Posts for zggzdydp

1 2
6 7
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
About the video, if you can click the link and watch it, I think it's ok. Edit: To judger: please use the improved movie instead of old one.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Glad to see new tricks. I didn't know the dice game for characters resurrection, any explanation? I just found the suicide trick works for player 2 as well, using 1p select + 2p up + A +B. For 2 player run, it's very useful to keep only 1 player in final stage for lag reduction. I also know another trick of using same character for 2 players, but it looks not useful for any% 2 player run, just add some entertainment.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
I knew the formula. I just meant that practical tests is difficult than theory.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
You have a comprehensive view of bosses. Before that, you need to test probability that manipulate every attack as crit.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
I think violence should be used even in TAS, you can't beat some bosses without it by one hit. Making character die in Mist Monster fight is a good idea. It need to test how many level that Hero and Jowy can upgrade to. In RTA run, the author had to go Southwindow for allies there after Tworiver event. He need 3 allies to upgrade HQ to lv2, could them be Kinnison, Shiro and Taki? If so, the extra trip can be avoided, or go Radat and Southwindow after Greenhill event for Stallion recruitment, I still doubt about getting him before Matilda could save time. Anyway, I will continue current wip even if it's possible to improve.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Currently wip: http://tasvideos.org/userfiles/info/69469641935677070 , up to finishing Greenhill event. For most bosses, kindness + violence is enough. For final boss and Seed + Culgan, maybe double beat + double strike is a good choice. 900 damage x2 x3(crit)=5400 damage for one beat, of course it's hard to manipulate two beat as crit. I think Rina is a proper character in later period. She has 3 rune slots that I can put double beat, double strike and kite on her.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
I understand everyone's comments, different people have different views on a matter from different angles, for the general audience and expert of the game, their opinions are very different. It was my fault that have not communicated to other people before did the run. We should stop argument, I think the more positive thing is researching new technology and doing a brand new run. Maybe I'll consider about that.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
I have same view with Chanoyu. For the level 99 guys, in fact I have used high level Gerog and Pesmerga in normal playing who were strong indeed. However, they join very late and only can attach one rune, compare to 3 rune guys, they are not so strong as they look. For other lv99 guys, they are weaker than that 2 guys above. Overall, these guys are not worth to use.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
I can't watch that, can you share some movie file? I did a casual test run long time ago, which is very improvable. I don't know what type of that run, 2 player run is a better choice for TAS, it makes the run more entertrainment to watch.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
I'm surprised someone improved this run even if it's minor, voted yes. why it shows wrong game-clear time? aren't FCEU and BizHawk run 60 FPS?
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
zoboner: this is a timesaver but need full health, unfortunately it need some menu time to use meat if you got it before, so I'm not sure it saves time or not. You said "I'm septic and surly"? I don't understand.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Sorry, I'm not good at encode at all and I can't visit youtube. I asked someone to encode it.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
The run is what I want, I've been following this project since I saw a wip not long ago, now it’s comeing. There are many shortcuts in the run that I didn't find when I played the game. All of them are nice. But I remember there is one you missed in clock tower, let me think it over. I enjoy the glitch in Villa that skiped most of the stage, I wonder if can't it be used in anywhere else? I was confused why you got more red crystals even if you didn't need them so many. But I was wrong because I forgot the condition of using wolf form. However, I doubt that killing a guard by wolf form is not faster than using a subweapon, such as axe lv3, but it doesn't matter. I just dislike the camera conversion, it's dazed to me. *_* Just like other published Castlevania movies, this one and mine can't be compare. I mean heroes, a main hero and others who need to unlock. And I am male. :) Finally you did a good job, a great yes vote from me.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
fsvgm777: I started the run with no SRAM. I remove my save data and it works sync. Emulator used Dolphin 5.0, setting: dual core - off idle skipping - off jit recompiler dsp hle emulation gamecube controller - none wiimote 1 - emulated wiimote
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Currently I'm working on this, now the test run is at stage 4 boss. some parts need improvement, I'll check.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Now, is it possible to update and republish it?
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
The encoder used an old movie file for publication, why did judge not update the submission all the time?
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
I recorded the movie from start. I guess I saved in the movie cause it.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
I can't watch it. Can you make a lsmv for that?
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Fortranm: nice! actually I did some test of holy water on dracula but I didn't succeed. Thanks for shareing tricks that let me improved the run again and again. I hope it's final. Well, the new run is done, could the judger update the submission please?
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Ok, not very hard, I'll do it tomorrow.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Fortranm: Wow, preliminary test, that trick did 30 frames faster than stair glitch, maybe more. It definitely will be used in next version since the movie is going to be published. Bisqwit: I try to explain it. For the case which the hero and enemy stand on same horizontal, throw holy water to make it just touch enemy, in this situation it doesn't work for some enemies. For the case which the hero stand on a high block, throw holy water at the edge of block when enemy close to the block.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Thank you Challenger and Fortranm. I don't think hex-edit works fine for the serious randomness game, I'm redoing. I find a new timesaver in mansion 3, the new run will coming soon in several days.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Thanks all guys' feedback. andrewC: just tested the morning star room, it saves 190 frames. Where is the other places I buy stuff? I don't quite understand your words, can you show some pictures? In view of obvious mistakes people point out, I will redo the run.
Experienced Forum User, Published Author, Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
Currently I'm improving my old run. I use my route owing to Fortranm didn't do faster than me. I'm not satisfied the last wall sinking glitch in the wip because I waited too long, but I can't do it better. Can anyone do it more polished?
1 2
6 7