J. J. Squawkers is a platformer about angry birds saving the world from a yellow man.

Game objectives

  • Emulator used: FBA-rr v0.0.7a
  • Fastest completion
  • Manipulates luck
  • Takes damage to save time

what is dis

J. J. Squawkers is a platformer by Athena. The world fell into spells and went crazy, and ambush the house of survivors. It's up to the Karasukun brothers, a pair of ravens, to pay it back and find out the culprit. The game is notable for its beautiful and trippy graphics. Hardcore Gaming 101 review
This run completes the first loop of the game. There's a second loop as well, but it only increases difficulty without adding new gameplay.

how to go fast

Jumping is faster, but jumping has a fixed arc and height. While jumping, you can shoot in any cardinal direction without slowing down. You can also corner boost on ceilings.
Damage boost makes you go fast, but there's a small recovery period after. However, in some cases, it ends up faster.
To deal damage, there are a few weapons available. Weapons are dropped by the yellow eggs in each stage, and drops are completely random, save for the normal powerups which are fixed. Weapons can be powered up by picking up the Power Shot that makes weapons more powerful.
Only a few shots can ever be on screen at a time, save for the Piercer powerup which allows unlimited shots.
In this run I use:
  • Tomato: the starting power-up.
  • Shoes/Gear: a slow-moving weapon with an arc trajectory, that rolls once it hits the ground. The Gear powerup (after getting Power Shot) allows shooting two at once. Its useful trajectory and slow speed allow great flexibility, especially since my movement is limited.
  • Screw: fast projectile with linear trajectory, that pierces slowly once it hits an enemy. For every subsequent pickup, you get an extra small bird helper that shoots another screw. The most powerful weapon, save for special power-ups. Its trajectory is more limited than Gear but makes up for it in firepower.
There are two special weapons as well. These weapons exhaust after a fixed amount of shots. There are:
  • the Bomber that shoots a slow-moving exploding projectile.
  • the Piercer that shoots a very fast piercing projectile.
In practice, they deal the same damage once they hit an enemy. Since they hit every frame, they can put bosses in permanent hitstun. However I go for the Piercer because it moves faster, which lets me hit earlier, and it's also more flexible against bosses immune to hitstun.

stages

tree-humping human monkey (stage 1)

Take the lower route to generate less lag. Piercer against stage 1 bos.

cows running away from a chair (stage 2)

Damage boost to save a bit of time. Get the shoes and power shot. The blocks before the bosses can be jumped two at a time.

angry dr wily (stage 3)

Top route for less lag, and start collecting screws for the boss. Kill the tank boss before he shoots the block attack.

happy star with very large grin (stage 4)

Lag management is critical here. All enemies are killed early with Piercer. It runs out before the last enemy before the ship, so I damage boost it. Kill vases asap to reduce lag. The second phase of the boss comes out with all its parts stacked on top of each other, so Piercer kills it very quickly.

bitrate destroying-background (stage 5)

Get Piercer whenever I can, otherwise finish off with Screw. In-between the bosses there is an enemy rush which I have to kill asap to reduce lag. The last rush has the last enemy become the final boss, and both forms are vulnerable to hitstun.

shoutouts to my homies

This run was made way back in 2016, but I didn't submit it for some reason. Thanks to trap15 for making me interested in this game!
And, of course, thank you for watching!!!!

feos: Nice run, everything looks good. The rule about games with no clear ending doesn't apply, in its current or previous form, because this game has an ending. So just like with Ghosts'n'Goblins, we don't require a second playthrough, because each of the loops has an ending. Feedback was good, and the game is quite intense, accepting to Moons.
fsvgm777: Processing. EZGames69 is handling the encodes for this one.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15537
Location: 127.0.0.1
This topic is for the purpose of discussing #7007: xy2_'s Arcade J. J. Squawkers in 07:29.75
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Local green bird becomes homeless; goes on a trip to break reality (and youtube's encoder). A pleasant, surreal and silly short watch, yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
What a bizarre game, especially that random-object-shooting powerup. Yes vote.
EZGames69
He/They
Publisher, Reviewer, Expert player (4454)
Joined: 5/29/2017
Posts: 2761
I’ll be taking this one for encoding
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Joined: 2/28/2009
Posts: 99
Glad to finally see a submission of this game!
Post subject: Higher Quality Encode
EZGames69
He/They
Publisher, Reviewer, Expert player (4454)
Joined: 5/29/2017
Posts: 2761
Here’s a higher quality encode since this game gets super compressed by YouTube at lower qualities: Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Joined: 12/20/2020
Posts: 13
nice job
Joined: 6/4/2009
Posts: 893
well that was something... yes vote
Skilled player (1440)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Without the second playthrough? I was doing this one last years. As I know I must complete it just like Ghouls'n Ghost. Then I stopped it at level 2 boss battle with 2 players. I planned how to manipulate the weapon before it and give up to complete it for years. And then I saw this one and surprised.
Do the work.
Editor, Experienced player (847)
Joined: 5/2/2015
Posts: 696
Location: France
X2poet wrote:
Without the second playthrough? I was doing this one last years. As I know I must complete it just like Ghouls'n Ghost. Then I stopped it at level 2 boss battle with 2 players. I planned how to manipulate the weapon before it and give up to complete it for years. And then I saw this one and surprised.
At first I had the opinion that you would need to complete the second loop for a TAS as well. Here's what it looks like: https://www.youtube.com/watch?v=Z0uIDbCK5tg (2nd loop gameplay starts at 14:36). There is no major content difference between the two loops: enemies and stages are the same, but enemies are much faster. The ending between the two loops is the same as well: there is no "true last boss" if you complete the second loop. Because of this I wasn't motivated to do the second loop, as in my opinion it would make the run drag on and be less entertaining. So I stopped here when I made this run 4 years ago, and since it would have been unsubmittable under the rules back then, I didn't submit it. But the rules have changed so I'm submitting to see if it could be accepted now.
EZGames69
He/They
Publisher, Reviewer, Expert player (4454)
Joined: 5/29/2017
Posts: 2761
any suggestions for a screenshot?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Skilled player (1670)
Joined: 7/1/2013
Posts: 446
X2poet wrote:
I was doing this one last years. As I know I must complete it just like Ghouls'n Ghost. Then I stopped it at level 2 boss battle with 2 players.
This I'd like to see! :) It would certainly be faster.
EZGames69
He/They
Publisher, Reviewer, Expert player (4454)
Joined: 5/29/2017
Posts: 2761
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15537
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4397] Arcade J. J. Squawkers by xy2_ in 07:29.75