• Complete the game as fast as possible
  • Takes damage to save time
  • Abuses Programming Errors

Movie Comments

Movement

King Kong moves with the same speed on all directions, up, down, left, right and diagonals, that means moving on diagonal will not be slower than moving on one direction only. Jumps on this game are slower than moving normally, so every time you do a Jump, it's 1 frame slower, that's why i tried not to Jump during all the run.

Speed Boost

Around the entire game there will be this type of Potions, every time you take one, you will run faster each time.

Warps

This run is considered any% because i didn't pass through the entire game, this game has some Warps to skip various levels, the Warps taken on this run are the fastest way to beat the game.

Water

King Kong moves a bit slower in the water than on the ground, i want to move as fast as possible, so i do a jump and i land before the screen transition, that will always be faster.

Water Jump Glitch

You can do an extra jump on the Water to keep your ground speed, this is a frame perfect trick, just when King Kong touch the Water, press A again to do an extra jump.

Animation Glitch

Every time King Kong does an attack (Punch or Rock Throw) the animation takes a bit of time and you will be stuck for a few frames on the same place, to cancel this animation you have to do a jump, you will land without the animation and moving normally.

Fast 3rd Warp

This is a strat that i found while doing this TAS and is not on the previous run, on the Water section, i get to the ground as fast as possible, then i get on the side where is the Warp and just when i have the correct range, i throw a rock to destroy the block where is the Warp to get to the door earlier.

Door Skip Glitch

On the final Area of this run, there is a door blocked before the Final Boss room, to get pass through it i take Damage Boost to the opposite direction, this allows me to get to the final boss without beating some others Bosses during the game. On the previous screen, i delayed a bit to take the dragon's shoot earlier due to his position on the screen, since his attack is based on a global timer.

ThunderAxe31: Judging.
ThunderAxe31: File replaced with a 11 frames improvement.
ThunderAxe31: Accepting as improvement over the current publication.
fsvgm777: Processing. Zinfidel is handling the encodes for this one.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15568
Location: 127.0.0.1
This topic is for the purpose of discussing #6812: Baddap1's NES King Kong 2: Ikari no Megaton Punch in 02:55.31
Samsara
She/They
Senior Judge, Site Admin, Expert player (2109)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Published run, for reference: [2420] NES King Kong 2: Ikari no Megaton Punch by max12187566 in 02:58.07 (EDIT: Temp encode removed as the author has provided one) Short and sweet run, nice improvements. Voting Yes!
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
EZGames69
He/They
Publisher, Reviewer, Expert player (4459)
Joined: 5/29/2017
Posts: 2761
That’s clearly Donkey Kong, not King Kong. You can’t convince me otherwise.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Editor, Reviewer, Skilled player (1354)
Joined: 9/12/2016
Posts: 1646
Location: Italy
This run is considered any% because i didn't pass through the entire game, this game has some Warps to skip various levels, the Warps taken on this run are the fastest way to beat the game.
Is this a warp glitch or a form of level warp intended by the game?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Jigwally
He/Him
Active player (427)
Joined: 3/11/2012
Posts: 119
The warps between levels are intentional. You are free to travel between levels but normally you are supposed to defeat each boss to get all the keys to unlock the final door. That door is skipped with damage boosts in the Any% run
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Thanks Samsara, for the encode! I'm not sure if I follow the game itself, but the TAS was very entertaining. Yes vote.
Baddap1
He/Him
Experienced player (748)
Joined: 3/7/2015
Posts: 56
I found an 11 frame improvement due to faster Door Skip Glitch before the Final Boss: http://tasvideos.org/userfiles/info/64855657868887675
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Really smooth Door Skip Glitch, and I did notice the strategy change for that 3rd warp gate. Nice job. This game has such a confusing layout for glitchless playthroughs; I don't know how people are expected to figure out the point of the game on their own with no hints or walkthroughs.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Reviewer, Skilled player (1354)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Jigwally wrote:
The warps between levels are intentional. You are free to travel between levels but normally you are supposed to defeat each boss to get all the keys to unlock the final door. That door is skipped with damage boosts in the Any% run
It think it would be cool to watch an "all bosses" TAS, too! This game is great!
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
nymx
He/Him
Editor, Judge, Expert player (2231)
Joined: 11/14/2014
Posts: 929
Location: South Pole, True Land Down Under
166 frame improvement. Very nice. Seems like this is very well done, but at 2:15, you wander around a small bit. On the previous submission, this does not occur. Can you give an explanation on why this was done?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Baddap1
He/Him
Experienced player (748)
Joined: 3/7/2015
Posts: 56
nymx wrote:
Seems like this is very well done, but at 2:15, you wander around a small bit. On the previous submission, this does not occur. Can you give an explanation on why this was done?
This is explained on the submission as ''Door Skip Glitch'', basically that's a manipulation for the enemy to take his shoot as soon as possible to do the Glitch.
nymx
He/Him
Editor, Judge, Expert player (2231)
Joined: 11/14/2014
Posts: 929
Location: South Pole, True Land Down Under
Baddap1 wrote:
This is explained on the submission as ''Door Skip Glitch'', basically that's a manipulation for the enemy to take his shoot as soon as possible to do the Glitch.
Ok...great. Now I have the association to the glitch that is being discussed. I wasn't sure what it was related to. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Impresive improvement
Joined: 6/11/2020
Posts: 2
When i saw the previous TAS of this game i thought there was no chance of finding new optimizations, but Baddap1 showed i was wrong and put a good improvement for this game making this TAS as IMO one of the most optimized unless something big is found. Great TAS
Wobmiar
She/Her
Player (92)
Joined: 10/20/2015
Posts: 173
I was entertained ^^ Does a 100% run of this game exist? Would be fun Yes vote
I like colors
Zinfidel
He/Him
Player (206)
Joined: 11/21/2019
Posts: 247
Location: Washington
Encoding...
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15568
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4255] NES King Kong 2: Ikari no Megaton Punch by Baddap1 in 02:55.31