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Mappy is an Arcade game released in 1983 developed by Namco (Now known as Bandai Namco). The game is about a police mouse that tries to recover items stolen by the naughty folks and Boss the Big Bit
  • Emulator: BizHawk 2.10
  • Settings changed: C = save state 1
  • Checksum: 9c5e5f6121a00724468ba215de3e91e81be21c7a (Hex lowercase)
  • Bios: US set
  • Aims: Fastest possible and highest score possible until Round 5 (Includes bonus stage)
  • Comments: Hi there, this is my first actual TAS using frame advance, I'm still trying to learn Memory Watch, enjoy!


TASVideoAgent
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This topic is for the purpose of discussing #9554: TheOnlyOne's Arcade Mappy in 04:13.31
Post subject: VERY IMPORTANT
TheOnlyOne
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Posts: 1
Location: USA
Spikestuff
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Hello TheOnlyOne and welcome to TASVideos. For Mappy a single loop is actually completing 16 Rounds (Levels), which the NES version completes (as a comparison). Unfortunately meaning that this movie has another 11 stages to go through. Best of luck completing Mappy.
Editing Updates. So I was able to get around to watching the input. Unfortunately this is very much RTA play being made, and compared to an actual RTA run that features an optimal Round 1 (route) the TAS is slower: Link to video I also did a quick run on Round 1 to compare against yours. You can check out that input here.
Quick encode of this TAS: Link to video
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DrD2k9
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The submission notes state: "this is my first actual TAS using frame advance" It's awesome that you are using a new TASing tool that you haven't with your prior TASing. I'd strongly encourage you to investigate the TAStudio tool. It makes visualizing/setting inputs on a frame-by-frame basis for any frame in your TAS. In my opinion, it makes TASing a bit easier as backing up and re-doing portions of a run can be performed while maintining future inputs (that may or may not need changed depending on the game). Also, make sure your submitted runs are meeting our rules; specifically in this instance (as Spike mentioned), making sure that the submission gets to the point where the game starts to loop. The guidelines would also be a good resource to read through. Keep working at your skills, and you'll (hopefully soon) produce something publishable!

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