- Complete the game as fast as possible
- Takes damage to save time
- Abuses Programming Errors
Movie Comments
Movement
King Kong moves with the same speed on all directions, up, down, left, right and diagonals, that means moving on diagonal will not be slower than moving on one direction only. Jumps on this game are slower than moving normally, so every time you do a Jump, it's 1 frame slower, that's why i tried not to Jump during all the run.
Speed Boost
Around the entire game there will be this type of Potions, every time you take one, you will run faster each time.
Warps
This run is considered any% because i didn't pass through the entire game, this game has some Warps to skip various levels, the Warps taken on this run are the fastest way to beat the game.
Water
King Kong moves a bit slower in the water than on the ground, i want to move as fast as possible, so i do a jump and i land before the screen transition, that will always be faster.
Water Jump Glitch
You can do an extra jump on the Water to keep your ground speed, this is a frame perfect trick, just when King Kong touch the Water, press A again to do an extra jump.
Animation Glitch
Every time King Kong does an attack (Punch or Rock Throw) the animation takes a bit of time and you will be stuck for a few frames on the same place, to cancel this animation you have to do a jump, you will land without the animation and moving normally.
Fast 3rd Warp
This is a strat that i found while doing this TAS and is not on the previous run, on the Water section, i get to the ground as fast as possible, then i get on the side where is the Warp and just when i have the correct range, i throw a rock to destroy the block where is the Warp to get to the door earlier.
Door Skip Glitch
On the final Area of this run, there is a door blocked before the Final Boss room, to get pass through it i take Damage Boost to the opposite direction, this allows me to get to the final boss without beating some others Bosses during the game. On the previous screen, i delayed a bit to take the dragon's shoot earlier due to his position on the screen, since his attack is based on a global timer.
ThunderAxe31: Judging.
ThunderAxe31: File replaced with a 11 frames improvement.
ThunderAxe31: Accepting as improvement over the current publication.
fsvgm777: Processing. Zinfidel is handling the encodes for this one.