This is my first submission for TasVideos!
  • Game: Duck Tales (USA) for NES
  • Aim: "bad ending" (3 possible endings : bad (exactly $0), good (less than $10,000,000), best (at least $10,000,000)
  • Takes damage to save time
  • Luck manipulation
  • Hard mode
Scrooge gets treasures all around the world only to become the poorest duck in the world. In Hard mode, we take twice as much damage as in Easy mode, all Magic coins are replaced with Ice Creams, all Cakes are replaced with Big Diamonds. Everything else is the same in the three modes Easy, Normal, Hard.
We tried to choose the best route to complete Duck Tales with zero dollar. To achieve this, we must gather an exact multiple of $3,000,000 and uses each bunch of $3,000,000 to refill his health (works only if Scrooge is on the ground and his life is depleted). It's impossible to collect less than $5,000,000 (for the five Treasures), so the fastest way is to collect exactly $6,000,000 and we need to take damage to heal twice.
To achieve $6,000,000, we have to collect the correct amount of diamonds while caring for the timer. $1000 rewarded for each full ten seconds remaining after clearing a level and collecting the Treasure.
  • One Red Diamond is worth $50,000.
  • One Big Diamond is worth $10,000.
  • One Small Diamond is worth $2,000.
  • All Diamonds may be found in treasure chests (visible or hidden) or hidden in thin air. Only Big and Small Diamonds may be dropped by enemies.
  • The Treasure obtained after defeating a boss is worth $1,000,000.
Boss strategy
Each boss has 5 HP. Once a boss has taken damage, it will be invulnerable for 120 frames and Scrooge will be able to move vertically across it without taking damage! This allows us to hit the boss from below or from the side. It doesn't save time but looks cool! Depending on the speeds of Scrooge and the boss (works also with some enemies like the slugs in the Mines or the octopusses on the Moon), Scrooge is able to "walk" on it without taking damage, with the "Scrooge hits the ground" sound.
Overall summary
LevelSmall Diamonds Big Diamonds Red Diamonds Time left$
Amazon61324281,284,000
Transylvania5814541,185,000
Mines51225431,284,000
Himalayas3424521,191,000
Moon0005621,056,000
Total19377-6,000,000
Level by level summary
Amazon
Some Small Diamonds are collected before appearing on screen (dropped by Bees and Gorillas). The route is the same as for an any% run.
Transylvania
The route is exactly the same than for an any% run, apart from collecting some Diamonds on the way.
African Mines
The route to get the key in Transylvania is unchanged. The rest of the route is standard, apart from a small incursion in the depths of the mines before the last corridor toward the boss, to get some conveniently placed and precious Diamonds (900 frames to get $110,000). I tried to make the waiting between each strike on the slug boss as entertaining as possible, while experiencing bosswalking and corner stuttering (the sound made is hilarious). It's possible to defeat the boss while taking damage and being partway inside the floor, but it loses time and can only be seen in frame advance mode. So not worth it.
Himalayas
Same route as for any%. Making a small jump enables us to reach maximum vertical speed earlier while falling in the shaft. Getting the hidden Big Diamond (which is a Cake in Easy and Normal modes) doesn't lose time.
The Moon
We didn't take more time to enjoy the unforgettable "Moon theme" than in any% run. We didn't ever bother collect a single Diamond, as we already got the proper number. We manipulate the Lunar Rat into running towards us to land the first hit as soon as possible. Some stuttering while waiting for the 120-frame boss invincibilities to wear off, for cool sound effects again.
Transylvania (3rd visit)
We start this level with $6,000,000 in our pockets, no more, no less. Yay! Route unchanged toward Dracula Duck's room. The frame we enter the room and Scrooge's movements inside this room contribute to manipulate the place where Dracula next appears, and the trajectory of his bats. During the battle, we take damage multiple times to use the $3,000,000 mysterious healing process twice. It works only if Scrooge is on the ground.

CoolHandMike: Claiming for judging.
CoolHandMike: Looking though this submission the main sticking point was exactly how legitimate this select button method to remove 3 million and get health. Specifically whether this was a leftover debug function or an intentional mechanic from the developers. Several points have pushed it to just being a part of the game. Particularly that it is not abusable in game to trivialize gameplay, and that the developers actually have an achievable bad ending with $0 seemingly designed for this. So with those points in mind going to accept this as part of intended gameplay.
With that sticky point out of the way, I can say that the tas is well done. The routing seems good and it is probably the trickiest part of this tas.
Happy to accept this to Alternative with the branch "bad ending".
Congratulations on a fun first tas!

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #9125: Jvuln33's NES DuckTales "bad ending" in 07:55.98
juef
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For the lazy, here's a temporary encode: Link to video
CoolHandMike
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Is that select button trick to heal yourself with 3000000 considered a cheat? Is there any other way to get $0? There are some debug leftovers in the game so wondering if that is part of it.
discord: CoolHandMike#0352
Spikestuff
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Game Manual mentions nothing about it, so it might actually be considered as a debug thing.
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RTA rules wrote:
Bad Ending is triggered by finishing the game with zero money left. The current way of doing this is achieving exactly $6,000,000 and healing twice (You can heal yourself at any time in the game by pressing "select" (assumed you have at least $3,000,000))
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DrD2k9
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CoolHandMike wrote:
Is that select button trick to heal yourself with 3000000 considered a cheat? Is there any other way to get $0? There are some debug leftovers in the game so wondering if that is part of it.
To my knowledge, there is no way of finishing the game with $0 unless the healing trick is used. Given that the game has a specificly coded ending for such a scenario, I’d argue that it’s not a debug leftover. Why would developers include a special ending just for the debuggers/play testers? Whether or not to consider it a cheat: Because using the trick costs the player score/money. I’d argue that it’s not simply a cheat, but more of a hidden technique. To me, a cheat wouldn’t generally cost/hurt the player. Some games have such things that aren’t mentioned in the manual; and some manuals hint at such special techniques, but don’t explicitly say how to perform them.
CoolHandMike
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DrD2k9 wrote:
CoolHandMike wrote:
Is that select button trick to heal yourself with 3000000 considered a cheat? Is there any other way to get $0? There are some debug leftovers in the game so wondering if that is part of it.
To my knowledge, there is no way of finishing the game with $0 unless the healing trick is used. Given that the game has a specificly coded ending for such a scenario, I’d argue that it’s not a debug leftover. Why would developers include a special ending just for the debuggers/play testers? Whether or not to consider it a cheat: Because using the trick costs the player score/money. I’d argue that it’s not simply a cheat, but more of a hidden technique. To me, a cheat wouldn’t generally cost/hurt the player. Some games have such things that aren’t mentioned in the manual; and some manuals hint at such special techniques, but don’t explicitly say how to perform them.
Your view makes sense that it was intentional and not a debug leftover since there is a unique ending designed for $0. The trick is also really simple with a select button click that takes off a massive amount of cash and refills your health once, which sounds more like just a hidden mechanic. So it is not something that utterly trivializes the game nor easily abusable.
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Would be weird for a debug function, made for the devs to test the game, to take something in exchange for it to work, so thats another argument against it being one.
Bigbass
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According to TCRF, this ending was seemingly, in some form, intentional by the developers. There's not much recorded history to go on, but one of the producers (years after release) noted:
Darlene Waddington wrote:
I do remember having the option of Scrooge losing all his money. Can't remember for sure why it was cut, but I *think* it somehow seemed too un-Scrooge-like... too much of a loser scenario for Scrooge to go bust. Again, this wasn't my decision -- just something someone else had decided.
Is it a cheat though? I guess that depends on how you define a cheat. In a way, this is no different from games where you visit a shop and exchange money for health/items. The difference is just that (to my knowledge) the ability isn't explicitly explained to the player, and is accessed by pressing a button. But then, controls are rarely ever explained in older games like this. Personally, I don't feel it should be classified as a cheat or a debug feature. Plus, in addition to some careful preparation collecting a precise amount of money, using it leads to a unique and intentional ending (even if the idea was later scraped in some way.)
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6028] NES DuckTales "bad ending" by Jvuln33 in 07:55.98