Posts for Sniq

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Sniq wrote:
It is a good attempt but the optimization is not good enough to gain a yes vote from me.
This explanation comes a bit late but I'll list some of the obvious stuff https://youtu.be/61OD3UB3oIg?t=332 Picked the missile up with turnaround instead of a walljump check loses multiple frames and has been the meta since 15 years, also missed the mockball by bonking the wall https://youtu.be/61OD3UB3oIg?t=378 You decided to opt for the left side when finishing this room and in the next room to save health, which *probably* costs way more time than doing a slightly slower strat in old mother brain room to maintain 99 health. https://youtu.be/61OD3UB3oIg?t=399 Bomb torizo can be skipped with i-frames and doing the usual skip. Also you could have jumped much further in BT's room without losing the running speed. strict territory ends here (beginning -> bomb torizo), I will list only some of the stuff after this ------------------------------------------------------------------------------------------ https://youtu.be/61OD3UB3oIg?t=749 Copy de sniq pasta has failed here, useless midair morph unmorph costed at least 12 frames because you're doing it during a moonfall. The reason why I morph in my tases is because I'm heading to the left towards x-ray so PB must be used. https://youtu.be/61OD3UB3oIg?t=981 You *probably* could've moonfallen through the bottom doorshell by maintaining it all the way down. https://youtu.be/61OD3UB3oIg?t=1049 Midair spike-unmorph-jumps would've saved more than 5 seconds here. https://youtu.be/61OD3UB3oIg?t=1421 Laying the PB top left corner makes the tube break much faster. https://youtu.be/61OD3UB3oIg?t=2035 It seems to be unnecessary to go that far down to execute that crystal flash. Previous room's red orb and flame enemies have a 2% chance to drop power bombs. https://youtu.be/61OD3UB3oIg?t=2112 You didn't maintain vertical speed with a pixel perfect unmorph to prevent slopes from slowing down samus (known as slopekiller). https://youtu.be/61OD3UB3oIg?t=2722 Falling down after laying the bomb is not necessary, it is possible to stay up with bombs, or with a powerbomb. Even humanly, as this example shows: https://www.youtube.com/watch?v=URgrgyh_IKU That's a few. I hope you didn't take my earlier comment negatively but as a constructive criticism.
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It is a good attempt but the optimization is not good enough to gain a yes vote from me.
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Chanoyu wrote:
I think it would be extremely silly to publish it as a seperate branch just because of a version specific glitch. The visible gameplay difference between the ACE-TASes is not really significant; the significant part, from normal code execution to arbitrary, is completely invisible. Furthermore, I don't see a slower PAL run in a different category getting its own branch, so why would this one?
It's not slower, it's faster than NTSC by 30 seconds.
Post subject: pal vs ntsc 0% comparison
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https://www.youtube.com/watch?v=KD_-thqcB5s I made this comparison to show how NTSC and PAL 0%'s differ from each other.
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Nice work! Yes vote.
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https://www.youtube.com/watch?v=FLe56EYzZA8 This is a recording with a LUA script and inputs. Might help a bit to understand what's going on.
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Truncated wrote:
Very impressive! The new zipping techniques really elevate this movie a few notches. Sniq, will you fill in the todos in your submission text with how the new tricks work, more exactly?
Done
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I noticed a major improvement and did one more big cleanup for the TAS, to push the time barely below 3:50. Here's a new lsmv: https://drive.google.com/file/d/1RbtYTuQabiFwv7PdwzNO8AH6Ddu9v83O/view?usp=sharing
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feos wrote:
Please try it and tell if it helps, I can implement it in tastudio easily.
it helps. do it
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Experienced Forum User, Published Author, Skilled player (1340)
Joined: 6/27/2014
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It's not entertaining to go slower. We are fighting for records here
Experienced Forum User, Published Author, Skilled player (1340)
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Nice TAS. Would be nice to see you try Super Metroid. Yes vote
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DemonStrate wrote:
Since when did Super Metroid speedruns have Sonic-style zipping and require CamHack to watch the run in a reasonable manner?
Ever since Samus' brake button broke.
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boct1584 wrote:
banning that seems to be a good starting point, IMO.
Or banning you :D
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While x-ray made it glitchy, it saved only 15-20 seconds in the end. KRDP bosso rder is the main timesave over previous tas, then moonfall, then x-ray (in that order).
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Hoandjzj wrote:
but I hope you could avoid the door transition lag after you acquire Plasma beam, because it makes the screen become a mess, especially when coming to the end :/
I made the graphics visible on the second youtube video, with a simple hack, which didn't affect the sync of tas. https://www.youtube.com/watch?v=9LHHLzmIKHk
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I rather watch fast TASes than slow ones. Fastest way is to finish 2nd. Voting yes for aiming for speed over entertainment.
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Tiger- wrote:
Unfortunately it is not faster.
https://puu.sh/x7qOr/c9e3cc86b7.mp4 45 more frames saved!
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Tiger- wrote:
Are you going to continue with this project?
Yes. I've also been TASing Super Metroid so this has been on bench. I'm in stage 2-3 right now. Here's how many frames I've saved per level (longer load times of Lsnes not counted): stage 1-1: -44F stage 1-2: -143F stage 1-3: -34F stage 1-4: -0F stage 1 boss: -19F stage 2-1: -6F stage 2-2: -119F total: -365F
Tiger- wrote:
Also, there's a way to skip the first gunship on 1-1, but i have not found any way to exploit it, you face the first gunship at the end of the level and the screen wraps to the start of the level, if you go back to the place when the first gunship appears the 2nd gunship comes and then you finish the level. No idea if there's a flag or something that needs to be set for the level to end. Needs more research.
How would that be done / would it be faster? Do you have movie file of it?
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As a person who knows absolutely nothing of this game, Voting yes due to rerecord count and it being the first f-zero TAS of it's kind (as far as I know?). Looking to be a well made TAS.
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Announcement: biggest timesaver glitch ever was found by me in this game after I noticed a weird property in a thing ED (Aran Jaeger) suggested me to test. Using moonwalk and jumping out of it with following inputs: 1: > X 2: > A Causes vertical speed to start counting negative, which has no fall speed cap (the usual cap is 5.02048 http://tasvideos.org/forum/viewtopic.php?t=19216 If that doesn't impress you guys, take a look at this: https://puu.sh/wbehR/1bcec12931.mp4 Rest in Peace all Super Metroid TASes 1994-2017
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Stage 1-1: 44 frames saved. Stage 1-2: 134 frames saved. Comparison of Stage 1-2: https://puu.sh/vODQF/4121b79e87.mp4
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I'd be interested of TASing this, anyone has ram address resources? EDIT: After few hours of TAS experience in this game, I improved the first 200 frames of the first level by 9 frames over the published TAS https://puu.sh/vIytU/2f5fb2d99d.mp4 And here's some useful RAM I found related to hagane X speed & position / screen X position: https://puu.sh/vIxsa/7e0cf4f17b.png
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I decided to create a test TAS of any% glitched without using the dirty ACE. Cpadolf's pre-xray room 2nd trip strategy was improved by million frames (which is around 4 seconds) As previously shown during my 13% Kraid drops, the trick is achieved by collecting a health drop same frame as getting damaged, which makes Samus survive any amount of damage. https://www.youtube.com/watch?v=JynR_AqODqc
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One does not simply vote no on fastest Super Metroid TAS ever. This is last warning, whoever did that.