Sometimes you come across a game that's just baffling.

Introduction

Fraction Fever is a 1983 educational game developed by Tom Snyder Productions and published by Spinnaker Software. The educational goal of the game is to teach kids how to identify fractions. Identifying and selecting the correct fraction will allow the pogo jumping player to ascend to higher floors until they loop going past floor 20.
However, the scoring goal involves selecting the incorrect fractions to remove them from the floor and earn points. This feels kind of antithetical to the entire point of teaching kids about fractions as it rewards incorrect behavior. The holes are also hard to jump over in the Apple II version as the jumping is pretty poor here compared to other versions. I feel this would at least be better as an educational tool if it rewarded getting the correct answer quickly. Math Blaster this ain't.
Anyways, the goal of this TAS is to complete a loop by clearing floor 20 as fast as possible. I did find that changing the real time clock affects the answers in a loop. The problem I had was that save states were prone to desyncs which resulted in me having to keep clearing green zones in TAStudio to be sure changes were sync friendly. Thankfully this TAS ended up being under 3 minutes in length and is pretty simple overall. It's still frustrating enough that I didn't want to find an absolute best starting seed but this one did save some time over the default RTC setting.

Game version notes

The one I used doesn't match the TOSEC set. However, the on in the TOSEC set is noted to be a cracked version. The one I have doesn't say if it's cracked but I'm not sure either way. Anyways, here's the hashes of the one I used:
File MD5:   2C4A4600317E3105017F76D46E9A182F
File SHA-1: 7DA9B933F3A2F66EFFA44E615155AAE4712D79C8
File CRC32: 32BF3857

Run notes

  • Emulator used: BizHawk 2.9.1
  • Virtu core
  • A little RNG manipulation
  • May have learned a fraction or two

Mechanics and techniques

This one is pretty simple. The J (left) and L (right) keys are acceleration keys that speed up horizontal movement up to a speed cap. The I key is used for jumping over holes but this isn't used here as it's not needed for clearing a loop fast. The Space key is used to select a given answer if the player is over solid ground. A correct answer will send the player up while and incorrect one will cause the floor tile to disappear. There are some cases where there are two points to press Space to go up. At those points, the one that starts closer to the next correct answer on the next floor is selected.
The player starts on floor 3. The game is automatically over if the player falls below floor 1, which means starting at floor 3 in theory allows for some mistakes. A loop of the map is done when the correct answer is selected on floor 20, starting the player back at floor 3. Sometimes selecting the correct answer will send the player up multiple floors. This happens if there are floors above that don't have a tile to land on so the game simply sends the player higher as a bonus.

DrD2k9: Claiming for judging.
DrD2k9: Not that I expect anyone to be chomping at the bit on this game, but it would be interesting if someone did some work on RNG manipulation to see if it'd be possible to skip more floors. As I mentioned in the forum, I may dig into this idea more myself on the C64 version of the game.
That said, I have no complaints on this run as presented. Accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #8392: Darkman425's AppleII Fraction Fever in 02:51.53
LoganTheTASer
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maths is my favourite (and best) subject :D
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DrD2k9
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I had this game on my C64. It definitely ran smoother on that system. I’d debated TASing it myself, but that was before the rule change in educational games. So I might have to revisit that again soon.
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I understood less about fractions after watching this.
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Took me a while to realize the filled/unfilled dots (and later, bars) are the fractions in question. I actually watched the whole thing to see all the fractions; Yes vote. The graphics remind me of Moonside from EarthBound.
Patashu
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Are kids really expected to figure out what fraction those partially filled bars represent? This is cruel and unusual.
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DrD2k9
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Patashu wrote:
Are kids really expected to figure out what fraction those partially filled bars represent? This is cruel and unusual.
Maybe that’s why they still gave points for landing on wrong fractions? But speaking as someone who played this, it wasn’t usually too hard to get the correct bar even if it took a couple tries. As a note: at least on the C64 port, you could fall through a hole or off the end of the platform and land safely on the one below so long as there was still platform below. Then you’d have to work your way back up. It’s actually something I’m curious about checking for RNG manipulation. If the elevator takes you up to the next level, but there’s no platform at that point; the elevator continues on up levels until it finds a platform to dump you on. In theory, if the platforms were offset properly and the solution for the first level of play was near an end of the platform, you could solve that platform and ride the elevator all the way to the very top/last platform.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5401] AppleII Fraction Fever by Darkman425 in 02:51.53