@pumpik gorge: Exactly.
@WIP:
You really should start using the instant turn around trick some more instead of curving around. It's a bit wierd since you did the trick after picking up the red rune in the graveyard, but didn't use it on numerous other occasions (eg. picking up the small sword and rune at the crypt, using the green rune at the graveyard, getting the club and talisman at cemetery hill, green rune at the mausoleum). At some of these you could also pull off a kbd since you're already facing a wall.
At the crypt after grabbing the rune, isn't it possible to jump above the book on your way to the gate? This would allow you to go for the bottle in a straight line.
During the graveyard it would be better to push everything away with your sword instead of doing anything else. You also didn't use the tree trick I explained a couple posts back which saves a few seconds.
At the start of cemetery hill you should change to dan's arm in order to get the club quicker. After getting it it's faster to get out of that general area through where the left boulder is, instead of the middle one. When approaching the campfire you should rather kill the zombie just before it and set your club on fire with the square button. You forgot to use the fence clip. When climbing the hill there's at least one occasion where you're running against the wall for a bit, which really slows you down.
IIRC you can destroy the coffin at the start of the mausoleum so that Dan won't stutter and you won't have to jump in order to fall straight down. Stop wasting the club! You won't have to replenish for the pumpkin serpent if you use it only where necessary. You can release charged up daggers way sooner, even before the charging effect disappears completely. If you actually avoid getting hit by the demon's shards (which doesn't cost any frames) you'll finish the fight at full health, which means you can skip the vial at the following level. After killing the demon it would also be rather nice for you to run for the key straight instead of a curve.
At return to the graveyard you once more curved around the tombstone before the rune skip :(. At the boss fight, maybe try delaying your first club (jump) swing and wait for the wolf to come down to the ground first. IIRC it's possible to win with only 4 swings instead of 5 - the last hit should land just barely after the second wolf appears.
Now for the big one: you're not running in straight, optimal lines. You're basically facing minutes-worth of lost time when it starts piling up towards the end of the run. You didn't really catch that when I mentioned this after your last WIP, so
here's a crude picture that will hopefully explain it. Starting from just before using the red rune, the red line is basically what you did, the blue one represents what you should've done. Even disregarding the planning mistake towards the end of the level you still lose frames basically at every section possible. This applies to all the levels you showcased on the WIP, not just the graveyard, so you better improve your movement or, like I said before, it will pile up to a significant amount of lost time.
Oh and I can think of at least 3 spots where a kbd
could work and two that I'm certain it'll work (right at the start and after grabbing the red rune) - assuming it only works when facing a wall dead-on, otherwise you should use it constantly.