Kirby's Dream Land is the first game featuring Kirby, released for the Gameboy but with a distinct palette for the Gameboy Color. Kirby can't gain any power ups from enemy's in this game like he can in later games, but the other familiar Kirby mechanics like floating and inhaling enemies are there.
This run is ~2 seconds faster than MUGG's original. Each of the 2 Kracko fights are ~30 frames faster thanks to better RNG. Level 3 has a slight gameplay change allowing for a couple extra damage boosts. The Kracko re-fight stage is much faster for some reason saving ~20 frames. The King DeDeDe fight is improved by ~20 frames. Otherwise the run is a resync of MUGG's original. Overall though the run is longer due to increased lag.
This run is console verified, as in the temp encode.
I will gladly share co-authorship with anyone who can further improve the King DeDeDe fight. It seems like it should be possible but I couldn't get the RNG to work out.
VBA is an older less accurate emulator, and bizhawk has more accurate emulation for GB/GBC, meaning Bizhawk would have more lag emulated compared to VBA.
It would be very unfair to expect exact frame counts to be faster.
[14:15] <feos> WinDOES what DOSn't
12:33:44 PM <Mothrayas> "I got an oof with my game!"
Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet
MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish
[Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person
MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol
Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Aside from accuracy, VBA also has the very annoying feature of counting all lag frames where the screen is off (usually when the game is loading stuff) as a single input frame. Modern emulators do not do this. Over the course of a run this can add up to many seconds worth of extra lag frames. VBA does however add back in loading times when making encodes, for correct sounding audio. If you look at the displayed time of the previous Kirby run it is listed as 8:44.65, however if you watch the encode it actually runs for about 8:55. So basically you have ~11 seconds of loading time. The bios takes about 3 seconds as well. So with no emulation differences, the previous run would have had a time of ~8:58.
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I was able to independently confirm Alyosha's console verification! This shows how our console verification efforts are repeatable across Game Boy Players and not unique to a specific instance of the system.
Link to video
The movie file desyncs for me in the Lololo & Lalala fight.
I use the Japanese version and Bizhawk 2.8 as the description says.
EDIT: Nevermind, I got J v1.0 and this movie uses v1.1