Posts for Maser

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Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
I did clear all the presets already and remapped the buttons, but still getting the same thing happening.
Post subject: Buttons Aren't Being Mapped Properly
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Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
So I have a Logitech USB controller that I have been using with all my emulators and never once gave me any problems after I initially map the buttons. However, I just downloaded the new BizHawk and it just won't map the buttons like I want them to be. I even turned on the input display to see what was being pressed and say for instance I press the "A" button, it displays that I'm pressing the "A" and "B" buttons at the same time. Then if I press the "B" button, it will still say I'm pressing both buttons at the same time, but it will also say that I'm auto firing one of the buttons. The randomness of this is annoying to the point where the emulator is totally useless. Any suggestions what I'm doing wrong? I really love the layout of BizHawk and would love to keep using it, but if there's no fix for this then there's no point.
Post subject: Why Mess With The Difficulty Setting?
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Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
So I was watching some TAS videos on YouTube and I was wondering something. How come in all games that have a difficulty setting, why does the TASer always go and mess with that setting by putting it on the hardest level? Doesn't that do nothing but add un-needed frames to your overall TAS by having to go into the options menu and mess with the difficulty and then have to exit the menu?
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Location: Mysterious Cities of Gold
Half-assed=half-assisted. At least that's what I'm assuming. ;)
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Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
Got a question about an NES game. I was born in 89 and was about 3 or 4 when I played it so I guess that gives somewhat of a time frame when the game would have been made. Anyways, the character you played as was a shirtless guy who wore red pants and his gun was a spead gun type of gun from Contra, but it would start off shooting a single stream of bullets. Each upgrade would increase the streams until there was a spread of 4 or 5 streams of bullets. As for enemies, all I remember were these big faces on the walls that would shoot fireballs at you and if you shot them enough times, their eyes would close and they would not fire at you anymore. There was a certain point where you would fall and on the next screen you were in like a forest type of area and there were enemies that would shoot swords at you almost like the Lynels from the original Legend of Zelda game. So yeah, that's all I remember about it. Any help would be greatly appreciated because the name of that game has been driving me crazy for years and I so badly want to play it again.
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Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
Well, I just didn't put anything about it in the title, but rather just put tool assisted in the description. Part 1: http://www.youtube.com/watch?v=Roy12x3n1R8 Part 2: http://www.youtube.com/watch?v=yso6fB7AgA4 Part 3: http://www.youtube.com/watch?v=vS7Iw40SUEA I heard the term "tool assisted playthrough" earlier today, but not quite sure that describes some of the abnormal things that you would see in a "playaround" vid. Forgive me, but I may know what a realtime playthrough is and I know what a TAS is, but I'm still learning the huge grey area in between. ^_^
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Joined: 1/4/2011
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Location: Mysterious Cities of Gold
A true FF fan will know what you're talking about regardless of if you call it FF2 or FF4. ;)
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Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
Breath of Fire was what got me started in the RPG genre and is probably my favorite of all the SNES RPGs. Close runner-ups are Chrono Trigger, Secret of Mana, FF2, FF3, and Super Mario RPG.
Post subject: Question About Non-Speedruns
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Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
Obviously we have established that a TAS involves tool assist in order to achieve perfection at the quickest speed possible. What I was wondering is what is the proper term for tool assist movies that are not meant to be speedruns, but rather just special runs such as no-deaths or something like that? I ask because I want to post those types of vids on my channel, but need to know a correct term to use when I explain in the title or description that it's not a real time playthrough.
Post subject: Hotkeys Went Nuts!
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Joined: 1/4/2011
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Location: Mysterious Cities of Gold
So today I loaded up Mother 3 so I could use a little TA to help me learn the combo system and when I went to hit shift+f1 to save my state, the game stopped and loaded another game. After that happened, all my hotkeys stopped working all together and everytime I pressed shift, the game would switch on me. After awhile of trying to figure out what happened, I discovered that all these weird key combinations were added to the input for loading the recent game in slot 6. I tried getting rid of them all, but many of them wouldn't let me delete them. I ended up having to just reinstall the emulator all together. Does anyone know what happened and if there's an easy fix to this other than having to reinstall the emulator if this should happen again? Oh yeah, I am using VBA-v24M-SVN-r422.
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Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
Experienced Forum User
Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
I am having this exact same problem too. Just downloaded Lunar The Silver Star and played it in Gens and the music goes way too fast. I checked the actual music files and they play just normally, but in Gens it's a different story.
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Location: Mysterious Cities of Gold
Well, see when I record the AVI file while I'm actually playing and recording my commentary in Audacity, it causes my laptop to lag a bit and that affects my gameplay. However, when I just record the movie while I'm playing and recording commentary, there's no lag at all and I can game at 100% of my skills. Then all I have to do is play the movie back and record the AVI and it can lag all it wants because it's not going to affect what the movie recorded. Then once the AVI is done, I just add the live commentary to it and viola! I'm not the type to try and cheat viewers out of the real thing. If I use tool assist such as auto-fire or save states before a difficult jump or something like that, then I have no problem mentioning it in the actual commentary.
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Posts: 16
Location: Mysterious Cities of Gold
So in other words this is just something that has to be dealt with huh? I guess it's no big deal. I'll just allow my movies to record longer than they should when the game is over so that way I can just cut out the part in the AVI where the text shows up. Just something I have to get used to I guess. I normally used to stop the movie when the credits start to roll.
Post subject: Removing Text In AVI Recording
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Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
So I just downloaded Gens 11a and all has been great, but how do I keep the "Movie finished" text from appearing in the AVI? I mean I want the messages to appear during gameplay and movie recording, but NOT in the actual AVI.
Post subject: Hey Everyone!
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Joined: 1/4/2011
Posts: 16
Location: Mysterious Cities of Gold
Finally got the email with the activation link a few minutes ago, so I figured I'd post an intro. So I was directed to this site from a comment on a video I posted at ScrewAttack where I did Mario Brothers in 6 minutes. I know that's not the record and apparently it doesn't even look like a TAS. Anyways, I could use all the help I can get.