Boxxle is a Game Boy adaptation of Thinking Rabbit's puzzle game Sokoban. There already exists a TAS for Sokoban DS and I wanted to do some for other releases. The puzzles used in Boxxle and Boxxle II appear in several other Thinking Rabbit releases, such as Shove It for Genesis, so the solution sets for those puzzles can easily be reused to TAS other games in the future.
This is an improvement of 296 frames (just under 5 seconds) over my cancelled solution, due to me updating four suboptimal solutions I was missing.
The number of moves/pushes for the best known solutions in this puzzle set are posted publicly, but the solutions themselves are not. I used Sokoban autosolvers and swapped solutions to build up most of the solutions but Archanfel helped with supplying the ones I was missing.
Solutions are optimized by number of moves followed by number of pushes. All that matters for speedrun purposes is the number of moves but it's nice to have low pushes as a subgoal just to show off the best possible solutions.
As I said, these are the best known solutions for these puzzles. The puzzles here aren't hugely complex so I don't know if any of them are improvable, but if they ever are I will update it.
PS Sorry to Archanfel for how long it took me to finally finish this. I've been sitting on it for months.

Noxxa: Judging.
Noxxa: Accepting for the Vault.
Spikestuff: Publishing.


TASVideoAgent
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This topic is for the purpose of discussing #5581: Jigwally's GB Boxxle in 4:58:50.20
Spikestuff
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Shotgun the publication. I gave up when I did a while back, so I'm glad someone else spent more than 5 hours dealing with this. Will vote later but it'll most likely be a No in terms of entertainment.
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Even at turbo speed, this is very hard to keep interested in. Good for vault, and I sure hope you used a script to create this (instead of TASsing it manually)
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I think I'm one of the few that will enjoy this run, it reminds me of the old days I used to play Peterbox, a clone of Sokoban (in fact I recognize several maps appearing in this game) http://bisqwit.iki.fi/jsgames/peterbox/
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Oh man! Boxxle! This brings back memories.
Jigwally
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c-square wrote:
I sure hope you used a script to create this (instead of TASsing it manually)
lol
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I think this might be the perfect example of a Vault run. It's (as far as we can tell) optimal, but there is almost no chance that someone would actually want to watch the whole thing.
Jigwally
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JorWat25 wrote:
I think this might be the perfect example of a Vault run. It's (as far as we can tell) optimal, but there is almost no chance that someone would actually want to watch the whole thing.
yes agreed :) there is a run for Sokoban DS already, although I have already found some improvements in that run.
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Nice to see it is finally done! Better late than never :) Btw i hope you updated all 11 suboptimal solutions we spoke about, not only 4 mentioned?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Jigwally
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Archanfel wrote:
Nice to see it is finally done! Better late than never :) Btw i hope you updated all 11 suboptimal solutions we spoke about, not only 4 mentioned?
yes
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In sokoban community we care about minimizing amount of pushes in best moves solutions, so it especially great that you applied this secondary goal too. Thanks! So now this run is flawless. Here table with best known records for reference: http://sokobano.de/results/table.php?set=boxxle Yes vote.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Am I reading this right? 5 hours?
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I have solid plans to study Sokoban someday, and having a reference movie like this with known perfect solutions for so many puzzles is an awesome idea and something I would definitely want. Yes vote! This is a movie not meant to be watched from beginning to end, but it definitely deserves to exist.
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Does any movie have a lower rerecord rate than this one? It has fewer than four rerecords per minute.
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thatguy wrote:
Does any movie have a lower rerecord rate than this one? It has fewer than four rerecords per minute.
http://tasvideos.org/MovieStatistics/SmallestRerecordRatio.html This TAS is ~0.0570.
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Which would put it at the lowest once you discount movies that have no rerecord count listed and a few obvious error cases where movies ended up with single-digit rerecord counts.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3480] GB Boxxle by Jigwally in 4:58:50.20
Joined: 8/13/2014
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So you did prioritize a bit on lowest pushes. I actually wonder what the lowest moves with the highest pushes are... TASes for a game like this, it's most fun to watch and wonder what the TAS is doing, trying to solve the puzzle before the TAS does. So going for the fastest solution that seems to act most indirectly would make it fun to confuse people at first, only for everything to come together at the end. Well, that's why I, as paradoxical it might sound, would've tried to actually go for highest push solutions. (Or actually, I would've just watched all of them and simply picked the most entertaining ones, but you get what I mean.) Hmm...this probably doesn't affect a lot of levels, doesn't it? I presume most levels don't even have multiple fastest solutions with the same amount of moves. Anyway, I liked this TAS except for the horrible audio. lol
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