Post subject: Metroid Prime Hunters
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Have they improved frame advance? Cause whenever I did something that required that with the touch screen, it was a pain in the ass.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 3/14/2008
Posts: 152
Location: United Kingdom
From what I've used of 0.94+, the frame advance is fine, even with the touch screen.
Post subject: Found a TAS on YouTube
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
I found this TAS of MPH when searching for a speedrun on youtube. I've watched it and shows off some impressive tricks. This is a great basis on where to start a TAS. It is using the Spanish ROM of the game though. http://www.youtube.com/watch?v=oEiWcaCuH6U&feature=related
Editor, Expert player (2330)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Finally I see an FPS TAS that is both highly dynamic and not a headache to watch! Never thought the game was so fluid, either. This is great stuff.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Everything looked pretty nice expect for boosting. It looked inconsistent.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Does anyone know if the author is still working on this?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 9/20/2005
Posts: 14
Location: Morocco
Link to video Almost reaches the first boss. The game is clearly a great game to TAS. Seriously, someone should start this.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
That looked quite nice! I would love to see more of this.
Player (202)
Joined: 8/3/2012
Posts: 116
Location: U.S.
http://www.ign.com/faqs/2007/metroid-prime-hunters-glitch-faq-730379 I'm thinking this may be very useful for the run, that is if it's still being worked on. If not, I would love to try it.
Memory
She/Her
Site Admin, Skilled player (1557)
Joined: 3/20/2014
Posts: 1766
Location: Dumpster
I'm beginning to look into this game for TASing and have already found a number of helpful addresses. I'm also relatively familiar with developments made in the game over the past year in the RTA community. However, there was a out of bounds trick found a long time ago that would save a significant amount of time that would allow you to collect the volt driver early. Problem is that this currently leads into a dead end. The trick is here: Link to video I've managed this a few times myself, but the problem is that there is currently no way back out. The game has a number of places you can get out of bounds through damaging yourself with charged missiles, but no oob has been found within the center area yet. The game has a checkpoint system, but as far as I can tell, there are no checkpoints you can activate in that room after getting volt driver. I'll work on tasing this regardless of whether the skip was found, but this would occur relatively early in the run, so if it gets found, I'd rather it be sooner than later.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Site Admin, Skilled player (1557)
Joined: 3/20/2014
Posts: 1766
Location: Dumpster
There are a number of out of bounds tricks in console Metroid Prime Hunters runs, but no sort of inter-room out of bounds travel. This will not be the case in TAS: Link to video The clip at the beginning was known by console runners for a while now but I wasn't quite expecting to get it how I did since I wasn't using frame advance for that. Room collision in hunters is largely one sided, so it's easy to reenter the boundaries of the room. However because there is very little ledge in the hallway in between the two bigger rooms, this means you need to carefully balance on the outside of the room to do this, making it very much tas only. I did not spend any time optimizing this, this is mostly a proof of concept of what a TAS could do in this game.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Site Admin, Skilled player (1557)
Joined: 3/20/2014
Posts: 1766
Location: Dumpster
So this is far from the most optimal way of doing this but I have volt driver early: Link to video Thanks to parax for finding the original oob method, amhite for pointing out the missile push worked, and Dann for the setup for the missile push. Everything once I got out of bounds was my work. So what happens once I get out of bounds is that I grab volt driver from below and land kind of on a ledge. If you have seen my previous balancing videos you know the deal. I made sure to regain my jump before going over to this big chunk of ground beside a ramp leading up to a door. From there I can safely bomb jump back to the outer ring. This is far from the most optimal way of doing this, but I'm glad that I have shown that you can do it at all. This saves at least a minute.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Fortranm
He/Him
Editor, Experienced player (879)
Joined: 10/19/2013
Posts: 1121
Congrats! Sequence breaks are always my favorite part of Metroid runs.
Memory
She/Her
Site Admin, Skilled player (1557)
Joined: 3/20/2014
Posts: 1766
Location: Dumpster
TheMG2 wrote:
This saves at least a minute.
Did I say a minute? I should have said 4 minutes. The fact that you can make a lot of progress towards CA2 during the CA1 escape, completely avoiding the typical CA1 escape route helps a lot.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Site Admin, Skilled player (1557)
Joined: 3/20/2014
Posts: 1766
Location: Dumpster
So it seems when you go really really far out of bounds you hit triggers: Link to video Link to video idk if I could take advantage of this, they all seem really far.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Site Admin, Skilled player (1557)
Joined: 3/20/2014
Posts: 1766
Location: Dumpster
So I'm going to do a rough draft TAS first and then do a second full TAS that is better optimized. I feel that doing this will help me get a better picture of how things fit together. Rough draft TAS WIP1: Link to video I will spend a bit more time better optimizing sections and smoothing out some camera turns on the second TAS. About the pauses: LuckyStarKid (JP TASer) tweeted out that rooms load faster when paused and I confirmed this. This saves time basically every time the game needs to load something. The game runs at 30FPS and there are two methods of boosting: one is controlled by the r-button, and it takes 15 frames to fully charge. It's usually worth the full 15 frames. The other is controlled by the touch screen. With TAS I can do these boosts in two frames, however you cannot perform another until the game detects you have "slowed down" or something. Therefore I cannot just repeatedly spam them to go fast, and I need to use r-boosts too. I'll probably post WIPs through the end of the first Celestial Archives visit. After that I'll work on the rough draft and post it all at once when it's done.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Joined: 3/25/2008
Posts: 64
very cool so far
.II
Memory
She/Her
Site Admin, Skilled player (1557)
Joined: 3/20/2014
Posts: 1766
Location: Dumpster
WIP 2 (EDIT) 3 of rough draft: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Site Admin, Skilled player (1557)
Joined: 3/20/2014
Posts: 1766
Location: Dumpster
Rough Draft WIP 4: Link to video Completes up through the first boss.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Site Admin, Skilled player (1557)
Joined: 3/20/2014
Posts: 1766
Location: Dumpster
Last WIP I'm uploading of the rough draft: Link to video Completes the Celestial Archives 1 escape (while simultaneously making progress in Celestial Archives 2)
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
This game seems to respond pretty well to sequence breaks! That's typically an encouraging sign for the making of a TAS. It'd probably be better if I had more of an idea of what the game's intended sequence is, though.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Very nicely done!!
Memory
She/Her
Site Admin, Skilled player (1557)
Joined: 3/20/2014
Posts: 1766
Location: Dumpster
ais523 wrote:
This game seems to respond pretty well to sequence breaks! That's typically an encouraging sign for the making of a TAS.
The game has had a somewhat active speedrunning community and they found a good number of breaks over the years so it was well known that the game handles sequence breaks very well. I'm working closely with them to make sure the TAS is of proper quality. They've already suggested a number of things I can improve on my rough draft that I will incorporate into my final draft. A runner/glitch hunter named Dann has been especially helpful, he discovered a good number of tricks in the last two years that were used in real time runs. He has been a great source of ideas for TAS as well and has been generally helpful all around. Once I wanted a new clip so I could do a cool TAS trick that is coming up later and he found one in like 15 minutes, he's great.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero