-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 07:31.02 (27106 frames), 73793 rerecords
706 downloads
Uploaded 10/21/2015 3:52 PM by TASeditor (see all 188)
53 frames saved over last WIP.
19 in 1-2, which lead to different lag in 1-3 and thus better lag reduction there and movement optimizations.

#26215611740760351 - SAI v3 3-1

Super Adventure Island (USA) v3_i.tasproj.bk2
In 07:31.92 (27160 frames), 66678 rerecords
625 downloads
Uploaded 10/16/2015 2:37 PM by TASeditor (see all 188)
705 frames faster.
I can push the countdown down much faster than I thought. Need to test this on other levels too.

#26108073109874798 - SAI v3 1-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 03:23.70 (12242 frames), 36869 rerecords
682 downloads
Uploaded 10/11/2015 6:23 PM by TASeditor (see all 188)
369 frames faster

#25927073008868536 - SAI v3 1-1

Super Adventure Island (USA) v3_i.tasproj.bk2
In 01:07.29 (4044 frames), 11905 rerecords
694 downloads
Uploaded 10/3/2015 2:45 PM by TASeditor (see all 188)
Of course snes9x displays wrong values in RAM Watch, jumping doesn't go to 412 for one frame, it's slower most of the time... High-jumping isn't slower.
Saved 94 frames over my old shit run. Using several new tricks:
Jump boosting: After throwing something you'll be pushed 1,5px when landing.
Force quicker bonus countdown: Jumping, throwing on specific frames or alternating R/D (only useful on downslopes or before normal jumps). I got it down to 1, instead of 5.

#25329848427765914 - Kage 1 player 1-4 v2

Kage 1player TAS 1-4.fm2
In 01:36.51 (5800 frames), 270347 rerecords
1121 downloads
Uploaded 9/6/2015 5:15 PM by TASeditor (see all 188)
Can't beat the frame-rule, one frame too slow. Saved 10 frames from lag. 2 frames needed to be saved to start 1-4 earlier.

#25243417589481523 - Kage 1 player 1-2 v2.3

Kage 1player TAS WIP 1-2 v2_3.fm2
In 00:54.54 (3278 frames), 257855 rerecords
1084 downloads
Uploaded 9/2/2015 7:50 PM by TASeditor (see all 188)
Improved 1 frame (2 lag frames).

#25190626540709428 - Kirby's Adventure 5-3 v3

Kirby's Adventure non-glitched any% 5-3 v3 WIP.fm2
In 19:34.75 (70601 frames), 690071 rerecords
1052 downloads
Uploaded 8/31/2015 10:46 AM by TASeditor (see all 188)
Now 827 frames saved over last WIP, due to clipping in 5-2.

#24977072612665191 - Kirby's Adventure 5-5

Kirby's Adventure non-glitched any% 5-5 WIP.fm2
In 21:53.95 (78967 frames), 640877 rerecords
1024 downloads
Uploaded 8/21/2015 7:57 PM by TASeditor (see all 188)
Saved 5200 frames so far.
Saved 133 frames in the second room in 5-5.
Slope clipping in 5-5 is slower by 143 frames.

#24909144891456037 - Yushi vs. Merio playarund

Yushi_Merio.tasproj.bk2
In 01:18.85 (4731 frames), 34797 rerecords
710 downloads
Uploaded 8/18/2015 6:32 PM by TASeditor (see all 188)

#24842729277532540 - Kirby's Adventure 5-3 v2

Kirby's Adventure non-glitched any% 5-3 v2 WIP.fm2
In 19:48.51 (71428 frames), 607480 rerecords
1024 downloads
Uploaded 8/15/2015 6:45 PM by TASeditor (see all 188)
181 frames saved over last WIP.

#24622310551832790 - Super Monkey Ball Jr. (GBA) HUD

Super Monkey Ball Jr.lua
1053 downloads
Uploaded 8/5/2015 8:30 PM by TASeditor (see all 188)

#24485873344121954 - Super Monkey Balls Jr. Master-1

Super Monkey Ball Jr TAS WIP1.tasproj.bk2
In 00:48.86 (2918 frames), 12467 rerecords
698 downloads
Uploaded 7/30/2015 5:02 PM by TASeditor (see all 188)
25 frames faster. 15 in menu.

#24354405530773091 - Cider Spider

Apple Cider Spider TAS.tasproj.bk2
In 02:04.03 (7442 frames), 5492 rerecords
Game: Apple Cider Spider ( AppleII, see all files )
713 downloads
Uploaded 7/24/2015 6:57 PM by TASeditor (see all 188)

#24347128668590440 - Kirby's Adventure 5-3

Kirby's Adventure non-glitched any% 5-3 WIP.fm2
In 19:51.52 (71609 frames), 578822 rerecords
1058 downloads
Uploaded 7/24/2015 11:05 AM by TASeditor (see all 188)
4690 frames saved so far.

#24234407968518158 - Kirby's Adventure 5-1

Kirby's Adventure non-glitched any% 5-1 WIP.fm2
In 17:45.46 (64033 frames), 540760 rerecords
1103 downloads
Uploaded 7/19/2015 9:15 AM by TASeditor (see all 188)
Not dead.
111 frames faster in 5-1, 4472 total.

#23991902808928296 - Kage 1 player 1-2 v2.2

Kage 1player TAS WIP 1-2 v2.2.fm2
In 00:54.56 (3279 frames), 242490 rerecords
788 downloads
Uploaded 7/8/2015 11:08 AM by TASeditor (see all 188)
4 frames faster, 3 frames in 1-1, 1 in 1-2.

#23619101060156082 - Kage 1 player 1-2 v2

Kage 1player TAS WIP 1-2v2.fm2
In 00:54.63 (3283 frames), 220713 rerecords
778 downloads
Uploaded 6/21/2015 4:11 PM by TASeditor (see all 188)
Improved one frame over my last WIP. Now matches Xipo's time in that stage.

#23321172006617535 - Quake 64 e1m2

Quake 64 TAS WIP e1m2.tasproj.bk2
In 01:47.42 (6445 frames), 839 rerecords
Game: Quake 64 ( N64, see all files )
1 comment, 715 downloads
Uploaded 6/8/2015 6:10 AM by TASeditor (see all 188)

#23194306587881454 - Zelda glitched

Zelda TAS glitched_v2-p.fm2
In 03:43.00 (13402 frames), 79032 rerecords
783 downloads
Uploaded 6/2/2015 1:03 PM by TASeditor (see all 188)

#22882074853975783 - Zelda game end glitch

Zelda TAS game end glitch.fm2
In 03:34.70 (12903 frames), 69731 rerecords
1184 downloads
Uploaded 5/19/2015 11:35 AM by TASeditor (see all 188)

#22820369846398997 - Zelda glitched

Zelda TAS glitched-compact_v3.fm3
In 03:55.93 (14179 frames), 43607 rerecords
1487 downloads
Uploaded 5/16/2015 4:53 PM by TASeditor (see all 188)
Branch 0 contains finished run.
Branch 2 and 3 prevent crashing after item glitch, but the cave to 9th level isn't opened.
The item glitch is achieved by executing 6C 9A B3 in Link's and Enemy 1 and 2's Y positions.

#22800189426508556 -

Zelda TAS glitched_9_1.fm2
In 03:18.57 (11934 frames), 34442 rerecords
695 downloads
Uploaded 5/15/2015 7:04 PM by TASeditor (see all 188)

#22707016956060914 -

Zelda TAS glitched_7_1.fm2
In 04:16.49 (15415 frames), 29828 rerecords
784 downloads
Uploaded 5/11/2015 2:22 PM by TASeditor (see all 188)

#22688295886187627 - Zelda glitched (up to graveyard) v2

Zelda TAS glitched-compact_v2.fm3
In 03:04.43 (11084 frames), 21474 rerecords
1420 downloads
Uploaded 5/10/2015 6:08 PM by TASeditor (see all 188)
Used 1st save slot to manipulate 0x16 to 0. Collecting a rupee to manipulate 0x0618 to 0x4C.

#22662980833139671 - Zelda glitched (lvl 9 warp glitching v2)

Zelda no Densetsu - The Hyrule Fantasy (Japan) (v1.1)wr2_warpglitch_lv9_v2.fm2
In 04:54.13 (17677 frames), 22806 rerecords
1217 downloads
Uploaded 5/9/2015 2:46 PM by TASeditor (see all 188)
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