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So, after openMSX got support for Colecovision (which still needs to be officially released), I wanted to make a small TAS with it and I decided to do Galaxian, as a response to my own old movie [2282] MSX Galaxian by Quibus in 00:35.50.
It appears that this game is quite different than the MSX version. And the most fun thing is: you can start at the hardest difficulty level. This is not visible in the movie, but the 3-button is pressed to start the "ADVANCED LEVEL 1 PLAYER" game.
Result: blasting these bastards away a.s.a.p. And this time I could better make use of the attacking Galiaxians to be quicker: the closer a Galaxian that will be shot, the quicker the movie will be, as you can't shoot before your just shot bullet has disappeared. It takes some planning to do this, as you still have to move to the right location, too, to get your bullet fired as soon as possible and still do the most useful thing with it.
All in all, I hope you enjoy this short Galaxian massacre.

Noxxa: Judging.
Noxxa: Firstly, no openMSX version with ColecoVersion support is released yet (this movie was made on an interim git revision), which means that this movie cannot be accepted per rules on using official emulator versions.
But more importantly than that, the movie itself has issues with the rules. While I realize that this movie was submitted along the same lines as the MSX publication from five years ago, the rules on game completion (for endless games) have been refined since. In particular, relevant to this run, a movie with increasing difficulty must play levels until difficulty maxes out. Playing just a single level is not sufficient, and the game does get harder still after the first few rounds of Advanced Level. For instance, check memory address 70E0, which is used for enemy aggressiveness, and does still change to a harder value by round 11 (Advanced Level starts at 9). I haven't fully investigated the end point of difficulty for this game, but in any case, this movie is not reaching it. (For a future movie of this game, it is on the author to investigate and provide proof for the completeness of their movie).
Rejecting due to not completing the game.


TASVideoAgent
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This topic is for the purpose of discussing #5950: Quibus's Coleco Galaxian in 00:22.97
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OK, so Mothrayas didn't adjust the OMR parser yet to support Colecovision... Ah well. Here's my own encode: https://youtu.be/fJhxuj2q3Yg
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Thanks for this, Quibus! This version of the game is quite impressive. Colecovison looks good!
DrD2k9
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Does the difficulty not increase beyond this point? The reason I ask: I did a similar run on the C64 port that started on the hardest difficulty that could be selected and was told that the difficulty continued to increase beyond the level I played; and thus my run wasn't 'complete.' I'm curious if that's the same situation with this port.
Spikestuff
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>Starts from 9 (and only does 9). Right, bit of a shame this isn't a progression thing. This is the biggest letdown for me about this entire TAS as a person who prefers to watch Arcade games (ports) to progress instead of straight up starting in the middle of nowhere. Galaxian is the game I have the least knowledge on loops, but the difficulty in the game does increase as shown. (There's probably a value to show off the enemies' aggressiveness.) Finding the loop in Galaxian is much harder to do so as it's always the same layout. Since this wasn't continued further we don't know if there was more than a single level especially later in the game. I'm voting No on entertainment.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
GJTASer2018
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Spikestuff wrote:
(There's probably a value to show off the enemies' aggressiveness.)
Would that mean someone would have to find that value in memory and determine when it stops increasing (or does something else like a rollover) in order to satisfy Vault requirements?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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