okay but what if in a shooting game i refuse to do the exact thing in the genre name

Introduction

Night Striker is a 1989 arcade game developed by Taito. The game is Taito's answer to Space Harrier but with a cyberpunk theme and branching paths. The Mega CD port was released in Japan on 28 May 1993, utilizing the Mega CD's scaling capabilities to attempt replicating the scaling effects and the CD storage to have a new arrange soundtrack exclusive to this port.
While the gameplay is remarkably close, the visuals got a heavy crunchiness to it due to weaker hardware and the area of movement is notably reduced. This reduction of movement is a notable problem for the end of Stage C for instance. There are also some parts of the game that are adjusted since the gameplay runs at around 15-20 FPS with lag here and there.
Since last month was Taito's 69th anniversary (nice) and this port is part of the Mega Drive Mini 2 and Genesis Mini 2, I wanted to do a TAS to show off this game. Despite what the British magazines at the time thought of the game (they really did not like it for whatever reasons) this is a fine port that tries its best to keep the spirit of the arcade game. There's even analog support, though I didn't use it because I didn't want to deal with that right now. Enjoy a lot of close dodging and weaving throughout.

Run notes

  • Emulator used: BizHawk 2.8
  • GenplusGX core
  • Plays on Hardest difficulty
  • Pacifist run
  • Playaround

Category choice

Night Striker has a unique bonus generally not seen in a lot of shoot 'em ups or rail shooters where not using your shots and not getting hit nets a special bonus. This bonus is the main strat for high scoring in this game but actually pulling that off in real time requires heavy missile manipulation, dodging, and bullet despawning. Another factor is that it would require finding the best route to get points outside of those bonuses.
I didn't want to chase the high score since that would require extensive checking of all the branching paths. Instead I consider this a playaround because I chose a stage route that would show off the most amount of unique bosses. I'm pretty sure I missed one area type and a few bosses but what I do show is some fancy dodging and music grooving that wouldn't be seen in legitimate real time 1 credit clear runs.

Version choice

Since this is a playaround I also chose the arrange soundtrack for this game. While there are tracks of the arrange soundtrack that I do like, for the most part I feel that they don't really fit compared to the arcade original soundtrack. Even with that opinion I chose the arrange soundtrack because the Mega CD port is the only port that has these tracks.
There are also ports for the PlayStation and the Saturn. The PlayStation port is pretty compromised with a reduced number of sprites and reduced frame rate, similar to the Mega CD port in that regard. The Saturn version is much more faithful and has its own special mode with new stages.
There is also, of course, the arcade version. Thanks to LibTAS being able to run MAME, and by extension the arcade version, that's a possible option to consider. However I don't have a computer setup for that at the moment. Even if I did I also don't want to mess with MAME analog configuration.

Closing notes

I have doubts about how acceptable this run would be since I'm not sure how entertained folks are with shoot 'em up (or in this case, rail shooter) TASes with weird categories, especially one that avoids using the very thing the genre is about. There's also the other idea I had of a "maximum score, non-pacifist" run that would take extensive work to figure out the optimal route. That would likely be done on either the arcade version of the game or the Saturn port.
Special thanks to Lord BBH, whose streams was how I learned about this game and many other interesting arcade games. Here's his 1 credit clear video of the arcade version.
Also a special thanks to Janet, who has 6 entire pacifist runs of Night Striker for each ending. These runs were helpful in seeing how a full pacifist run would be with real time play. The runs are listed here:

A note to encoders if this does get accepted

The encode I made used a longer file. This file was used to input initials after the credits and ends once the high score screen fades to black. It is linked below:

Memory: I watched 1 and a half minutes and decided I had to judge this.
Memory: I liked this TAS. A lot! I've always wanted to see more playarounds on this site and this one delivers on lots of fun movement and action. The audience enjoyed it as well.
Accepting to Alternative. I didn't type moons the first time I swear

despoa: Processing...


TASVideoAgent
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okay but what if in a shooting game i refuse to do the exact thing in the genre name
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Could you explain why you choose a route A-C-E-H-M-S for the Mega CD version? It takes over 90 seconds to pass the boss of Stage H. I'd like to know how it compares with Stage I or J to go to Stage S.
Darkman425
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Stage I has the water worm boss again, though with more of them. Stage C already had them. I could have done Stage B rather than Stage C to do Stage I over Stage H but I don't think the Factory stage or boss is as interesting. Reaching Stage J, also a tunnel stage, would mean going to Stage F, another Sky stage. While not the same boss as the Stage H Sky boss, I felt it was too similar to the Stage S boss. Also a small side effect of choosing Stage H is that for a pacifist run this would earn more points as a stage due to the longer boss fight. Since points are earned every polled input frame and for most stages killing enemies means giving up the pacifist bonus, a longer stage seems to earn marginally more points. Not that it's super relevant to my goal here but it's something worth noting for a serious high score run.
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I understand you avoided duplicating stages. I am confused that the priority of speedrun is not the highest for your submission...
Also a small side effect of choosing Stage H is that for a pacifist run this would earn more points as a stage due to the longer boss fight.
If Stage H has a road, your opinion is right. Running on the ground earns more points than flying in the sky or floating on water. I'd like to watch getting both pacifist and wipeout bonuses at the same time in Stage R.
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naruko wrote:
I understand you avoided duplicating stages. I am confused that the priority of speedrun is not the highest for your submission...
It's a playaround, speed isn't the priority.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Looking for some additional feedback
Memory
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I'd like some additional feedback on this run since it is a playaround. I personally really enjoyed it, love to see sorta experimental playaround TASes like this.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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I expected it to be much more boring! The scaling looks awful, but the music sounds great, and the action is varied and all over the place, even tho you don't shoot. Voted Yes.
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Samsara
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I'm down with this, hell yeah. I'm still wondering how nothing hit you, the playarounds were nicely varied, and the overall length was perfect to showcase everything without overstaying its welcome or leading to repetition. I can imagine a pure score-focused run being both tricky to research (32 possible paths, if my math is correct?) and nowhere near as dynamic due to needing to stay on the road as much as possible, so a run focusing on playaround makes a lot of sense to have. Yes vote.
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Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4894] SegaCD Night Striker "pacifist, playaround" by Darkman425 in 16:08.13