Game objectives
- Emulator used: BizHawk 2.3.1
- takes damage to save time
This was a game I was making back in the start of the year but kept putting it off. I finally decided to sit down and finish it.
the main objective is to get to the bosses of each stage and beat them. I try to finish every stage with one hit point remaining as the game will count down in stage clear the amount of health you have. this saves a few frames.
the other thing is every time you collect a weapon, you power up one level. so if you grabbed as many weapons as you can, you will get max level for each weapon. since the most powerful weapon is the Axe, I get that in stage 2
you also can collect bombs from enemies which can be thrown using the Run button. They are useful in some boss fights and in stage 5 to reduce lag.
Stage 1
In this stage you just go right, I grab the weaker weapon as it has nice range and allows me to get up to level 3 pretty quickly. I use some bombs and jump on the enemy until he's dead.
I end the stage being in the middle of the screen as the camera forces you to be in the middle.
Stage 2
here we can get a weapon upgrade to axe. the water slows you down if you fall in it and the only way to get back up to speed is to jump on an enemy or get off land.
Stage 3
this stages has a ton of unavoidable lag, with the skeletons bursting out from the walls. the gooey enemies on the ground you want to avoid as they hold you in place until you jump 3 times.
Stage 4
this stage has alot of enemies to avoid and alot of climbing optimizations. I do the best I can to keep climbing but also taking damage from enemies to get that counter down.
Stage 5
this stage is alot of lag and bomb usage, one area uses bombs to eliminate the most amount of lag. most of the other lag in the rest of the stage is unavoidable.
for the boss, I do 3 hits on him while he's in the air, take a thing of damage then hit him 2 times to kill him isntantly
Stage 6
this stage uses some flies to eliminate most of the climbing.
Stage 7
this stage has tiles that can lock you in place for a short amount of time, I was able to avoid all of them.
there is one part where I manipulate some rockets to bounce off of them and climb up a wall, which i thought was pretty cool
Final Boss
for this boss, the 2nd phase will knock you back every time you hit him. However I found a way to eliminate that knockback. if you bounce on the enemy on the same frame you hit him, the knockback will be eliminated. I do this by bouncing on the hand hitbox and turn to him as soon as I land.
feos: Nice movie overall, damage boosts and strats on bosses stand out the most, as others already mentioned. Level 4 looks messy but also hard to route due to damage management, jumping, attacking, and dodging lots of enemies.
Regarding entertainment, the feedback was good, and I also appreciated the run because I was directly comparing it with the RTA record. In total it boils down to two kinds of gameplay: enjoyable superhuman play, and long and boring run-right-for-justice segments.
The first game's movie is in Vault and has really low ratings but I don't think they are comparable. I'll send it to Moons, after all there was no negative feedback, and I can see why.
Accepting.