Posts for poco_cpp

poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
[user:feos]: Fixed movie header. [user:Darkman425]: Thanks to both [user:Spikestuff] and [user:feos] for getting the sync issues I've had all sorted out. Now that I can confirm sync on my end, I can properly judge this lovely game's TAS. [user:Darkman425]: I do apologize for how long it took for this game and submission to be properly judged. Tech issues do be like that sometimes. Watching this submission reminded me how lovely and charming this game is. I definitely recommend checking out Moon for yourselves if you haven't experienced the game yet. As for the TAS, the heart and stamina routing is very on point and tight even with the intentional waiting for the timed events. The RNG manipulation seems to be on point, especially on the fishing. While this seems slower than RTA the main time difference is that RTA uses modern ports that have reduced load times across the board. While this submission seems like it covers most of the content, I can assure you that there's a whole lot of content that doesn't get covered that can be shown off with a potential "all hearts" TAS in the future. Accepting to Standard.
[user:feos] and [user:Darkman425], thank you for your advice. I am sorry for the confusion I have caused due to my inexperience. I am very happy that it was approved successfully!
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
What does the dump status report say if you click the green checkmark?
The following was displayed
Ps -Moon - Remix RPG Adventure
Disc was identified (99.99% confidently) as known good with disc id hash CRC32:BF5383C5
Nonetheless it could be an unrecognized romhack or patched version.
According to redump.org, the ideal hash for entire disc is: CRC32:1DF0DBFF
The file you loaded hasn't been hashed entirely (it would take too long)
Compare it with the full hash calculated by the PSX menu's Hash Discs tool
-------------------------
I see...there is a possibility of "PlayStation the Best"... When I did a google image search, "PlayStation the Best" had an orange base with the words "The Best" on it. However, the game CD I have is white and doesn't have "The Best" on it... I'm not picky about early versions or "The Best" versions. However, if possible, I would like to submit it in this version.Is it possible? (Because I don't know if I can get the early version CD)
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
The hash values are different....
>CertUtil -hashfile "Moon - Remix RPG Adventure.bin" sha1
SHA1 ハッシュ (対象 Moon - Remix RPG Adventure.bin):
97a52b39dbddebe097613e847041a19df6d12ce8

>CertUtil -hashfile "Moon - Remix RPG Adventure.cue" sha1
SHA1 ハッシュ (対象 Moon - Remix RPG Adventure.cue):
976b34367579a1da7a87b9091b099468f541bea4
I think the content of cue is text, so it may be different depending on the filename. Just to be sure, I imaged from the game CD again, and the hash value of the bin file was the same as above.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
Thank you for your confirmation. File uploaded. https://tasvideos.org/UserFiles/Info/638201445978253261 I have also written a hash for you.
--- New version uploaded ---
>CertUtil -hashfile moonAnyTAS_2.bk2 sha1
SHA1 ハッシュ (対象 moonAnyTAS_2.bk2):
6a89a7b2b24a2fefa8052f1794c499778434a7aa

--- Previous old version ---
>CertUtil -hashfile moonAnyTAS.bk2 sha1
SHA1 ハッシュ (対象 moonAnyTAS.bk2):
306d044ccf7ee50a0056535a59d9b83858536d34
Please contact me again if you need any further assistance.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
feos wrote:
Since you already submitted the new run, just cancel this one.
Thank you.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
BlackWinnerYoshi wrote:
Yes, even though you should have uploaded it to userfiles for a Judge to replace this movie: https://tasvideos.org/SubmissionInstructions Oh, and I got an error while trying to create this post earlier: https://postimg.cc/qzFQnd36
ah! I'm sorry, it was written properly in the Summary... I overlooked it. Thank you for your advice. Also, please tell me what to do next. (Should I delete New and upload it to Userfile?) I'm not sure about the error...
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
As discussed here, it is re-created with the following BIOS because it was not reproducible depending on the BIOS. https://tasvideos.org/Forum/Topics/24290 The re-created BIOS is below. (PSX_3.0(J).bin)
Algorithm       Hash
---------       ----
SHA1            B05DEF971D8EC59F346F2D9AC21FB742E3EB6917
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
As mentioned above, it has been newly rebuilt. https://tasvideos.org/8271S Is it safe to cancel this one?
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
Yeah, that one is good.
Thank you for your comment.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
I have also confirmed that the random numbers differ depending on the BIOS used. I apologize for the mistake and would like to make a correction in this part and resubmit. Just to confirm, is it okay to use the following BIOS? (This is the top BIOS displayed in Firmware Info in BizHawk 2.8.)
Hash: sha1:B05DEF971D8EC59F346F2D9AC21FB742E3EB6917
Standard Filename: PSX_3.0(J).bin
Descriptuion: PSX BIOS (Version 3.0 09/09/96 J)
Info Used on SCPH-5500 [g]. This is for Rev C hardware [w]. Recommended for (J) [f].
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
Thank you for your reply. I wasn't familiar with BIOS, so please give me some time to investigate. If there is an issue, I would like to fix it and resubmit. Thank you in advance for your help.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
Darkman425 wrote:
For time comparisons, I assume loading times are why this initially seems slower than the Switch and Steam rereleases. Is there anything outside of that where those versions would be faster than the PlayStation version that I should also know about?
It has nothing to do with the version of PlayStation, but I will tell you. English version has been added for Steam/PS4/PS5/switch. Along with this, Steam has added a language switch reset command with the L key. (PS4/PS5/switch has not been investigated) The RTA uses the reset by the L key instead of the normal reset.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
> Darkman425: Talk about a good Moonday. Claiming for judging. As far as I can tell, this game is not registered on TASVideos and I am the first. Also, as far as I can currently find, there are no TAS by others and this is the fastest clear. As the description says, Steam is faster, but I don't know how to create a TAS on Steam. So, under the condition of PlayStation, I consider this to be the fastest TAS. Also, this game is quite popular among some people, as evidenced by the fact that it has been remade. There should be many people who want to see the shortest clear in this game. (I am also one of them.) With this in mind, I submitted this article to TASVideos. I hope it will reach people who want to see the shortest clearing of moon.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
poco_cpp wrote:
Thank you. Me too I didn't expect it to be so fast.
ThunderAxe31 wrote:
Wow, I'm impressed. I didn't expect to see so much time saved! By the way, did you ask to eufa_23 and tas_suki if they want to be included in the authors list for this submission?
I'm sorry, I haven't checked. I am cheking now.
I talked to them and decided to include them in the authors. Please tell me if the description method is wrong. Thank you.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
Thank you. Me too I didn't expect it to be so fast.
ThunderAxe31 wrote:
Wow, I'm impressed. I didn't expect to see so much time saved! By the way, did you ask to eufa_23 and tas_suki if they want to be included in the authors list for this submission?
I'm sorry, I haven't checked. I am cheking now.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
ThunderAxe31 wrote:
Hi, poco_cpp. I have followed your YouTube channel during the last months (even though I don't understand Japanese language), and I've really appreciated your hard work with Dr. Mario. Great job and Yes vote! However, this submission is not acceptable, because it's only beating Level 15. In order to be acceptable, a movie must beat the highest Level. A TAS of Lv00~20 is also acceptable, and is preferred. By the way, I didn't know that the game has more Levels beyond 20. Are these harder? From what I can see, Level 20 and Level 21 are the same, because they both have 84 viruses. Is there any difference?
Hi Thunder Axe 31.Thank you for following me. > A TAS of Lv 00 ~ 20 is also acceptable, and is preferred. Really? A TAS of LV00~20 is the culmination of my Dr. mario. So I am happy if it is accept. I would like to post it. Levels are up to 24, but levels 20 to 24 have a virus count of 84. There is no difference. Next to LV 24 becomes LV 24, and there is no ending, so I feel that I do not know the end of the place.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
thommy3 wrote:
How many frames is 20 HI slower than 15 MED? It's unlclear to me from the submission text.
It is as follows. LV15 MED 971 frame LV20 MED 1043 frame LV20 HI 1045 frame As pointed out by Spikestuff, these are records of the QuickNES core. Using NESHawk core should all be delayed by 2 frames. LV15 MED 973 frame LV20 MED 1045 frame LV20 HI 1047 frame
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
Fortranm wrote:
poco_cpp wrote:
If you just clear LV20, 2 PLAYER GAME mode is faster.(Of course there is no ED)
Does the game still go up to Lv.24 under 2 players mode then? Maybe beating Lv.24 would be a better goal in that case.
I do not know the TAS movie of LV 24. LV 24 does not exist on the initial selection screen. It is necessary to clear LV 20 → LV 21 → LV 22 → LV 23 → LV 24. From LV 24 onwards, it loops forever from LV 24 to LV 24. (There is no ending.) Even if "2 players mode" is cleared, the level does not rise, so LV 24 can not challenge.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
SmashManiac wrote:
I had an issue with the previous submission because it selected Level 20 MED instead of Level 20 HI. I felt (and still feel) that it is an arbitrary goal considering: - It's not the hardest difficulty setting. - The congratulations screen does not reflect a proper ending, unlike Level 20 HI where the viruses are being removed from Earth by a UFO. When judging it, ThunderAxe31 concluded after verification that using MED instead of HI was not relevant in that specific case, and that the congratulations screen could be viewed as an ending, just not the best one. While I disagree with the ending interpretation, this is a valid point. Now this time, we have a submission that only beats Level 15 MED, an even easier difficulty setting because there's less viruses and more empty room to work with. Somehow, our arguments have been twisted to "any congratulations cutscene that plays after beating a level counts as beating the game". Here's an important fact about Dr. Mario: after level 15, the game automatically progresses to further levels after the congratulations cutscene, which have more viruses to clear and that spawn closer to the top edge of the level. This is different from the level 20 case, which also progresses up to level 24, but since levels 20 to 24 have the same difficulty, that progression is irrelevant. And for those that are still unconvinced, let's consider Tetris 2 SNES, another Nintendo game with similar gameplay made around the same era. It too has congratulations cutscenes after beating levels periodically, but only level 80 in Normal mode and level 100 in Puzzle mode would say "The End" at the end of said cutscene. (Note that I'm not sure whether not selecting HI speed in Normal mode for that game still triggers this message or not.) So I'm sorry, but as cool as the strat used is, I simply cannot accept this submission as completing the game, and I have to vote No for entertainment value because it is such a disappointment to see. It's a cool individual level completion, but nothing more.
I can understand as well. I think this is a very difficult problem. I think that there is no problem if the UFO ED after the LV 20 HI is cleared is a condition. (However, it is late) However, if LV 20 is cleared, problems will come up. (Including LV 20 MED) If you just clear LV20, 2 PLAYER GAME mode is faster.(Of course there is no ED) So, I did not want to have complicated conditions, I simply decided it as "see ending". If this aim is not accepted, I would like to post a record of LV 20 HI.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
Spikestuff wrote:
Deliberately using the QuickNES core cause it's "faster" than accurate (NESHawk)? So the purpose of using a core that is worse (which seriously needs the bucket kicked off the multicore by now) was just cause it loaded up a frame (well two, since restart) faster. Well you want to know the good news, those crying out for "accuracy dammit!"? The movie syncs with the more accurate core. I'd argue for the sake of emulation to use the more accurate core at all times. This is one of those times. Overall this is still a Yes in my books, short sweet. Wished I had a translation on that YouTube video... and that I won't have to rely on Google Translate. And actually hoped you used the better core instead of using something worse for gain.
I knew the reason for the difference between QuickNES and NESHawk for the first time. I was creating it with default settings without being conscious of core. In the update battle there was a person who created with FCEUX, and I learned that Bizhawk is faster than that record. So I compared the FCEUX, BizHawk (QuickNes), BizHawk (NESHawk), and adopted the fastest one. It was QuickNes by default, so I thought it was an accurate core.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
ViGadeomes wrote:
What an improvement ! yes vote.
Thank you yes vote! Technical innovation is to remove all viruses when "Laterally remove glitch". Other updates are the below. · Choice of layoput · Pill sequence procedure optimize(This update was the most)
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
CtrlAltDestroy wrote:
Awesome!! I've been waiting for someone to improve this! Disappointed with no HI mode, though.
Thank you for your comments. I can make a record of HI mode by delaying 2 frames.(2 frames is the time taken to select HI mode.)
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
mtvf1 wrote:
So... http://www.nicovideo.jp/watch/sm33611072 Does he (いなりはちまん twitter.com/eufa_23) willing to submit, too? I really think you should add them as the co-author when you just submitted it.
Oh...
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
Thank you for your comments.
Captain Forehead wrote:
That was really cool! Although I have to ask: Why is it called "any%"?
In this game SPEED branches the contents of the ending. HI SPEED is "best ending", MED SPEED is "normal ending". If I set SPEED to HI in this recording, it will be delayed by 2 frames. Also, since "Speed Hi" was written in Mr.CtrlAltDestroy 's comment, so I written "any%" just in case. If there is no problem, erase "any%".
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (187)
Joined: 6/26/2017
Posts: 30
Location: Japan
arandomgameTASer wrote:
jlun2 wrote:
Hey I remember this game. I'm glad you didn't quit over the first rejection; thanks for making this run! 😊
He was already working on this version when he submitted the other one. Anywho, giving this a Yes.
Thank you for remembering. I posted this version of TASVideos, and I created a Japanese version again. I have not posted an old version, but this run is faster by 71 frames than that. ------------- Last post by Yumenikki:http://tasvideos.org/5566S.html