Post subject: Problem MegaMan Unlimited?
Experienced player (588)
Joined: 2/5/2011
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Blank screen then SDL_APP open then blank screen :( nobody knows?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Warepire
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Upload the Hourglasslog.txt so that I can have the slightest chance to see what could be failing.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Warepire
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Some memory address in the game is becoming invalid, and then it tries to read/write to it. Might be related to Thread Wrap. Try Thread Allow. (That will mean that the game can probably not sync for re-recording, but it will help debugging).
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Same thing :P here the log for this time : http://sharetext.org/sFZ3
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Warepire
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There's no apparent problem in this log, the exception is gone. Probably some SDL/OpenGL code in Hourglass that contains a bug. I will look in to it at some point.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Did you find any things?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Warepire
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Sadly I have been too busy to look into it yet. I have not forgotten however, and I will do it when I have time. Unfortunately I don't know when that will be.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Okay, no problem! Take your time ;)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
keylie
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Answers to general questions like "my game is not working, why?" and "When my game will be supported" are: "I don't have a clue" and "I first need to understand how Hourglass exactly work, this may take some time". Seriously, OpenGL games are not well supported, because it actually converts all OpenGL textures into Direct3D textures, to only have to support one technology (e.g. for AVI dumping or save states). However, not all OpenGL functions are supported right now, and even if so, conversion into D3D can be buggy.
Warepire
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keylie wrote:
Seriously, OpenGL games are not well supported, because it actually converts all OpenGL textures into Direct3D textures, to only have to support one technology (e.g. for AVI dumping or save states). However, not all OpenGL functions are supported right now, and even if so, conversion into D3D can be buggy.
Really? Oh dear... (OpenGL supports more things than DX9, so this can be the source of the problems) We should do something about this... Someday... (Also this shows how much I knew about the graphics hooks code =P )