"Monsters aren't cool, so why don't you freeze them?"
The so-called special page mentioned in the ending message doesn't exist anymore. Have this as consolation: http://twotribes.com/message/remember-toki-tori-gbc/

Run objectives

  • Emulator used: BizHawk 1.12.2
  • Aims to beat all levels as fast as possible
  • Aims for in-game time instead than real time (1 real frame sacrificed at the end of the movie in order to save 7 in-game frames)
  • Comes up with new solutions in some levels in order to save time
  • Abuses glitches a bit in order to save time.
  • Vaultable? Yes

Target categories

  • 100% completion
  • Uses a game restart sequence
  • Genre: Puzzle

About the game

Toki Tori is a puzzle game released in 2001 for Game Boy Color only. It combines a fun gameplay with gorgeous graphics and awesome musics. Unluckly, in the same year appeared the Game Boy Advance, driving away the attention from all the cool GBC games that were released around that time; the game is much more known for its later remake for iOS, PC, Mac and PS4.

About the run

Due to the nature of the game, a run that skips the hard levels would still trigger the credits, but all its contents would be exactly replicated in a full completion run like this one, since the game is 100% lag-free and hex-friendly.
So in the end it would make sense to have only this branch published, but still keeping the branch name "all levels" in order to make it clear from the start why the movie is so long, in order to avoid to mistakenly compare it with the RTA any% branch.

Controls

  • You move around with directional buttons.
  • You tap twice and keep a direction button in order to make Toki Tori move at double speed.
  • You climb 1 tile up by pressinga A button together with the direction.
  • You use the selected item with B button.
  • You swap item with Select button.
  • You open the pause menu by pressing Start button.

Items

  • Eyes
  • Bridge Builder
  • Telewarp
  • Brick Switch
  • Ghost Trap
  • Snail Sucker
  • Crate Creator
  • Bubble Suit

Tricks

All these tricks save little amounts of frames, but if you sum all of them, the total difference gets noticeable.

Turning left early

When you walk toward the left direction, you can turn only every 8 pixels. Differently, if you're walking right, you can turn at any time. It may make little sense, but it's the game's fault.

Jump up ledges

Always jump up ledges from furthest distance possible.

Jump down ledges

Jump with A instead of just walking over ledges. In some situations is slower. This can't be done only if there is a low ceiling right below Toki Tori.

Quick bridge

When you place a bridge piece, you can avoid losing the running speed by delaying the directional button for 1 frame, on 2 frames before getting X coordinate to a multiple of 8. Sometimes it also needs to release the directional button once before pressing B again. Note that you will still stop moving for 1 frame.

Recoil picking up

When firing with the Freeze-o-Matic, Toki Tori X position gets 1 pixel back for a moment. This allows to pick up eggs faster.

Quick sucking

Sometimes is overally faster to use Snail Sucker from one or more tiles far, because of the Snail motion cycle.

Quick bubble

While you're consuming your last bubble, press B in order to save 2 frames.

Anti-Tricks

These "tricks" don't save frames, they actually waste them. We need to carefully avoid them in TASing.

Be careful when starting running

You need to stopp pressing the directional button for at least 1 frame in order to trigger the running speed, but if you do that at the wrong frame, Toki Tori may start moving 1 frame later.

Don't jump on ditches

The Creepy Castle levels introduce these little ditches that can be walked over without having to press A. You can still jump them by pressing A, and waste some frames.

Don't stop input early on the last egg

When you touch the last egg from side, avoid frame precision with the timing of the last directional input, otherwise Toki Tori will continue to walk for another tile before ending the level, and waste 7 frames.

Don't always jump down ledges

As I said above, in some situations is slower, like when you have to jump down after you landed directly on the very edge: if you press A at the right frame, you can waste 1 frame.

Glitches

These glitches are triggered by swapping items during their usage in order to generate unintended results... just like... Zook... Man...

Free Sucker

Pick the Snail Sucker and start keeping B while standing still or, if you are walking, on 1 frame before Toki Tori X position gets to a multiple of 8, and press Select to swap item while you're still sucking. That weapon's usages are gonna be used instead of the Snail Sucker ones; preferibly the Binocular, since it has no usage limit. This also allows to skip the trashing animation that Toki Tori executes when it consumes the Snail Sucker completely. This is the only exploit that can be easily used in a real-time attack.

Crate Sucker

Right after you create a crate with Create Creator, you can swap to a different item before the crate touches the ground, if you used the Crate Creator when Toki Tori X position was a multiple of 8. If you swap to and use Snail Sucker before the crate has touched the ground, the crate will warp in front of Toki Tori and restart falling. If the Snail Sucker is used with the right 1-in-4 frame timing, the crate will get 1 tile under the ground, which can be used in some situations to create unintended level solutions.

Warp-o-Matic

Fire with the Freeze-o-Matic, then swap to Telewarp. If you were able to do this before the projectile hits something, your warping point will travel toward the direction that the shot was facing to, allowing to warp further.

Useful RAM addresses

SystemID GB
0215	w	u	0	WRAM	Toki Tori X
0217	w	u	0	WRAM	Toki Tori Y
024E	w	u	0	WRAM	Item X
0250	w	u	0	WRAM	Item Y
04F4	b	u	0	WRAM	1/(60-1) sec left
04F5	w	u	0	WRAM	seconds left
050A	b	u	0	WRAM	"Directions"

Level timings

This table shows the time the game gives for completing each level and the remaining time I got after beating them.
LevelStartLeft
Forest Falls
Level 1 4:00 3:39.1
Bridge Builder 5:00 4:50.25
Level 2 4:00 3:39.57
Level 3 4:00 3:34.82
Telewarp 5:00 4:53.13
Level 4 3:00 2:36.08
Level 5 3:00 2:45.12
Level 6 4:00 3:36.43
Freeze-o-Matic 5:00 4:54.25
Level 7 4:00 3:40.82
Level 8 4:00 3:32.15
Level 9 4:00 3:34.65
Level 10 4:00 3:39.57
Hard 1 4:00 3:40.6
Hard 2 4:00 3:21.75
Hard 3 3:00 2:32.23
Hard 4 3:00 2:33.12
Hard 5 4:00 3:31.85
Creepy Castle
Level 1 2:00 1:47.48
Brick Switch 5:00 4:50.6
Level 2 2:00 1:42.72
Ghost Trap 5:00 4:44.82
Level 3 3:00 2:34.93
Level 4 6:00 5:21.12
Level 5 2:00 1:34.07
Level 6 3:00 2:23.08
Level 7 3:00 2:24.37
Level 8 3:00 2:35.08
Level 9 3:00 2:21.37
Level 10 3:00 2:15.25
Hard 1 5:00 4:21.17
Hard 2 3:00 2:28.43
Hard 3 3:00 2:30.63
Hard 4 5:00 4:27.67
Hard 5 5:00 4:19.05
Slimy Sewer
Slime Sucker 5:00 4:51.12
Level 1 2:00 1:34.02
Crate Creator 5:00 4:52.75
Level 2 3:00 2:33.38
Level 3 3:00 1:45.3
Level 4 3:00 2:21.58
Level 5 3:00 2:30.47
Level 6 4:00 3:24.4
Level 7 3:00 2:19.58
Level 8 4:00 3:02.92
Level 9 3:00 2:24.07
Level 10 3:00 2:17.42
Hard 1 3:00 2:08.62
Hard 2 5:00 3:51.43
Hard 3 6:00 4:49.53
Hard 4 5:00 4:16.74
Hard 5 8:00 6:30.3
Bubble Barrage
Bubble Suit 5:00 4:33.92
Level 1 5:00 4:05.85
Freeze-o-Matic 5:00 4:52.95
Level 2 4:00 3:09.73
Level 3 3:00 2:28.23
Level 4 5:00 3:52.43
Level 5 5:00 3:37.05
Level 6 5:00 3:37.62
Level 7 5:00 3:57.45
Level 8 6:00 4:32.8
Level 9 5:00 3:48.92
Level 10 9:00 6:38.63
Hard 1 5:00 4:02.43
Hard 2 8:00 6:24.38
Hard 3 5:00 4:17.6
Hard 4 6:00 4:51.8
Hard 5 9:00 7:25.58

Can this run be rivaled with RTA efforts?

No. While it's true that doing most manouvers doesn't require frame precision, the tricks I've listed above require frame precision in order to be optimized to the fullest. I theorize that the best RTA attempt humanly possible will never get less than 10 minutes close.

Possible improvements

None known. It would require to come up with completely new level solutions, or tricks, or glitches.

Special thanks

Suggested screenshot

Frame 94660

ThunderAxe31: Replaced movie file with a 31-frame improvement.
Fog: Judging.
ThunderAxe31: Replaced movie file with a 13-frame improvement.
ThunderAxe31: Replaced movie file with a 15-frame improvement.
Fog: I quite enjoyed this submission, with all of the neat tricks the run has.
Including the extra hard levels was also a good decision in my opinion, as it shows all available content for the game.
Audience reception for this submission was also overwhelmingly positive.
With all that, I'm accepting this to Moons!
ThunderAxe31: Replaced movie file with a 50-frame improvement. Hopefully the last one, sorry for the inconvenience.
Noxxa: Resetting to new - due to the file replacement, this submission must be re-verified and rejudged.
Fog: Re-judging.
Fog: Verified the updated movie file, previous judgement stands.
fsvgm777: Processing.


TASVideoAgent
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Posts: 15601
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This topic is for the purpose of discussing #5753: ThunderAxe31's GBC Toki Tori "all levels" in 1:02:51.65
EZGames69
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Publisher, Reviewer, Expert player (4464)
Joined: 5/29/2017
Posts: 2762
I was really hoping to do this game myself but you clearly have everything optimize to the fullest potential, yes vote.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Skilled player (1004)
Joined: 10/13/2014
Posts: 409
Location: nowhereatthemiddleofnoone
Cool puzzle gaming and great execution! I have wait that you replace your file with optimisations to watch it. Last levels are better than other and for one time in video games, I prefer water levels! Fortress levels are very well and well timed when you must waiting due to enemies move. voting yes
GAW sms... Totally destroyed
Editor, Emulator Coder, Active player (264)
Joined: 10/17/2010
Posts: 124
Thunderaxe: you should try the original game on MSX2: Eggbert :) Here's a video of its game play: https://www.youtube.com/watch?v=w4jcjo0Nnec
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Is there another completion criteria other than "all levels"?
EZGames69
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Publisher, Reviewer, Expert player (4464)
Joined: 5/29/2017
Posts: 2762
Fog wrote:
Is there another completion criteria other than "all levels"?
Other than just skipping the harder levels, no there isnt. Skipping the last levels gives you the real ending to the game while all levels just ends on the 100% screen. Edit: actually you still get the ending to the game but ThunderAxe reset the game to skip it.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Editor, Reviewer, Skilled player (1360)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Fog wrote:
Is there another completion criteria other than "all levels"?
The only alternative is to skip the Hard Levels, as showed in the rejected submission by FilipeTales. The credits can be triggered in my "all levels" run as well, except I did skip them by resetting the console, in order to be able to start the last 5 Hard Levels of the game sooner. Edit: I've just figured I could save some frames by using a different console restarting method (S+s+B+A). The gameplay in the new movie file is the same. By the way, in case someone may still be wondering: the credits sequence are triggered by beating Bubble Barrage Level 10, and only after watching (or skipping via console restart) them, you will be able to access the last 5 Hard levels. After these, the congratulation message will be displayed. That's why I added the "Second quest/Post game-completion" tag in the "Target categories" section.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3601] GBC Toki Tori "all levels" by ThunderAxe31 in 1:02:51.65