Kirby's Dream Land is the first game featuring Kirby, released for the Gameboy but with a distinct palette for the Gameboy Color. Kirby can't gain any power ups from enemy's in this game like he can in later games, but the other familiar Kirby mechanics like floating and inhaling enemies are there.
This run is ~2 seconds faster than MUGG's original. Each of the 2 Kracko fights are ~30 frames faster thanks to better RNG. Level 3 has a slight gameplay change allowing for a couple extra damage boosts. The Kracko re-fight stage is much faster for some reason saving ~20 frames. The King DeDeDe fight is improved by ~20 frames. Otherwise the run is a resync of MUGG's original. Overall though the run is longer due to increased lag.
This run is console verified, as in the temp encode.
I will gladly share co-authorship with anyone who can further improve the King DeDeDe fight. It seems like it should be possible but I couldn't get the RNG to work out.

ThunderAxe31: Claiming for judging.
ThunderAxe31: 1 blank frame removed at the end of the input log.
The time loss is actually the result of more accurate emulation. Accepting as improvement of the current publication.

EZGames69: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7828: MUGG & Alyosha's GB Kirby's Dream Land in 09:01.64
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4978] GB Kirby's Dream Land by MUGG & Alyosha in 09:01.64
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I'm curious, how is it an improved run if there are more lags? is it just about the number of frames?
EZGames69
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arnaud33200 wrote:
I'm curious, how is it an improved run if there are more lags? is it just about the number of frames?
VBA is an older less accurate emulator, and bizhawk has more accurate emulation for GB/GBC, meaning Bizhawk would have more lag emulated compared to VBA. It would be very unfair to expect exact frame counts to be faster.
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Alyosha
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arnaud33200 wrote:
I'm curious, how is it an improved run if there are more lags? is it just about the number of frames?
Aside from accuracy, VBA also has the very annoying feature of counting all lag frames where the screen is off (usually when the game is loading stuff) as a single input frame. Modern emulators do not do this. Over the course of a run this can add up to many seconds worth of extra lag frames. VBA does however add back in loading times when making encodes, for correct sounding audio. If you look at the displayed time of the previous Kirby run it is listed as 8:44.65, however if you watch the encode it actually runs for about 8:55. So basically you have ~11 seconds of loading time. The bios takes about 3 seconds as well. So with no emulation differences, the previous run would have had a time of ~8:58.
TiKevin83
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I was able to independently confirm Alyosha's console verification! This shows how our console verification efforts are repeatable across Game Boy Players and not unique to a specific instance of the system. Link to video
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The movie file desyncs for me in the Lololo & Lalala fight. I use the Japanese version and Bizhawk 2.8 as the description says. EDIT: Nevermind, I got J v1.0 and this movie uses v1.1