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darkszero
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Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
aldelaro5
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Joined: 1/8/2014
Posts: 29
Location: Canada, Quebec
darkszero wrote:
https://code.google.com/p/dolphin-emu/source/detail?r=cdfe58f7ede09ff11b13adf5a911da5a50927870 Is the issues finally fixed? :) EDIT: seems like a fix to the fix: https://code.google.com/p/dolphin-emu/source/detail?r=5f14f0e3ce407d32760491a12830f0dff8284b5e
yes they are http://i.imgur.com/FxVxyZX.png Water emulation is fixed http://i.imgur.com/ZSGFw7C.png Poster peeling effect is fixed http://i.imgur.com/14k2qua.png Staircase effect is fixed http://i.imgur.com/HllMwSy.png Grubba's office view from the hole in air duct is fixed you can see the whole room now Note: it doesn't fix the punies Tested on Dolphin 4.0-709 64bit linux but the update is from dolphin 4.0-707
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally." - Masahiro Sakurai
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
aldelaro5 wrote:
Note: it doesn't fix the punies Tested on Dolphin 4.0-709 64bit linux but the update is from dolphin 4.0-707
I'll just post it here then: https://code.google.com/p/dolphin-emu/issues/detail?id=6525&start=100
Masterjun
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Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
So apparently I found a new glitch: Link to video
Game Resources wrote:
Unspin Clip By flipping into Paper mode, walking into a tight space between two solid objects and then unflipping in that area that's supposed to keep him flipped, Mario will sometimes clip into both objects. This can be used to enter buildings without having to unlock or open the door. This doesn't have any use in a speedrun yet.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Joined: 10/29/2013
Posts: 8
Location: New Brunswick, Canada
Cool trick. Link to video
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Link to video This cool little trick saves 5 minutes because Mario only has to go down to Rank 11 to retrigger the chapter successfully.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
https://www.youtube.com/watch?v=2mv09HI2ZF4 This cool little trick saves 5 minutes because Mario only has to go down to Rank 11 to retrigger the chapter successfully.
0_o How did you get yoshi before hand anyways? Goombella buffer?
Patashu
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Joined: 10/2/2005
Posts: 4045
Sounds like the TAS will need an update in the future!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6450
Location: The land down under.
Patashu wrote:
Sounds like the TAS will need an update in the future!
Don't tell natt. Poor natt, I wanna hug him. Oh well, find more ways to destroy the game.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Experienced player (986)
Joined: 8/30/2012
Posts: 373
jlun2 wrote:
0_o How did you get yoshi before hand anyways? Goombella buffer?
Sorry I took so long to reply. By using a glitch in Chapter 2, we skip a sequence cutscene. We complete most of Chapter 3 (this is when we get Yoshi) and then go back to Chapter 2. We trigger Chapter 2 and then re-enter Chapter 3. There's no goombella buffer lol...
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
jlun2 wrote:
0_o How did you get yoshi before hand anyways? Goombella buffer?
Sorry I took so long to reply. By using a glitch in Chapter 2, we skip a sequence cutscene. We complete most of Chapter 3 (this is when we get Yoshi) and then go back to Chapter 2. We trigger Chapter 2 and then re-enter Chapter 3. There's no goombella buffer lol...
What events does this trick skip and how much time in total saved?
Experienced player (986)
Joined: 8/30/2012
Posts: 373
This way we don't actually need to battle our way to the top. We get to rank 8 to get Super Hammer and then retrigger the chapter and go straight to the boss. It saves... 10 minutes iirc. It might save more in a TAS though.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I just saw almo's stream to see how he applies the glitch, and he uses groundstomp to get up the shelf. How does that work? Any other uses for that?
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Basically, the ground pound makes it easier to clip up to the platform. Also, thank you very much to the publisher for getting our run done! But a re-do is definitely required, which is why I already started one. I completed the Prologue 520 frames faster (-8.67 seconds). I've currently gotten up to Hooktail's Castle where I am approximately 6000 frames faster (No, that is not a typo). This is because of the Shwonk Fortress skips. Much more progress will be made in the many months to come!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Active player (466)
Joined: 3/30/2012
Posts: 405
Are you working on the new TAS with the other guys as well, or is it just you by yourself?
Patashu
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Joined: 10/2/2005
Posts: 4045
I'm happy to see the revised run is in the works! :) I'm guessing it will save half an hour with all the new tech combined.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Not quite half an hour. I'm estimating 15-20 minutes. And in fact I'm working on this run by myself with help from CoolKirby for the plane panels. My goal is to sub 1 million frames which would only require 15 minutes of time savers.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Active player (466)
Joined: 3/30/2012
Posts: 405
What kind of major time savers are there that weren't in the published run?
Experienced player (986)
Joined: 8/30/2012
Posts: 373
I'm not sure if you're familiar with this, but there's a chapter 2/3 sequence break glitch that Almo uses in his current WR.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 1/29/2012
Posts: 33
Location: Finland
Cool. I'm looking forward to this new run.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
I've currently gotten up to Hooktail's Castle where I am approximately 6000 frames faster (No, that is not a typo). This is because of the Shwonk Fortress skips. Much more progress will be made in the many months to come!
:o Is Koops skipped this time? Also what dolphin rev was used btw?
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Yep, Koops skip is another part of that saved time. The run is being done on Dolphin 4.0-926.
TheKDX7
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Player (118)
Joined: 7/9/2011
Posts: 393
Location: Switzerland
Send us your WIP when a chapter it ends, and good luck for this work the guys!
Experienced player (986)
Joined: 8/30/2012
Posts: 373
I'll get working on a Prologue encode actually. Also, I have a surprise video that I'll be uploading shortly. EDIT: Here it is! Link to video
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
It's starting to look like a triple tick!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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