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#26709308007003788 - SAI v3 4-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 14:16.76 (51490 frames), 124858 rerecords
744 downloads
Uploaded 11/7/2015 8:14 PM by TASeditor (see all 191)
1616 frames faster

#26555056857071435 - SAI v3 3-3

Super Adventure Island (USA) v3_i.tasproj.bk2
In 09:55.84 (35809 frames), 100897 rerecords
699 downloads
Uploaded 10/31/2015 9:31 PM by TASeditor (see all 191)
383 frames saved in this level, total 1248.
Main improvement comes from pushing down bonus counter 4 times faster while riding the mine cart by doing R|L/D pushdowns(old was 15; new is 1 bonus bar). Also more entertaining glitchy-ness with the mine cart.

#26477340288790924 - semenstreetcuntdown

SesamestreetCuntup_TAS-compact.fm3
In 05:09.96 (18628 frames), 6055 rerecords
894 downloads
Uploaded 10/28/2015 9:31 AM by TASeditor (see all 191)
Not final, needs more testing.

#26327784300935557 - SAI v3.1 1-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 07:31.02 (27106 frames), 73793 rerecords
719 downloads
Uploaded 10/21/2015 3:52 PM by TASeditor (see all 191)
53 frames saved over last WIP.
19 in 1-2, which lead to different lag in 1-3 and thus better lag reduction there and movement optimizations.

#26215611740760351 - SAI v3 3-1

Super Adventure Island (USA) v3_i.tasproj.bk2
In 07:31.92 (27160 frames), 66678 rerecords
640 downloads
Uploaded 10/16/2015 2:37 PM by TASeditor (see all 191)
705 frames faster.
I can push the countdown down much faster than I thought. Need to test this on other levels too.

#26108073109874798 - SAI v3 1-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 03:23.70 (12242 frames), 36869 rerecords
699 downloads
Uploaded 10/11/2015 6:23 PM by TASeditor (see all 191)
369 frames faster

#25927073008868536 - SAI v3 1-1

Super Adventure Island (USA) v3_i.tasproj.bk2
In 01:07.29 (4044 frames), 11905 rerecords
709 downloads
Uploaded 10/3/2015 2:45 PM by TASeditor (see all 191)
Of course snes9x displays wrong values in RAM Watch, jumping doesn't go to 412 for one frame, it's slower most of the time... High-jumping isn't slower.
Saved 94 frames over my old shit run. Using several new tricks:
Jump boosting: After throwing something you'll be pushed 1,5px when landing.
Force quicker bonus countdown: Jumping, throwing on specific frames or alternating R/D (only useful on downslopes or before normal jumps). I got it down to 1, instead of 5.

#25329848427765914 - Kage 1 player 1-4 v2

Kage 1player TAS 1-4.fm2
In 01:36.51 (5800 frames), 270347 rerecords
1135 downloads
Uploaded 9/6/2015 5:15 PM by TASeditor (see all 191)
Can't beat the frame-rule, one frame too slow. Saved 10 frames from lag. 2 frames needed to be saved to start 1-4 earlier.

#25243417589481523 - Kage 1 player 1-2 v2.3

Kage 1player TAS WIP 1-2 v2_3.fm2
In 00:54.54 (3278 frames), 257855 rerecords
1098 downloads
Uploaded 9/2/2015 7:50 PM by TASeditor (see all 191)
Improved 1 frame (2 lag frames).

#25190626540709428 - Kirby's Adventure 5-3 v3

Kirby's Adventure non-glitched any% 5-3 v3 WIP.fm2
In 19:34.75 (70601 frames), 690071 rerecords
1074 downloads
Uploaded 8/31/2015 10:46 AM by TASeditor (see all 191)
Now 827 frames saved over last WIP, due to clipping in 5-2.

#24977072612665191 - Kirby's Adventure 5-5

Kirby's Adventure non-glitched any% 5-5 WIP.fm2
In 21:53.95 (78967 frames), 640877 rerecords
1044 downloads
Uploaded 8/21/2015 7:57 PM by TASeditor (see all 191)
Saved 5200 frames so far.
Saved 133 frames in the second room in 5-5.
Slope clipping in 5-5 is slower by 143 frames.

#24909144891456037 - Yushi vs. Merio playarund

Yushi_Merio.tasproj.bk2
In 01:18.85 (4731 frames), 34797 rerecords
724 downloads
Uploaded 8/18/2015 6:32 PM by TASeditor (see all 191)

#24842729277532540 - Kirby's Adventure 5-3 v2

Kirby's Adventure non-glitched any% 5-3 v2 WIP.fm2
In 19:48.51 (71428 frames), 607480 rerecords
1044 downloads
Uploaded 8/15/2015 6:45 PM by TASeditor (see all 191)
181 frames saved over last WIP.

#24622310551832790 - Super Monkey Ball Jr. (GBA) HUD

Super Monkey Ball Jr.lua
1065 downloads
Uploaded 8/5/2015 8:30 PM by TASeditor (see all 191)

#24485873344121954 - Super Monkey Balls Jr. Master-1

Super Monkey Ball Jr TAS WIP1.tasproj.bk2
In 00:48.86 (2918 frames), 12467 rerecords
712 downloads
Uploaded 7/30/2015 5:02 PM by TASeditor (see all 191)
25 frames faster. 15 in menu.

#24354405530773091 - Cider Spider

Apple Cider Spider TAS.tasproj.bk2
In 02:04.03 (7442 frames), 5492 rerecords
Game: Apple Cider Spider ( AppleII, see all files )
738 downloads
Uploaded 7/24/2015 6:57 PM by TASeditor (see all 191)

#24347128668590440 - Kirby's Adventure 5-3

Kirby's Adventure non-glitched any% 5-3 WIP.fm2
In 19:51.52 (71609 frames), 578822 rerecords
1078 downloads
Uploaded 7/24/2015 11:05 AM by TASeditor (see all 191)
4690 frames saved so far.

#24234407968518158 - Kirby's Adventure 5-1

Kirby's Adventure non-glitched any% 5-1 WIP.fm2
In 17:45.46 (64033 frames), 540760 rerecords
1132 downloads
Uploaded 7/19/2015 9:15 AM by TASeditor (see all 191)
Not dead.
111 frames faster in 5-1, 4472 total.

#23991902808928296 - Kage 1 player 1-2 v2.2

Kage 1player TAS WIP 1-2 v2.2.fm2
In 00:54.56 (3279 frames), 242490 rerecords
804 downloads
Uploaded 7/8/2015 11:08 AM by TASeditor (see all 191)
4 frames faster, 3 frames in 1-1, 1 in 1-2.

#23619101060156082 - Kage 1 player 1-2 v2

Kage 1player TAS WIP 1-2v2.fm2
In 00:54.63 (3283 frames), 220713 rerecords
794 downloads
Uploaded 6/21/2015 4:11 PM by TASeditor (see all 191)
Improved one frame over my last WIP. Now matches Xipo's time in that stage.

#23321172006617535 - Quake 64 e1m2

Quake 64 TAS WIP e1m2.tasproj.bk2
In 01:47.42 (6445 frames), 839 rerecords
Game: Quake 64 ( N64, see all files )
1 comment, 730 downloads
Uploaded 6/8/2015 6:10 AM by TASeditor (see all 191)

#23194306587881454 - Zelda glitched

Zelda TAS glitched_v2-p.fm2
In 03:43.00 (13402 frames), 79032 rerecords
812 downloads
Uploaded 6/2/2015 1:03 PM by TASeditor (see all 191)

#22882074853975783 - Zelda game end glitch

Zelda TAS game end glitch.fm2
In 03:34.70 (12903 frames), 69731 rerecords
1213 downloads
Uploaded 5/19/2015 11:35 AM by TASeditor (see all 191)

#22820369846398997 - Zelda glitched

Zelda TAS glitched-compact_v3.fm3
In 03:55.93 (14179 frames), 43607 rerecords
1509 downloads
Uploaded 5/16/2015 4:53 PM by TASeditor (see all 191)
Branch 0 contains finished run.
Branch 2 and 3 prevent crashing after item glitch, but the cave to 9th level isn't opened.
The item glitch is achieved by executing 6C 9A B3 in Link's and Enemy 1 and 2's Y positions.

#22800189426508556 -

Zelda TAS glitched_9_1.fm2
In 03:18.57 (11934 frames), 34442 rerecords
716 downloads
Uploaded 5/15/2015 7:04 PM by TASeditor (see all 191)
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